glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

728 lines
33 KiB
Plaintext

hlsl.samplegrad.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 textureGradOffset ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 textureGradOffset ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 textureGradOffset ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 1.100000
0:33 Constant:
0:33 1.200000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 textureGradOffset ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 Constant:
0:35 1 (const int)
0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 textureGradOffset ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.300000
0:36 0.400000
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 Constant:
0:36 1 (const int)
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 textureGradOffset ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.500000
0:37 0.600000
0:37 Constant:
0:37 0.100000
0:37 0.200000
0:37 Constant:
0:37 1.100000
0:37 1.200000
0:37 Constant:
0:37 1 (const int)
0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 textureGradOffset ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 Constant:
0:39 0.100000
0:39 0.200000
0:39 0.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1 (const int)
0:39 0 (const int)
0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 textureGradOffset ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.400000
0:40 0.500000
0:40 0.600000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1 (const int)
0:40 1 (const int)
0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 textureGradOffset ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 Constant:
0:41 0.700000
0:41 0.800000
0:41 0.900000
0:41 Constant:
0:41 1.100000
0:41 1.200000
0:41 1.300000
0:41 Constant:
0:41 1.100000
0:41 1.200000
0:41 1.300000
0:41 Constant:
0:41 1 (const int)
0:41 0 (const int)
0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child ( temp float)
0:46 Depth: direct index for structure ( temp float)
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 textureGradOffset ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 textureGradOffset ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 textureGradOffset ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 1.100000
0:33 Constant:
0:33 1.200000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 textureGradOffset ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 Constant:
0:35 1 (const int)
0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 textureGradOffset ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.300000
0:36 0.400000
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 Constant:
0:36 1 (const int)
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 textureGradOffset ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.500000
0:37 0.600000
0:37 Constant:
0:37 0.100000
0:37 0.200000
0:37 Constant:
0:37 1.100000
0:37 1.200000
0:37 Constant:
0:37 1 (const int)
0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 textureGradOffset ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 Constant:
0:39 0.100000
0:39 0.200000
0:39 0.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1 (const int)
0:39 0 (const int)
0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 textureGradOffset ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.400000
0:40 0.500000
0:40 0.600000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1 (const int)
0:40 1 (const int)
0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 textureGradOffset ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 Constant:
0:41 0.700000
0:41 0.800000
0:41 0.900000
0:41 Constant:
0:41 1.100000
0:41 1.200000
0:41 1.300000
0:41 Constant:
0:41 1.100000
0:41 1.200000
0:41 1.300000
0:41 Constant:
0:41 1 (const int)
0:41 0 (const int)
0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child ( temp float)
0:46 Depth: direct index for structure ( temp float)
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 166
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 149 153
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 32 "txval11"
Name 35 "g_tTex1di4"
Name 45 "txval12"
Name 48 "g_tTex1du4"
Name 55 "txval20"
Name 58 "g_tTex2df4"
Name 70 "txval21"
Name 73 "g_tTex2di4"
Name 82 "txval22"
Name 85 "g_tTex2du4"
Name 96 "txval30"
Name 99 "g_tTex3df4"
Name 111 "txval31"
Name 114 "g_tTex3di4"
Name 122 "txval32"
Name 125 "g_tTex3du4"
Name 137 "psout"
Name 146 "flattenTemp"
Name 149 "@entryPointOutput.Color"
Name 153 "@entryPointOutput.Depth"
Name 156 "g_tTex1df4a"
Name 159 "g_tTexcdf4"
Name 162 "g_tTexcdi4"
Name 165 "g_tTexcdu4"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 35(g_tTex1di4) DescriptorSet 0
Decorate 35(g_tTex1di4) Binding 2
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 48(g_tTex1du4) Binding 3
Decorate 58(g_tTex2df4) DescriptorSet 0
Decorate 58(g_tTex2df4) Binding 4
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 73(g_tTex2di4) Binding 5
Decorate 85(g_tTex2du4) DescriptorSet 0
Decorate 85(g_tTex2du4) Binding 6
Decorate 99(g_tTex3df4) DescriptorSet 0
Decorate 99(g_tTex3df4) Binding 7
Decorate 114(g_tTex3di4) DescriptorSet 0
Decorate 114(g_tTex3di4) Binding 8
Decorate 125(g_tTex3du4) DescriptorSet 0
Decorate 125(g_tTex3du4) Binding 9
Decorate 149(@entryPointOutput.Color) Location 0
Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 156(g_tTex1df4a) DescriptorSet 0
Decorate 156(g_tTex1df4a) Binding 1
Decorate 159(g_tTexcdf4) DescriptorSet 0
Decorate 159(g_tTexcdf4) Binding 0
Decorate 162(g_tTexcdi4) DescriptorSet 0
Decorate 162(g_tTexcdi4) Binding 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
Decorate 165(g_tTexcdu4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1066192077
26: 6(float) Constant 1067030938
27: TypeInt 32 1
28: 27(int) Constant 1
30: TypeVector 27(int) 4
31: TypePointer Function 30(ivec4)
33: TypeImage 27(int) 1D sampled format:Unknown
34: TypePointer UniformConstant 33
35(g_tTex1di4): 34(ptr) Variable UniformConstant
38: TypeSampledImage 33
40: 6(float) Constant 1045220557
42: TypeInt 32 0
43: TypeVector 42(int) 4
44: TypePointer Function 43(ivec4)
46: TypeImage 42(int) 1D sampled format:Unknown
47: TypePointer UniformConstant 46
48(g_tTex1du4): 47(ptr) Variable UniformConstant
51: TypeSampledImage 46
53: 6(float) Constant 1050253722
56: TypeImage 6(float) 2D sampled format:Unknown
57: TypePointer UniformConstant 56
58(g_tTex2df4): 57(ptr) Variable UniformConstant
61: TypeSampledImage 56
63: TypeVector 6(float) 2
64: 63(fvec2) ConstantComposite 24 40
65: 63(fvec2) ConstantComposite 25 26
66: TypeVector 27(int) 2
67: 27(int) Constant 0
68: 66(ivec2) ConstantComposite 28 67
71: TypeImage 27(int) 2D sampled format:Unknown
72: TypePointer UniformConstant 71
73(g_tTex2di4): 72(ptr) Variable UniformConstant
76: TypeSampledImage 71
78: 6(float) Constant 1053609165
79: 63(fvec2) ConstantComposite 53 78
80: 66(ivec2) ConstantComposite 28 28
83: TypeImage 42(int) 2D sampled format:Unknown
84: TypePointer UniformConstant 83
85(g_tTex2du4): 84(ptr) Variable UniformConstant
88: TypeSampledImage 83
90: 6(float) Constant 1056964608
91: 6(float) Constant 1058642330
92: 63(fvec2) ConstantComposite 90 91
93: 27(int) Constant 4294967295
94: 66(ivec2) ConstantComposite 28 93
97: TypeImage 6(float) 3D sampled format:Unknown
98: TypePointer UniformConstant 97
99(g_tTex3df4): 98(ptr) Variable UniformConstant
102: TypeSampledImage 97
104: TypeVector 6(float) 3
105: 104(fvec3) ConstantComposite 24 40 53
106: 6(float) Constant 1067869798
107: 104(fvec3) ConstantComposite 25 26 106
108: TypeVector 27(int) 3
109: 108(ivec3) ConstantComposite 28 67 28
112: TypeImage 27(int) 3D sampled format:Unknown
113: TypePointer UniformConstant 112
114(g_tTex3di4): 113(ptr) Variable UniformConstant
117: TypeSampledImage 112
119: 104(fvec3) ConstantComposite 78 90 91
120: 108(ivec3) ConstantComposite 28 28 28
123: TypeImage 42(int) 3D sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex3du4): 124(ptr) Variable UniformConstant
128: TypeSampledImage 123
130: 6(float) Constant 1060320051
131: 6(float) Constant 1061997773
132: 6(float) Constant 1063675494
133: 104(fvec3) ConstantComposite 130 131 132
134: 108(ivec3) ConstantComposite 28 67 93
136: TypePointer Function 8(PS_OUTPUT)
138: 6(float) Constant 1065353216
139: 7(fvec4) ConstantComposite 138 138 138 138
141: TypePointer Function 6(float)
148: TypePointer Output 7(fvec4)
149(@entryPointOutput.Color): 148(ptr) Variable Output
152: TypePointer Output 6(float)
153(@entryPointOutput.Depth): 152(ptr) Variable Output
156(g_tTex1df4a): 15(ptr) Variable UniformConstant
157: TypeImage 6(float) Cube sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTexcdf4): 158(ptr) Variable UniformConstant
160: TypeImage 27(int) Cube sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTexcdi4): 161(ptr) Variable UniformConstant
163: TypeImage 42(int) Cube sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdu4): 164(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
146(flattenTemp): 136(ptr) Variable Function
147:8(PS_OUTPUT) FunctionCall 10(@main()
Store 146(flattenTemp) 147
150: 12(ptr) AccessChain 146(flattenTemp) 67
151: 7(fvec4) Load 150
Store 149(@entryPointOutput.Color) 151
154: 141(ptr) AccessChain 146(flattenTemp) 28
155: 6(float) Load 154
Store 153(@entryPointOutput.Depth) 155
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
32(txval11): 31(ptr) Variable Function
45(txval12): 44(ptr) Variable Function
55(txval20): 12(ptr) Variable Function
70(txval21): 31(ptr) Variable Function
82(txval22): 44(ptr) Variable Function
96(txval30): 12(ptr) Variable Function
111(txval31): 31(ptr) Variable Function
122(txval32): 44(ptr) Variable Function
137(psout): 136(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
29: 7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
Store 13(txval10) 29
36: 33 Load 35(g_tTex1di4)
37: 18 Load 20(g_sSamp)
39: 38 SampledImage 36 37
41: 30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
Store 32(txval11) 41
49: 46 Load 48(g_tTex1du4)
50: 18 Load 20(g_sSamp)
52: 51 SampledImage 49 50
54: 43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
Store 45(txval12) 54
59: 56 Load 58(g_tTex2df4)
60: 18 Load 20(g_sSamp)
62: 61 SampledImage 59 60
69: 7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
Store 55(txval20) 69
74: 71 Load 73(g_tTex2di4)
75: 18 Load 20(g_sSamp)
77: 76 SampledImage 74 75
81: 30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
Store 70(txval21) 81
86: 83 Load 85(g_tTex2du4)
87: 18 Load 20(g_sSamp)
89: 88 SampledImage 86 87
95: 43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
Store 82(txval22) 95
100: 97 Load 99(g_tTex3df4)
101: 18 Load 20(g_sSamp)
103: 102 SampledImage 100 101
110: 7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
Store 96(txval30) 110
115: 112 Load 114(g_tTex3di4)
116: 18 Load 20(g_sSamp)
118: 117 SampledImage 115 116
121: 30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
Store 111(txval31) 121
126: 123 Load 125(g_tTex3du4)
127: 18 Load 20(g_sSamp)
129: 128 SampledImage 126 127
135: 43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
Store 122(txval32) 135
140: 12(ptr) AccessChain 137(psout) 67
Store 140 139
142: 141(ptr) AccessChain 137(psout) 28
Store 142 138
143:8(PS_OUTPUT) Load 137(psout)
ReturnValue 143
FunctionEnd