66 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| spv.fragmentShaderBarycentric2.frag
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 42
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| 
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|                               Capability Shader
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|                               Capability FragmentBarycentricNV
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|                               Extension  "SPV_NV_fragment_shader_barycentric"
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 8 11 20
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source ESSL 320
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|                               SourceExtension  "GL_NV_fragment_shader_barycentric"
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|                               Name 4  "main"
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|                               Name 8  "value"
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|                               Name 11  "gl_BaryCoordNoPerspNV"
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|                               Name 20  "vertexIDs"
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|                               Decorate 8(value) Location 1
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|                               Decorate 11(gl_BaryCoordNoPerspNV) BuiltIn BaryCoordNoPerspNV
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|                               Decorate 20(vertexIDs) Location 0
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|                               Decorate 20(vertexIDs) PerVertexNV
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypePointer Output 6(float)
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|         8(value):      7(ptr) Variable Output
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|                9:             TypeVector 6(float) 3
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|               10:             TypePointer Input 9(fvec3)
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| 11(gl_BaryCoordNoPerspNV):     10(ptr) Variable Input
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|               12:             TypeInt 32 0
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|               13:     12(int) Constant 0
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|               14:             TypePointer Input 6(float)
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|               17:     12(int) Constant 3
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|               18:             TypeArray 6(float) 17
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|               19:             TypePointer Input 18
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|    20(vertexIDs):     19(ptr) Variable Input
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|               21:             TypeInt 32 1
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|               22:     21(int) Constant 0
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|               26:     12(int) Constant 1
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|               29:     21(int) Constant 1
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|               34:     12(int) Constant 2
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|               37:     21(int) Constant 2
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|          4(main):           2 Function None 3
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|                5:             Label
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|               15:     14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 13
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|               16:    6(float) Load 15
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|               23:     14(ptr) AccessChain 20(vertexIDs) 22
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|               24:    6(float) Load 23
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|               25:    6(float) FMul 16 24
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|               27:     14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 26
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|               28:    6(float) Load 27
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|               30:     14(ptr) AccessChain 20(vertexIDs) 29
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|               31:    6(float) Load 30
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|               32:    6(float) FMul 28 31
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|               33:    6(float) FAdd 25 32
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|               35:     14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 34
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|               36:    6(float) Load 35
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|               38:     14(ptr) AccessChain 20(vertexIDs) 37
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|               39:    6(float) Load 38
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|               40:    6(float) FMul 36 39
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|               41:    6(float) FAdd 33 40
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|                               Store 8(value) 41
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|                               Return
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|                               FunctionEnd
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