21 lines
		
	
	
		
			354 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			354 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| Texture2D g_tColor;
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| 
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| SamplerState g_sAniso;
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| 
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| struct PS_INPUT
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| {
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|     float2 vTextureCoords : TEXCOORD2 ;
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| } ;
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| 
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| struct PS_OUTPUT
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| {
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|     float4 vColor : SV_Target0 ;
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| } ;
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| 
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| PS_OUTPUT MainPs ( PS_INPUT i )
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| {
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|     PS_OUTPUT ps_output ;
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| 
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|     ps_output . vColor = g_tColor . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
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|     return ps_output ;
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| } | 
