glslang/Test/baseResults/hlsl.namespace.frag.out
John Kessenich 8f9fdc986a HLSL: Add namespace grammar and some basic semantics.
Unknown how extensive the semantics need to be yet. Need real
feedback from workloads. This is just done as part of unifying it
with the class/struct namespaces and grammar productions.
2017-03-30 16:30:17 -06:00

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hlsl.namespace.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: N1::getVec( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:5 Branch: Return with expression
0:5 'v1' ( global 4-component vector of float)
0:10 Function Definition: N2::getVec( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:10 Branch: Return with expression
0:10 'v2' ( global 4-component vector of float)
0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
0:12 'v2' ( global 4-component vector of float)
0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float)
0:15 Function Parameters:
0:15 '@this' ( temp structure{})
0:? Sequence
0:15 Branch: Return with expression
0:15 'v2' ( global 4-component vector of float)
0:21 Function Definition: @main( ( temp 4-component vector of float)
0:21 Function Parameters:
0:? Sequence
0:22 Branch: Return with expression
0:22 add ( temp 4-component vector of float)
0:22 add ( temp 4-component vector of float)
0:22 add ( temp 4-component vector of float)
0:22 Function Call: N1::getVec( ( temp 4-component vector of float)
0:22 Function Call: N2::getVec( ( temp 4-component vector of float)
0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float)
0:22 vector-scale ( temp 4-component vector of float)
0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float)
0:22 'N2::gf' ( global float)
0:21 Function Definition: main( ( temp void)
0:21 Function Parameters:
0:? Sequence
0:21 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:21 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'v1' ( global 4-component vector of float)
0:? 'v2' ( global 4-component vector of float)
0:? 'N2::gf' ( global float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: N1::getVec( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:5 Branch: Return with expression
0:5 'v1' ( global 4-component vector of float)
0:10 Function Definition: N2::getVec( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:10 Branch: Return with expression
0:10 'v2' ( global 4-component vector of float)
0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
0:12 'v2' ( global 4-component vector of float)
0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float)
0:15 Function Parameters:
0:15 '@this' ( temp structure{})
0:? Sequence
0:15 Branch: Return with expression
0:15 'v2' ( global 4-component vector of float)
0:21 Function Definition: @main( ( temp 4-component vector of float)
0:21 Function Parameters:
0:? Sequence
0:22 Branch: Return with expression
0:22 add ( temp 4-component vector of float)
0:22 add ( temp 4-component vector of float)
0:22 add ( temp 4-component vector of float)
0:22 Function Call: N1::getVec( ( temp 4-component vector of float)
0:22 Function Call: N2::getVec( ( temp 4-component vector of float)
0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float)
0:22 vector-scale ( temp 4-component vector of float)
0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float)
0:22 'N2::gf' ( global float)
0:21 Function Definition: main( ( temp void)
0:21 Function Parameters:
0:? Sequence
0:21 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:21 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'v1' ( global 4-component vector of float)
0:? 'v2' ( global 4-component vector of float)
0:? 'N2::gf' ( global float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 54
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 52
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "N1::getVec("
Name 11 "N2::getVec("
Name 13 "N2::N3::getVec("
Name 15 "C1"
Name 19 "N2::N3::C1::getVec("
Name 18 "@this"
Name 21 "@main("
Name 24 "v1"
Name 28 "v2"
Name 45 "N2::gf"
Name 52 "@entryPointOutput"
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
15(C1): TypeStruct
16: TypePointer Function 15(C1)
17: TypeFunction 7(fvec4) 16(ptr)
23: TypePointer Private 7(fvec4)
24(v1): 23(ptr) Variable Private
28(v2): 23(ptr) Variable Private
44: TypePointer Private 6(float)
45(N2::gf): 44(ptr) Variable Private
51: TypePointer Output 7(fvec4)
52(@entryPointOutput): 51(ptr) Variable Output
4(main): 2 Function None 3
5: Label
53: 7(fvec4) FunctionCall 21(@main()
Store 52(@entryPointOutput) 53
Return
FunctionEnd
9(N1::getVec(): 7(fvec4) Function None 8
10: Label
25: 7(fvec4) Load 24(v1)
ReturnValue 25
FunctionEnd
11(N2::getVec(): 7(fvec4) Function None 8
12: Label
29: 7(fvec4) Load 28(v2)
ReturnValue 29
FunctionEnd
13(N2::N3::getVec(): 7(fvec4) Function None 8
14: Label
32: 7(fvec4) Load 28(v2)
ReturnValue 32
FunctionEnd
19(N2::N3::C1::getVec(): 7(fvec4) Function None 17
18(@this): 16(ptr) FunctionParameter
20: Label
35: 7(fvec4) Load 28(v2)
ReturnValue 35
FunctionEnd
21(@main(): 7(fvec4) Function None 8
22: Label
38: 7(fvec4) FunctionCall 9(N1::getVec()
39: 7(fvec4) FunctionCall 11(N2::getVec()
40: 7(fvec4) FAdd 38 39
41: 7(fvec4) FunctionCall 13(N2::N3::getVec()
42: 7(fvec4) FAdd 40 41
43: 7(fvec4) FunctionCall 19(N2::N3::C1::getVec()
46: 6(float) Load 45(N2::gf)
47: 7(fvec4) VectorTimesScalar 43 46
48: 7(fvec4) FAdd 42 47
ReturnValue 48
FunctionEnd