 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| whileLoop.frag
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| Shader version: 110
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| 0:? Sequence
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:9    Sequence
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| 0:9      Sequence
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| 0:9        move second child to first child ( temp 4-component vector of float)
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| 0:9          'color' ( temp 4-component vector of float)
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| 0:9          'BaseColor' ( smooth in 4-component vector of float)
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| 0:11      Loop with condition tested first
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| 0:11        Loop Condition
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| 0:11        Compare Less Than ( temp bool)
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| 0:11          direct index ( temp float)
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| 0:11            'color' ( temp 4-component vector of float)
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| 0:11            Constant:
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| 0:11              0 (const int)
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| 0:11          'd' ( uniform float)
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| 0:11        Loop Body
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| 0:12        Sequence
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| 0:12          add second child into first child ( temp 4-component vector of float)
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| 0:12            'color' ( temp 4-component vector of float)
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| 0:12            'bigColor' ( uniform 4-component vector of float)
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| 0:15      move second child to first child ( temp 4-component vector of float)
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| 0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:15        'color' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'bigColor' ( uniform 4-component vector of float)
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| 0:?     'BaseColor' ( smooth in 4-component vector of float)
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| 0:?     'd' ( uniform float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 110
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| 0:? Sequence
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:9    Sequence
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| 0:9      Sequence
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| 0:9        move second child to first child ( temp 4-component vector of float)
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| 0:9          'color' ( temp 4-component vector of float)
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| 0:9          'BaseColor' ( smooth in 4-component vector of float)
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| 0:11      Loop with condition tested first
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| 0:11        Loop Condition
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| 0:11        Compare Less Than ( temp bool)
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| 0:11          direct index ( temp float)
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| 0:11            'color' ( temp 4-component vector of float)
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| 0:11            Constant:
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| 0:11              0 (const int)
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| 0:11          'd' ( uniform float)
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| 0:11        Loop Body
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| 0:12        Sequence
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| 0:12          add second child into first child ( temp 4-component vector of float)
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| 0:12            'color' ( temp 4-component vector of float)
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| 0:12            'bigColor' ( uniform 4-component vector of float)
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| 0:15      move second child to first child ( temp 4-component vector of float)
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| 0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:15        'color' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'bigColor' ( uniform 4-component vector of float)
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| 0:?     'BaseColor' ( smooth in 4-component vector of float)
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| 0:?     'd' ( uniform float)
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| 
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