345 lines
19 KiB
Plaintext
Executable File
345 lines
19 KiB
Plaintext
Executable File
hlsl.array.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:10 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:10 'i' ( in int)
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0:10 'input' ( in 3-element array of 4-component vector of float)
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:11 'b' ( temp 10-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:12 Branch: Return with expression
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 direct index ( temp 4-component vector of float)
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0:12 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 Constant:
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0:12 1 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'i' ( in int)
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0:12 direct index ( temp 4-component vector of float)
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0:12 'input' ( in 3-element array of 4-component vector of float)
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0:12 Constant:
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0:12 2 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 'input' ( in 3-element array of 4-component vector of float)
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0:12 'i' ( in int)
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0:12 direct index ( temp 4-component vector of float)
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0:12 'b' ( temp 10-element array of 4-component vector of float)
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0:12 Constant:
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0:12 5 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 'b' ( temp 10-element array of 4-component vector of float)
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0:12 'i' ( in int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:12 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:12 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 'i' ( in int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 'i' ( in int)
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0:10 Function Definition: PixelShaderFunction( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:10 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:? 'C' ( global 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'C' ( global 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:10 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:10 'i' ( in int)
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0:10 'input' ( in 3-element array of 4-component vector of float)
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 10-element array of 4-component vector of float)
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0:11 'b' ( temp 10-element array of 4-component vector of float)
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0:11 Construct vec4 ( temp 10-element array of 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:11 'C' ( global 4-component vector of float)
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0:12 Branch: Return with expression
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 add ( temp 4-component vector of float)
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0:12 direct index ( temp 4-component vector of float)
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0:12 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 Constant:
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0:12 1 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'i' ( in int)
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0:12 direct index ( temp 4-component vector of float)
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0:12 'input' ( in 3-element array of 4-component vector of float)
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0:12 Constant:
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0:12 2 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 'input' ( in 3-element array of 4-component vector of float)
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0:12 'i' ( in int)
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0:12 direct index ( temp 4-component vector of float)
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0:12 'b' ( temp 10-element array of 4-component vector of float)
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0:12 Constant:
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0:12 5 (const int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 'b' ( temp 10-element array of 4-component vector of float)
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0:12 'i' ( in int)
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0:12 indirect index ( temp 4-component vector of float)
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0:12 m: direct index for structure ( temp 7-element array of 4-component vector of float)
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0:12 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
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0:12 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
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0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 'i' ( in int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 'i' ( in int)
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0:10 Function Definition: PixelShaderFunction( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:10 move second child to first child ( temp 3-element array of 4-component vector of float)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
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0:? 'C' ( global 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 99
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 86 90 93
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 17 "@PixelShaderFunction(i1;vf4[3];"
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Name 15 "i"
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Name 16 "input"
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Name 20 "C"
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Name 29 "b"
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Name 45 ""
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MemberName 45 0 "m"
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Name 48 "$Global"
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MemberName 48($Global) 0 "a"
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MemberName 48($Global) 1 "s"
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Name 50 ""
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Name 84 "i"
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Name 86 "i"
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Name 88 "input"
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Name 90 "input"
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Name 93 "@entryPointOutput"
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Name 94 "param"
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Name 96 "param"
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Decorate 42 ArrayStride 16
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Decorate 44 ArrayStride 16
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MemberDecorate 45 0 Offset 0
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Decorate 47 ArrayStride 112
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MemberDecorate 48($Global) 0 Offset 0
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MemberDecorate 48($Global) 1 Offset 64
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Decorate 48($Global) Block
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Decorate 50 DescriptorSet 0
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Decorate 86(i) Flat
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Decorate 86(i) Location 0
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Decorate 90(input) Location 1
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Decorate 93(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeInt 32 0
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11: 10(int) Constant 3
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12: TypeArray 9(fvec4) 11
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13: TypePointer Function 12
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14: TypeFunction 9(fvec4) 7(ptr) 13(ptr)
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19: TypePointer Private 9(fvec4)
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20(C): 19(ptr) Variable Private
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21: 8(float) Constant 1065353216
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22: 8(float) Constant 1073741824
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23: 8(float) Constant 1077936128
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24: 8(float) Constant 1082130432
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25: 9(fvec4) ConstantComposite 21 22 23 24
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26: 10(int) Constant 10
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27: TypeArray 9(fvec4) 26
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28: TypePointer Function 27
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41: 10(int) Constant 4
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42: TypeArray 9(fvec4) 41
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43: 10(int) Constant 7
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44: TypeArray 9(fvec4) 43
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45: TypeStruct 44
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46: 10(int) Constant 11
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47: TypeArray 45(struct) 46
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48($Global): TypeStruct 42 47
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49: TypePointer Uniform 48($Global)
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50: 49(ptr) Variable Uniform
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51: 6(int) Constant 0
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52: 6(int) Constant 1
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53: TypePointer Uniform 9(fvec4)
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60: 6(int) Constant 2
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61: TypePointer Function 9(fvec4)
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69: 6(int) Constant 5
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85: TypePointer Input 6(int)
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86(i): 85(ptr) Variable Input
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89: TypePointer Input 12
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90(input): 89(ptr) Variable Input
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92: TypePointer Output 9(fvec4)
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93(@entryPointOutput): 92(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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84(i): 7(ptr) Variable Function
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88(input): 13(ptr) Variable Function
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94(param): 7(ptr) Variable Function
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96(param): 13(ptr) Variable Function
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Store 20(C) 25
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87: 6(int) Load 86(i)
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Store 84(i) 87
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91: 12 Load 90(input)
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Store 88(input) 91
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95: 6(int) Load 84(i)
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Store 94(param) 95
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97: 12 Load 88(input)
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Store 96(param) 97
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98: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 94(param) 96(param)
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Store 93(@entryPointOutput) 98
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Return
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FunctionEnd
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17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14
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15(i): 7(ptr) FunctionParameter
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16(input): 13(ptr) FunctionParameter
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18: Label
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29(b): 28(ptr) Variable Function
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30: 9(fvec4) Load 20(C)
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31: 9(fvec4) Load 20(C)
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32: 9(fvec4) Load 20(C)
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33: 9(fvec4) Load 20(C)
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34: 9(fvec4) Load 20(C)
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35: 9(fvec4) Load 20(C)
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36: 9(fvec4) Load 20(C)
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37: 9(fvec4) Load 20(C)
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38: 9(fvec4) Load 20(C)
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39: 9(fvec4) Load 20(C)
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40: 27 CompositeConstruct 30 31 32 33 34 35 36 37 38 39
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Store 29(b) 40
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54: 53(ptr) AccessChain 50 51 52
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55: 9(fvec4) Load 54
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56: 6(int) Load 15(i)
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57: 53(ptr) AccessChain 50 51 56
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58: 9(fvec4) Load 57
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59: 9(fvec4) FAdd 55 58
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62: 61(ptr) AccessChain 16(input) 60
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63: 9(fvec4) Load 62
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64: 9(fvec4) FAdd 59 63
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65: 6(int) Load 15(i)
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66: 61(ptr) AccessChain 16(input) 65
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67: 9(fvec4) Load 66
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68: 9(fvec4) FAdd 64 67
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70: 61(ptr) AccessChain 29(b) 69
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71: 9(fvec4) Load 70
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72: 9(fvec4) FAdd 68 71
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73: 6(int) Load 15(i)
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74: 61(ptr) AccessChain 29(b) 73
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75: 9(fvec4) Load 74
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76: 9(fvec4) FAdd 72 75
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77: 6(int) Load 15(i)
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78: 6(int) Load 15(i)
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79: 53(ptr) AccessChain 50 52 77 51 78
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80: 9(fvec4) Load 79
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81: 9(fvec4) FAdd 76 80
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ReturnValue 81
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FunctionEnd
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