glslang/Test/hlsl.array.frag

14 lines
293 B
GLSL

float4 a[4];
struct {
float4 m[7];
} s[11];
static float4 C = float4(1,2,3,4);
float4 PixelShaderFunction(int i : sem1, float4 input[3] : sem2) : SV_TARGET0
{
float4 b[10] = { C, C, C, C, C, C, C, C, C, C };
return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i];
}