18 lines
		
	
	
		
			575 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			575 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
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| #extension GL_ARB_gpu_shader5 : require
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| uniform int expected_value;
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| uniform float value;
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| out     vec4 result;
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| void main()
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| {
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|     result = vec4(1.0, 1.0, 1.0, 1.0);
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|     int ret_val = floatBitsToInt(value);
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|     if (expected_value != ret_val){  result = vec4(0.0, 0.0, 0.0, 0.0); }
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| 
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|     switch (gl_VertexID)  {
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|       case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break;
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|       case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break;
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|       case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break;
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|       case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break;
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|     }
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| } | 
