- Add built-in types: float16_t, f16vec, f16mat. - Add support of half float constant: hf, HF. - Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=, *=, /=, ==, !=, >=, <=, >, <. - Add support of type conversions: float16_t -> XXX, XXX -> float16_t. - Add new built-in functions.
		
			
				
	
	
		
			117 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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** Copyright (c) 2014-2016 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a copy
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** of this software and/or associated documentation files (the "Materials"),
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** to deal in the Materials without restriction, including without limitation
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** the rights to use, copy, modify, merge, publish, distribute, sublicense,
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** and/or sell copies of the Materials, and to permit persons to whom the
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** Materials are furnished to do so, subject to the following conditions:
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**
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** The above copyright notice and this permission notice shall be included in
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** all copies or substantial portions of the Materials.
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**
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** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
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** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
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** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
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** IN THE MATERIALS.
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*/
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#ifndef GLSLextAMD_H
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#define GLSLextAMD_H
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enum BuiltIn;
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enum Decoration;
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enum Op;
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static const int GLSLextAMDVersion = 100;
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static const int GLSLextAMDRevision = 2;
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// SPV_AMD_shader_ballot
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static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
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static const Op OpGroupIAddNonUniformAMD = static_cast<Op>(5000);
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static const Op OpGroupFAddNonUniformAMD = static_cast<Op>(5001);
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static const Op OpGroupFMinNonUniformAMD = static_cast<Op>(5002);
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static const Op OpGroupUMinNonUniformAMD = static_cast<Op>(5003);
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static const Op OpGroupSMinNonUniformAMD = static_cast<Op>(5004);
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static const Op OpGroupFMaxNonUniformAMD = static_cast<Op>(5005);
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static const Op OpGroupUMaxNonUniformAMD = static_cast<Op>(5006);
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static const Op OpGroupSMaxNonUniformAMD = static_cast<Op>(5007);
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enum ShaderBallotAMD {
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    ShaderBallotBadAMD = 0, // Don't use
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    SwizzleInvocationsAMD = 1,
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    SwizzleInvocationsMaskedAMD = 2,
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    WriteInvocationAMD = 3,
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    MbcntAMD = 4,
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    ShaderBallotCountAMD
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};
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// SPV_AMD_shader_trinary_minmax
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static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
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enum ShaderTrinaryMinMaxAMD {
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    ShaderTrinaryMinMaxBadAMD = 0, // Don't use
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    FMin3AMD = 1,
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    UMin3AMD = 2,
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    SMin3AMD = 3,
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    FMax3AMD = 4,
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    UMax3AMD = 5,
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    SMax3AMD = 6,
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    FMid3AMD = 7,
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    UMid3AMD = 8,
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    SMid3AMD = 9,
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    ShaderTrinaryMinMaxCountAMD
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};
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// SPV_AMD_shader_explicit_vertex_parameter
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static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
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static const BuiltIn BuiltInBaryCoordNoPerspAMD           = static_cast<BuiltIn>(4992);
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static const BuiltIn BuiltInBaryCoordNoPerspCentroidAMD   = static_cast<BuiltIn>(4993);
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static const BuiltIn BuiltInBaryCoordNoPerspSampleAMD     = static_cast<BuiltIn>(4994);
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static const BuiltIn BuiltInBaryCoordSmoothAMD            = static_cast<BuiltIn>(4995);
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static const BuiltIn BuiltInBaryCoordSmoothCentroidAMD    = static_cast<BuiltIn>(4996);
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static const BuiltIn BuiltInBaryCoordSmoothSampleAMD      = static_cast<BuiltIn>(4997);
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static const BuiltIn BuiltInBaryCoordPullModelAMD         = static_cast<BuiltIn>(4998);
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static const Decoration DecorationExplicitInterpAMD       = static_cast<Decoration>(4999);
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enum ShaderExplicitVertexParameterAMD {
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    ShaderExplicitVertexParameterBadAMD = 0, // Don't use
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    InterpolateAtVertexAMD = 1,
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    ShaderExplicitVertexParameterCountAMD
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};
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// SPV_AMD_gcn_shader
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static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
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enum GcnShaderAMD {
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    GcnShaderBadAMD = 0, // Don't use
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    CubeFaceIndexAMD = 1,
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    CubeFaceCoordAMD = 2,
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    TimeAMD = 3,
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    GcnShaderCountAMD
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};
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// SPV_AMD_gpu_shader_half_float
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static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
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#endif  // #ifndef GLSLextAMD_H
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