637 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			637 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplebias.offset.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval10' ( temp 4-component vector of float)
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| 0:31          textureOffset ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler1D)
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| 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31            Constant:
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| 0:31              0.500000
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| 0:31            Constant:
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| 0:31              1 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval11' ( temp 4-component vector of int)
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| 0:32          textureOffset ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler1D)
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| 0:32              'g_tTex1di4' ( uniform itexture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32            Constant:
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| 0:32              0.500000
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| 0:32            Constant:
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| 0:32              1 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval12' ( temp 4-component vector of uint)
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| 0:33          textureOffset ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler1D)
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| 0:33              'g_tTex1du4' ( uniform utexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.300000
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| 0:33            Constant:
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| 0:33              0.500000
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| 0:33            Constant:
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| 0:33              1 (const int)
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval20' ( temp 4-component vector of float)
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| 0:35          textureOffset ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp sampler2D)
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| 0:35              'g_tTex2df4' ( uniform texture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:35            Constant:
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| 0:35              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval21' ( temp 4-component vector of int)
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| 0:36          textureOffset ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isampler2D)
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| 0:36              'g_tTex2di4' ( uniform itexture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:36            Constant:
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| 0:36              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval22' ( temp 4-component vector of uint)
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| 0:37          textureOffset ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usampler2D)
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| 0:37              'g_tTex2du4' ( uniform utexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:37            Constant:
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| 0:37              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               -1 (const int)
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval30' ( temp 4-component vector of float)
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| 0:39          textureOffset ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler3D)
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| 0:39              'g_tTex3df4' ( uniform texture3D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:39            Constant:
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| 0:39              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:?               1 (const int)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval31' ( temp 4-component vector of int)
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| 0:40          textureOffset ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler3D)
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| 0:40              'g_tTex3di4' ( uniform itexture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:40            Constant:
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| 0:40              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval32' ( temp 4-component vector of uint)
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| 0:41          textureOffset ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler3D)
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| 0:41              'g_tTex3du4' ( uniform utexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:41            Constant:
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| 0:41              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:?               -1 (const int)
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| 0:45      move second child to first child ( temp 4-component vector of float)
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| 0:45        Color: direct index for structure ( temp 4-component vector of float)
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| 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:45          Constant:
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| 0:45            0 (const int)
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| 0:45        Constant:
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:46      move second child to first child ( temp float)
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| 0:46        Depth: direct index for structure ( temp float)
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| 0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:46          Constant:
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| 0:46            1 (const int)
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| 0:46        Constant:
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| 0:46          1.000000
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| 0:48      Branch: Return with expression
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| 0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:28          Color: direct index for structure ( temp 4-component vector of float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:28          Depth: direct index for structure ( temp float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval10' ( temp 4-component vector of float)
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| 0:31          textureOffset ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler1D)
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| 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31            Constant:
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| 0:31              0.500000
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| 0:31            Constant:
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| 0:31              1 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval11' ( temp 4-component vector of int)
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| 0:32          textureOffset ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler1D)
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| 0:32              'g_tTex1di4' ( uniform itexture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32            Constant:
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| 0:32              0.500000
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| 0:32            Constant:
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| 0:32              1 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval12' ( temp 4-component vector of uint)
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| 0:33          textureOffset ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler1D)
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| 0:33              'g_tTex1du4' ( uniform utexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.300000
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| 0:33            Constant:
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| 0:33              0.500000
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| 0:33            Constant:
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| 0:33              1 (const int)
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval20' ( temp 4-component vector of float)
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| 0:35          textureOffset ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp sampler2D)
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| 0:35              'g_tTex2df4' ( uniform texture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:35            Constant:
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| 0:35              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval21' ( temp 4-component vector of int)
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| 0:36          textureOffset ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isampler2D)
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| 0:36              'g_tTex2di4' ( uniform itexture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:36            Constant:
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| 0:36              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval22' ( temp 4-component vector of uint)
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| 0:37          textureOffset ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usampler2D)
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| 0:37              'g_tTex2du4' ( uniform utexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:37            Constant:
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| 0:37              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               -1 (const int)
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval30' ( temp 4-component vector of float)
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| 0:39          textureOffset ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler3D)
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| 0:39              'g_tTex3df4' ( uniform texture3D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:39            Constant:
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| 0:39              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:?               1 (const int)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval31' ( temp 4-component vector of int)
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| 0:40          textureOffset ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler3D)
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| 0:40              'g_tTex3di4' ( uniform itexture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:40            Constant:
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| 0:40              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval32' ( temp 4-component vector of uint)
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| 0:41          textureOffset ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler3D)
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| 0:41              'g_tTex3du4' ( uniform utexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:41            Constant:
 | |
| 0:41              0.500000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:?               -1 (const int)
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| 0:45      move second child to first child ( temp 4-component vector of float)
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| 0:45        Color: direct index for structure ( temp 4-component vector of float)
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| 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:45          Constant:
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| 0:45            0 (const int)
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| 0:45        Constant:
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:46      move second child to first child ( temp float)
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| 0:46        Depth: direct index for structure ( temp float)
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| 0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:46          Constant:
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| 0:46            1 (const int)
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| 0:46        Constant:
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| 0:46          1.000000
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| 0:48      Branch: Return with expression
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| 0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:28          Color: direct index for structure ( temp 4-component vector of float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:28          Depth: direct index for structure ( temp float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 161
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 144 148
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
 | |
|                               Name 13  "txval10"
 | |
|                               Name 16  "g_tTex1df4"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 31  "txval11"
 | |
|                               Name 34  "g_tTex1di4"
 | |
|                               Name 44  "txval12"
 | |
|                               Name 47  "g_tTex1du4"
 | |
|                               Name 54  "txval20"
 | |
|                               Name 57  "g_tTex2df4"
 | |
|                               Name 68  "txval21"
 | |
|                               Name 71  "g_tTex2di4"
 | |
|                               Name 80  "txval22"
 | |
|                               Name 83  "g_tTex2du4"
 | |
|                               Name 93  "txval30"
 | |
|                               Name 96  "g_tTex3df4"
 | |
|                               Name 106  "txval31"
 | |
|                               Name 109  "g_tTex3di4"
 | |
|                               Name 117  "txval32"
 | |
|                               Name 120  "g_tTex3du4"
 | |
|                               Name 132  "psout"
 | |
|                               Name 141  "flattenTemp"
 | |
|                               Name 144  "Color"
 | |
|                               Name 148  "Depth"
 | |
|                               Name 151  "g_tTex1df4a"
 | |
|                               Name 154  "g_tTexcdf4"
 | |
|                               Name 157  "g_tTexcdi4"
 | |
|                               Name 160  "g_tTexcdu4"
 | |
|                               Decorate 16(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex1df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 34(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 47(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 57(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 71(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 83(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 96(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 109(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 120(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 144(Color) Location 0
 | |
|                               Decorate 148(Depth) BuiltIn FragDepth
 | |
|                               Decorate 151(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 151(g_tTex1df4a) Binding 1
 | |
|                               Decorate 154(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 157(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 160(g_tTexcdu4) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:    6(float) Constant 1036831949
 | |
|               25:    6(float) Constant 1056964608
 | |
|               26:             TypeInt 32 1
 | |
|               27:     26(int) Constant 1
 | |
|               29:             TypeVector 26(int) 4
 | |
|               30:             TypePointer Function 29(ivec4)
 | |
|               32:             TypeImage 26(int) 1D sampled format:Unknown
 | |
|               33:             TypePointer UniformConstant 32
 | |
|   34(g_tTex1di4):     33(ptr) Variable UniformConstant
 | |
|               37:             TypeSampledImage 32
 | |
|               39:    6(float) Constant 1045220557
 | |
|               41:             TypeInt 32 0
 | |
|               42:             TypeVector 41(int) 4
 | |
|               43:             TypePointer Function 42(ivec4)
 | |
|               45:             TypeImage 41(int) 1D sampled format:Unknown
 | |
|               46:             TypePointer UniformConstant 45
 | |
|   47(g_tTex1du4):     46(ptr) Variable UniformConstant
 | |
|               50:             TypeSampledImage 45
 | |
|               52:    6(float) Constant 1050253722
 | |
|               55:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               56:             TypePointer UniformConstant 55
 | |
|   57(g_tTex2df4):     56(ptr) Variable UniformConstant
 | |
|               60:             TypeSampledImage 55
 | |
|               62:             TypeVector 6(float) 2
 | |
|               63:   62(fvec2) ConstantComposite 24 39
 | |
|               64:             TypeVector 26(int) 2
 | |
|               65:     26(int) Constant 0
 | |
|               66:   64(ivec2) ConstantComposite 27 65
 | |
|               69:             TypeImage 26(int) 2D sampled format:Unknown
 | |
|               70:             TypePointer UniformConstant 69
 | |
|   71(g_tTex2di4):     70(ptr) Variable UniformConstant
 | |
|               74:             TypeSampledImage 69
 | |
|               76:    6(float) Constant 1053609165
 | |
|               77:   62(fvec2) ConstantComposite 52 76
 | |
|               78:   64(ivec2) ConstantComposite 27 27
 | |
|               81:             TypeImage 41(int) 2D sampled format:Unknown
 | |
|               82:             TypePointer UniformConstant 81
 | |
|   83(g_tTex2du4):     82(ptr) Variable UniformConstant
 | |
|               86:             TypeSampledImage 81
 | |
|               88:    6(float) Constant 1058642330
 | |
|               89:   62(fvec2) ConstantComposite 25 88
 | |
|               90:     26(int) Constant 4294967295
 | |
|               91:   64(ivec2) ConstantComposite 27 90
 | |
|               94:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|               95:             TypePointer UniformConstant 94
 | |
|   96(g_tTex3df4):     95(ptr) Variable UniformConstant
 | |
|               99:             TypeSampledImage 94
 | |
|              101:             TypeVector 6(float) 3
 | |
|              102:  101(fvec3) ConstantComposite 24 39 52
 | |
|              103:             TypeVector 26(int) 3
 | |
|              104:  103(ivec3) ConstantComposite 27 65 27
 | |
|              107:             TypeImage 26(int) 3D sampled format:Unknown
 | |
|              108:             TypePointer UniformConstant 107
 | |
|  109(g_tTex3di4):    108(ptr) Variable UniformConstant
 | |
|              112:             TypeSampledImage 107
 | |
|              114:  101(fvec3) ConstantComposite 76 25 88
 | |
|              115:  103(ivec3) ConstantComposite 27 27 27
 | |
|              118:             TypeImage 41(int) 3D sampled format:Unknown
 | |
|              119:             TypePointer UniformConstant 118
 | |
|  120(g_tTex3du4):    119(ptr) Variable UniformConstant
 | |
|              123:             TypeSampledImage 118
 | |
|              125:    6(float) Constant 1060320051
 | |
|              126:    6(float) Constant 1061997773
 | |
|              127:    6(float) Constant 1063675494
 | |
|              128:  101(fvec3) ConstantComposite 125 126 127
 | |
|              129:  103(ivec3) ConstantComposite 27 65 90
 | |
|              131:             TypePointer Function 8(PS_OUTPUT)
 | |
|              133:    6(float) Constant 1065353216
 | |
|              134:    7(fvec4) ConstantComposite 133 133 133 133
 | |
|              136:             TypePointer Function 6(float)
 | |
|              143:             TypePointer Output 7(fvec4)
 | |
|       144(Color):    143(ptr) Variable Output
 | |
|              147:             TypePointer Output 6(float)
 | |
|       148(Depth):    147(ptr) Variable Output
 | |
| 151(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|              152:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              153:             TypePointer UniformConstant 152
 | |
|  154(g_tTexcdf4):    153(ptr) Variable UniformConstant
 | |
|              155:             TypeImage 26(int) Cube sampled format:Unknown
 | |
|              156:             TypePointer UniformConstant 155
 | |
|  157(g_tTexcdi4):    156(ptr) Variable UniformConstant
 | |
|              158:             TypeImage 41(int) Cube sampled format:Unknown
 | |
|              159:             TypePointer UniformConstant 158
 | |
|  160(g_tTexcdu4):    159(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 141(flattenTemp):    131(ptr) Variable Function
 | |
|              142:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 141(flattenTemp) 142
 | |
|              145:     12(ptr) AccessChain 141(flattenTemp) 65
 | |
|              146:    7(fvec4) Load 145
 | |
|                               Store 144(Color) 146
 | |
|              149:    136(ptr) AccessChain 141(flattenTemp) 27
 | |
|              150:    6(float) Load 149
 | |
|                               Store 148(Depth) 150
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      31(txval11):     30(ptr) Variable Function
 | |
|      44(txval12):     43(ptr) Variable Function
 | |
|      54(txval20):     12(ptr) Variable Function
 | |
|      68(txval21):     30(ptr) Variable Function
 | |
|      80(txval22):     43(ptr) Variable Function
 | |
|      93(txval30):     12(ptr) Variable Function
 | |
|     106(txval31):     30(ptr) Variable Function
 | |
|     117(txval32):     43(ptr) Variable Function
 | |
|       132(psout):    131(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               28:    7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 25
 | |
|                               Store 13(txval10) 28
 | |
|               35:          32 Load 34(g_tTex1di4)
 | |
|               36:          18 Load 20(g_sSamp)
 | |
|               38:          37 SampledImage 35 36
 | |
|               40:   29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 25
 | |
|                               Store 31(txval11) 40
 | |
|               48:          45 Load 47(g_tTex1du4)
 | |
|               49:          18 Load 20(g_sSamp)
 | |
|               51:          50 SampledImage 48 49
 | |
|               53:   42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 25
 | |
|                               Store 44(txval12) 53
 | |
|               58:          55 Load 57(g_tTex2df4)
 | |
|               59:          18 Load 20(g_sSamp)
 | |
|               61:          60 SampledImage 58 59
 | |
|               67:    7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 66 25
 | |
|                               Store 54(txval20) 67
 | |
|               72:          69 Load 71(g_tTex2di4)
 | |
|               73:          18 Load 20(g_sSamp)
 | |
|               75:          74 SampledImage 72 73
 | |
|               79:   29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 78 25
 | |
|                               Store 68(txval21) 79
 | |
|               84:          81 Load 83(g_tTex2du4)
 | |
|               85:          18 Load 20(g_sSamp)
 | |
|               87:          86 SampledImage 84 85
 | |
|               92:   42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 91 25
 | |
|                               Store 80(txval22) 92
 | |
|               97:          94 Load 96(g_tTex3df4)
 | |
|               98:          18 Load 20(g_sSamp)
 | |
|              100:          99 SampledImage 97 98
 | |
|              105:    7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 104 25
 | |
|                               Store 93(txval30) 105
 | |
|              110:         107 Load 109(g_tTex3di4)
 | |
|              111:          18 Load 20(g_sSamp)
 | |
|              113:         112 SampledImage 110 111
 | |
|              116:   29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 115 25
 | |
|                               Store 106(txval31) 116
 | |
|              121:         118 Load 120(g_tTex3du4)
 | |
|              122:          18 Load 20(g_sSamp)
 | |
|              124:         123 SampledImage 121 122
 | |
|              130:   42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 129 25
 | |
|                               Store 117(txval32) 130
 | |
|              135:     12(ptr) AccessChain 132(psout) 65
 | |
|                               Store 135 134
 | |
|              137:    136(ptr) AccessChain 132(psout) 27
 | |
|                               Store 137 133
 | |
|              138:8(PS_OUTPUT) Load 132(psout)
 | |
|                               ReturnValue 138
 | |
|                               FunctionEnd
 | 
