585 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			585 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmp.offset.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r01' ( temp float)
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| 0:42          textureOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r03' ( temp float)
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| 0:43          textureOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1D)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r05' ( temp float)
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| 0:44          textureOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1D)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r21' ( temp float)
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| 0:47          textureOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2D)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r23' ( temp float)
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| 0:48          textureOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2D)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r25' ( temp float)
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| 0:49          textureOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2D)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:62      move second child to first child ( temp 4-component vector of float)
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| 0:62        Color: direct index for structure ( temp 4-component vector of float)
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| 0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:62          Constant:
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| 0:62            0 (const int)
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| 0:62        Constant:
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:63      move second child to first child ( temp float)
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| 0:63        Depth: direct index for structure ( temp float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            1 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:65      Branch: Return with expression
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| 0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r01' ( temp float)
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| 0:42          textureOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r03' ( temp float)
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| 0:43          textureOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1D)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r05' ( temp float)
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| 0:44          textureOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1D)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r21' ( temp float)
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| 0:47          textureOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2D)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r23' ( temp float)
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| 0:48          textureOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2D)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r25' ( temp float)
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| 0:49          textureOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2D)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:62      move second child to first child ( temp 4-component vector of float)
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| 0:62        Color: direct index for structure ( temp 4-component vector of float)
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| 0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:62          Constant:
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| 0:62            0 (const int)
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| 0:62        Constant:
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:62          1.000000
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| 0:63      move second child to first child ( temp float)
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| 0:63        Depth: direct index for structure ( temp float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            1 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:65      Branch: Return with expression
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| 0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 173
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 121 125
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r01"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 33  "r03"
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|                               Name 36  "g_tTex1di4"
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|                               Name 45  "r05"
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|                               Name 49  "g_tTex1du4"
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|                               Name 58  "r21"
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|                               Name 61  "g_tTex2df4"
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|                               Name 78  "r23"
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|                               Name 81  "g_tTex2di4"
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|                               Name 92  "r25"
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|                               Name 95  "g_tTex2du4"
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|                               Name 107  "psout"
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|                               Name 118  "flattenTemp"
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|                               Name 121  "Color"
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|                               Name 125  "Depth"
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|                               Name 130  "g_tTex3df4"
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|                               Name 133  "g_tTex3di4"
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|                               Name 136  "g_tTex3du4"
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|                               Name 139  "g_tTexcdf4"
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|                               Name 142  "g_tTexcdi4"
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|                               Name 145  "g_tTexcdu4"
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|                               Name 148  "g_tTex1df4a"
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|                               Name 151  "g_tTex1di4a"
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|                               Name 154  "g_tTex1du4a"
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|                               Name 157  "g_tTex2df4a"
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|                               Name 160  "g_tTex2di4a"
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|                               Name 163  "g_tTex2du4a"
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|                               Name 166  "g_tTexcdf4a"
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|                               Name 169  "g_tTexcdi4a"
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|                               Name 172  "g_tTexcdu4a"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 36(g_tTex1di4) DescriptorSet 0
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|                               Decorate 49(g_tTex1du4) DescriptorSet 0
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|                               Decorate 61(g_tTex2df4) DescriptorSet 0
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|                               Decorate 81(g_tTex2di4) DescriptorSet 0
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|                               Decorate 95(g_tTex2du4) DescriptorSet 0
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|                               Decorate 121(Color) Location 0
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|                               Decorate 125(Depth) BuiltIn FragDepth
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|                               Decorate 130(g_tTex3df4) DescriptorSet 0
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|                               Decorate 133(g_tTex3di4) DescriptorSet 0
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|                               Decorate 136(g_tTex3du4) DescriptorSet 0
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|                               Decorate 139(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 142(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 145(g_tTexcdu4) DescriptorSet 0
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|                               Decorate 148(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 151(g_tTex1di4a) DescriptorSet 0
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|                               Decorate 154(g_tTex1du4a) DescriptorSet 0
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|                               Decorate 157(g_tTex2df4a) DescriptorSet 0
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|                               Decorate 160(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 163(g_tTex2du4a) DescriptorSet 0
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|                               Decorate 166(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 169(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 172(g_tTexcdu4a) DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeImage 6(float) 1D depth sampled format:Unknown
 | |
|               23:             TypeSampledImage 22
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1061158912
 | |
|               27:             TypeVector 6(float) 2
 | |
|               29:             TypeInt 32 1
 | |
|               30:     29(int) Constant 2
 | |
|               34:             TypeImage 29(int) 1D sampled format:Unknown
 | |
|               35:             TypePointer UniformConstant 34
 | |
|   36(g_tTex1di4):     35(ptr) Variable UniformConstant
 | |
|               39:             TypeImage 29(int) 1D depth sampled format:Unknown
 | |
|               40:             TypeSampledImage 39
 | |
|               46:             TypeInt 32 0
 | |
|               47:             TypeImage 46(int) 1D sampled format:Unknown
 | |
|               48:             TypePointer UniformConstant 47
 | |
|   49(g_tTex1du4):     48(ptr) Variable UniformConstant
 | |
|               52:             TypeImage 46(int) 1D depth sampled format:Unknown
 | |
|               53:             TypeSampledImage 52
 | |
|               59:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               60:             TypePointer UniformConstant 59
 | |
|   61(g_tTex2df4):     60(ptr) Variable UniformConstant
 | |
|               64:             TypeImage 6(float) 2D depth sampled format:Unknown
 | |
|               65:             TypeSampledImage 64
 | |
|               67:    6(float) Constant 1045220557
 | |
|               68:   27(fvec2) ConstantComposite 25 67
 | |
|               69:             TypeVector 6(float) 3
 | |
|               73:             TypeVector 29(int) 2
 | |
|               74:     29(int) Constant 3
 | |
|               75:   73(ivec2) ConstantComposite 30 74
 | |
|               79:             TypeImage 29(int) 2D sampled format:Unknown
 | |
|               80:             TypePointer UniformConstant 79
 | |
|   81(g_tTex2di4):     80(ptr) Variable UniformConstant
 | |
|               84:             TypeImage 29(int) 2D depth sampled format:Unknown
 | |
|               85:             TypeSampledImage 84
 | |
|               93:             TypeImage 46(int) 2D sampled format:Unknown
 | |
|               94:             TypePointer UniformConstant 93
 | |
|   95(g_tTex2du4):     94(ptr) Variable UniformConstant
 | |
|               98:             TypeImage 46(int) 2D depth sampled format:Unknown
 | |
|               99:             TypeSampledImage 98
 | |
|              106:             TypePointer Function 8(PS_OUTPUT)
 | |
|              108:     29(int) Constant 0
 | |
|              109:    6(float) Constant 1065353216
 | |
|              110:    7(fvec4) ConstantComposite 109 109 109 109
 | |
|              111:             TypePointer Function 7(fvec4)
 | |
|              113:     29(int) Constant 1
 | |
|              120:             TypePointer Output 7(fvec4)
 | |
|       121(Color):    120(ptr) Variable Output
 | |
|              124:             TypePointer Output 6(float)
 | |
|       125(Depth):    124(ptr) Variable Output
 | |
|              128:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              129:             TypePointer UniformConstant 128
 | |
|  130(g_tTex3df4):    129(ptr) Variable UniformConstant
 | |
|              131:             TypeImage 29(int) 3D sampled format:Unknown
 | |
|              132:             TypePointer UniformConstant 131
 | |
|  133(g_tTex3di4):    132(ptr) Variable UniformConstant
 | |
|              134:             TypeImage 46(int) 3D sampled format:Unknown
 | |
|              135:             TypePointer UniformConstant 134
 | |
|  136(g_tTex3du4):    135(ptr) Variable UniformConstant
 | |
|              137:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              138:             TypePointer UniformConstant 137
 | |
|  139(g_tTexcdf4):    138(ptr) Variable UniformConstant
 | |
|              140:             TypeImage 29(int) Cube sampled format:Unknown
 | |
|              141:             TypePointer UniformConstant 140
 | |
|  142(g_tTexcdi4):    141(ptr) Variable UniformConstant
 | |
|              143:             TypeImage 46(int) Cube sampled format:Unknown
 | |
|              144:             TypePointer UniformConstant 143
 | |
|  145(g_tTexcdu4):    144(ptr) Variable UniformConstant
 | |
|              146:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              147:             TypePointer UniformConstant 146
 | |
| 148(g_tTex1df4a):    147(ptr) Variable UniformConstant
 | |
|              149:             TypeImage 29(int) 1D array sampled format:Unknown
 | |
|              150:             TypePointer UniformConstant 149
 | |
| 151(g_tTex1di4a):    150(ptr) Variable UniformConstant
 | |
|              152:             TypeImage 46(int) 1D array sampled format:Unknown
 | |
|              153:             TypePointer UniformConstant 152
 | |
| 154(g_tTex1du4a):    153(ptr) Variable UniformConstant
 | |
|              155:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|              156:             TypePointer UniformConstant 155
 | |
| 157(g_tTex2df4a):    156(ptr) Variable UniformConstant
 | |
|              158:             TypeImage 29(int) 2D array sampled format:Unknown
 | |
|              159:             TypePointer UniformConstant 158
 | |
| 160(g_tTex2di4a):    159(ptr) Variable UniformConstant
 | |
|              161:             TypeImage 46(int) 2D array sampled format:Unknown
 | |
|              162:             TypePointer UniformConstant 161
 | |
| 163(g_tTex2du4a):    162(ptr) Variable UniformConstant
 | |
|              164:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              165:             TypePointer UniformConstant 164
 | |
| 166(g_tTexcdf4a):    165(ptr) Variable UniformConstant
 | |
|              167:             TypeImage 29(int) Cube array sampled format:Unknown
 | |
|              168:             TypePointer UniformConstant 167
 | |
| 169(g_tTexcdi4a):    168(ptr) Variable UniformConstant
 | |
|              170:             TypeImage 46(int) Cube array sampled format:Unknown
 | |
|              171:             TypePointer UniformConstant 170
 | |
| 172(g_tTexcdu4a):    171(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 118(flattenTemp):    106(ptr) Variable Function
 | |
|              119:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 118(flattenTemp) 119
 | |
|              122:    111(ptr) AccessChain 118(flattenTemp) 108
 | |
|              123:    7(fvec4) Load 122
 | |
|                               Store 121(Color) 123
 | |
|              126:     12(ptr) AccessChain 118(flattenTemp) 113
 | |
|              127:    6(float) Load 126
 | |
|                               Store 125(Depth) 127
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r01):     12(ptr) Variable Function
 | |
|          33(r03):     12(ptr) Variable Function
 | |
|          45(r05):     12(ptr) Variable Function
 | |
|          58(r21):     12(ptr) Variable Function
 | |
|          78(r23):     12(ptr) Variable Function
 | |
|          92(r25):     12(ptr) Variable Function
 | |
|       107(psout):    106(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               24:          23 SampledImage 17 21
 | |
|               28:   27(fvec2) CompositeConstruct 25 26
 | |
|               31:    6(float) CompositeExtract 28 1
 | |
|               32:    6(float) ImageSampleDrefImplicitLod 24 28 31 ConstOffset 30
 | |
|                               Store 13(r01) 32
 | |
|               37:          34 Load 36(g_tTex1di4)
 | |
|               38:          18 Load 20(g_sSamp)
 | |
|               41:          40 SampledImage 37 38
 | |
|               42:   27(fvec2) CompositeConstruct 25 26
 | |
|               43:    6(float) CompositeExtract 42 1
 | |
|               44:    6(float) ImageSampleDrefImplicitLod 41 42 43 ConstOffset 30
 | |
|                               Store 33(r03) 44
 | |
|               50:          47 Load 49(g_tTex1du4)
 | |
|               51:          18 Load 20(g_sSamp)
 | |
|               54:          53 SampledImage 50 51
 | |
|               55:   27(fvec2) CompositeConstruct 25 26
 | |
|               56:    6(float) CompositeExtract 55 1
 | |
|               57:    6(float) ImageSampleDrefImplicitLod 54 55 56 ConstOffset 30
 | |
|                               Store 45(r05) 57
 | |
|               62:          59 Load 61(g_tTex2df4)
 | |
|               63:          18 Load 20(g_sSamp)
 | |
|               66:          65 SampledImage 62 63
 | |
|               70:    6(float) CompositeExtract 68 0
 | |
|               71:    6(float) CompositeExtract 68 1
 | |
|               72:   69(fvec3) CompositeConstruct 70 71 26
 | |
|               76:    6(float) CompositeExtract 72 2
 | |
|               77:    6(float) ImageSampleDrefImplicitLod 66 72 76 ConstOffset 75
 | |
|                               Store 58(r21) 77
 | |
|               82:          79 Load 81(g_tTex2di4)
 | |
|               83:          18 Load 20(g_sSamp)
 | |
|               86:          85 SampledImage 82 83
 | |
|               87:    6(float) CompositeExtract 68 0
 | |
|               88:    6(float) CompositeExtract 68 1
 | |
|               89:   69(fvec3) CompositeConstruct 87 88 26
 | |
|               90:    6(float) CompositeExtract 89 2
 | |
|               91:    6(float) ImageSampleDrefImplicitLod 86 89 90 ConstOffset 75
 | |
|                               Store 78(r23) 91
 | |
|               96:          93 Load 95(g_tTex2du4)
 | |
|               97:          18 Load 20(g_sSamp)
 | |
|              100:          99 SampledImage 96 97
 | |
|              101:    6(float) CompositeExtract 68 0
 | |
|              102:    6(float) CompositeExtract 68 1
 | |
|              103:   69(fvec3) CompositeConstruct 101 102 26
 | |
|              104:    6(float) CompositeExtract 103 2
 | |
|              105:    6(float) ImageSampleDrefImplicitLod 100 103 104 ConstOffset 75
 | |
|                               Store 92(r25) 105
 | |
|              112:    111(ptr) AccessChain 107(psout) 108
 | |
|                               Store 112 110
 | |
|              114:     12(ptr) AccessChain 107(psout) 113
 | |
|                               Store 114 109
 | |
|              115:8(PS_OUTPUT) Load 107(psout)
 | |
|                               ReturnValue 115
 | |
|                               FunctionEnd
 | 
