glslang/Test/baseResults/hlsl.structbuffer.floatidx.comp.out
steve-lunarg f8203a0acd HLSL: cast non-int types to uint on Load/Store indexes
Some texture and SB operations can take non-integer indexes, which should be
cast to integers before use if they are not already.  This adds makeIntegerIndex()
for the purpose.  Int types are left alone.

(This was done before for operator[], but needs to apply to some other things
too, hence its extraction into common function now)
2017-04-20 09:00:56 -06:00

327 lines
18 KiB
Plaintext

hlsl.structbuffer.floatidx.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:13 Function Definition: @main(vu3; ( temp void)
0:13 Function Parameters:
0:13 'nThreadId' ( in 3-component vector of uint)
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
0:14 Constant:
0:14 0 (const uint)
0:14 add ( temp uint)
0:14 AtomicAdd ( temp uint)
0:14 @count: direct index for structure ( temp int)
0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 -1 (const int)
0:14 Constant:
0:14 -1 (const int)
0:15 Sequence
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'coord' ( temp 2-component vector of float)
0:15 Convert uint to float ( temp 2-component vector of float)
0:15 vector swizzle ( temp 2-component vector of uint)
0:15 threadId: direct index for structure ( temp 2-component vector of uint)
0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:15 Constant:
0:15 1 (const int)
0:15 Sequence
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:16 Constant:
0:16 0 (const int)
0:16 imageStore ( temp void)
0:16 'outtx' (layout( rgba32f) uniform image2D)
0:16 Convert float to uint ( temp 2-component vector of uint)
0:16 'coord' ( temp 2-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:18 Constant:
0:18 0 (const uint)
0:18 Convert float to uint ( temp uint)
0:18 direct index ( temp float)
0:18 'coord' ( temp 2-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:18 Constant:
0:18 0 (const uint)
0:18 Convert float to uint ( temp uint)
0:18 direct index ( temp float)
0:18 'coord' ( temp 2-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-component vector of uint)
0:? 'nThreadId' ( temp 3-component vector of uint)
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
0:13 Function Call: @main(vu3; ( temp void)
0:? 'nThreadId' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'outtx' (layout( rgba32f) uniform image2D)
0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
Linked compute stage:
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:13 Function Definition: @main(vu3; ( temp void)
0:13 Function Parameters:
0:13 'nThreadId' ( in 3-component vector of uint)
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
0:14 Constant:
0:14 0 (const uint)
0:14 add ( temp uint)
0:14 AtomicAdd ( temp uint)
0:14 @count: direct index for structure ( temp int)
0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 -1 (const int)
0:14 Constant:
0:14 -1 (const int)
0:15 Sequence
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'coord' ( temp 2-component vector of float)
0:15 Convert uint to float ( temp 2-component vector of float)
0:15 vector swizzle ( temp 2-component vector of uint)
0:15 threadId: direct index for structure ( temp 2-component vector of uint)
0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:15 Constant:
0:15 1 (const int)
0:15 Sequence
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:16 Constant:
0:16 0 (const int)
0:16 imageStore ( temp void)
0:16 'outtx' (layout( rgba32f) uniform image2D)
0:16 Convert float to uint ( temp 2-component vector of uint)
0:16 'coord' ( temp 2-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:18 Constant:
0:18 0 (const uint)
0:18 Convert float to uint ( temp uint)
0:18 direct index ( temp float)
0:18 'coord' ( temp 2-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:18 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:18 Constant:
0:18 0 (const uint)
0:18 Convert float to uint ( temp uint)
0:18 direct index ( temp float)
0:18 'coord' ( temp 2-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-component vector of uint)
0:? 'nThreadId' ( temp 3-component vector of uint)
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
0:13 Function Call: @main(vu3; ( temp void)
0:? 'nThreadId' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'outtx' (layout( rgba32f) uniform image2D)
0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 84
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 79
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "main"
Name 11 "@main(vu3;"
Name 10 "nThreadId"
Name 16 "sb_t"
MemberName 16(sb_t) 0 "color"
MemberName 16(sb_t) 1 "threadId"
Name 18 "data"
Name 19 "sb_t"
MemberName 19(sb_t) 0 "color"
MemberName 19(sb_t) 1 "threadId"
Name 21 "csb"
MemberName 21(csb) 0 "@data"
Name 23 "csb"
Name 26 "csb@count"
MemberName 26(csb@count) 0 "@count"
Name 28 "csb@count"
Name 48 "coord"
Name 52 "storeTemp"
Name 57 "outtx"
Name 63 "rwsb"
MemberName 63(rwsb) 0 "@data"
Name 65 "rwsb"
Name 77 "nThreadId"
Name 79 "nThreadId"
Name 81 "param"
MemberDecorate 19(sb_t) 0 Offset 0
MemberDecorate 19(sb_t) 1 Offset 16
Decorate 20 ArrayStride 32
MemberDecorate 21(csb) 0 Offset 0
Decorate 21(csb) BufferBlock
Decorate 23(csb) DescriptorSet 0
Decorate 23(csb) Binding 1
MemberDecorate 26(csb@count) 0 Offset 0
Decorate 26(csb@count) BufferBlock
Decorate 28(csb@count) DescriptorSet 0
Decorate 57(outtx) DescriptorSet 0
Decorate 62 ArrayStride 16
MemberDecorate 63(rwsb) 0 Offset 0
Decorate 63(rwsb) BufferBlock
Decorate 65(rwsb) DescriptorSet 0
Decorate 79(nThreadId) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
9: TypeFunction 2 8(ptr)
13: TypeFloat 32
14: TypeVector 13(float) 4
15: TypeVector 6(int) 2
16(sb_t): TypeStruct 14(fvec4) 15(ivec2)
17: TypePointer Function 16(sb_t)
19(sb_t): TypeStruct 14(fvec4) 15(ivec2)
20: TypeRuntimeArray 19(sb_t)
21(csb): TypeStruct 20
22: TypePointer Uniform 21(csb)
23(csb): 22(ptr) Variable Uniform
24: TypeInt 32 1
25: 24(int) Constant 0
26(csb@count): TypeStruct 24(int)
27: TypePointer Uniform 26(csb@count)
28(csb@count): 27(ptr) Variable Uniform
29: TypePointer Uniform 24(int)
31: 24(int) Constant 4294967295
32: 6(int) Constant 1
33: 6(int) Constant 0
36: TypePointer Uniform 19(sb_t)
40: TypePointer Function 14(fvec4)
43: 24(int) Constant 1
44: TypePointer Function 15(ivec2)
46: TypeVector 13(float) 2
47: TypePointer Function 46(fvec2)
55: TypeImage 13(float) 2D nonsampled format:Rgba32f
56: TypePointer UniformConstant 55
57(outtx): 56(ptr) Variable UniformConstant
62: TypeRuntimeArray 14(fvec4)
63(rwsb): TypeStruct 62
64: TypePointer Uniform 63(rwsb)
65(rwsb): 64(ptr) Variable Uniform
66: TypePointer Function 13(float)
73: TypePointer Uniform 14(fvec4)
78: TypePointer Input 7(ivec3)
79(nThreadId): 78(ptr) Variable Input
4(main): 2 Function None 3
5: Label
77(nThreadId): 8(ptr) Variable Function
81(param): 8(ptr) Variable Function
80: 7(ivec3) Load 79(nThreadId)
Store 77(nThreadId) 80
82: 7(ivec3) Load 77(nThreadId)
Store 81(param) 82
83: 2 FunctionCall 11(@main(vu3;) 81(param)
Return
FunctionEnd
11(@main(vu3;): 2 Function None 9
10(nThreadId): 8(ptr) FunctionParameter
12: Label
18(data): 17(ptr) Variable Function
48(coord): 47(ptr) Variable Function
52(storeTemp): 40(ptr) Variable Function
30: 29(ptr) AccessChain 28(csb@count) 25
34: 6(int) AtomicIAdd 30 32 33 31
35: 6(int) IAdd 34 31
37: 36(ptr) AccessChain 23(csb) 25 35
38: 19(sb_t) Load 37
39: 14(fvec4) CompositeExtract 38 0
41: 40(ptr) AccessChain 18(data) 25
Store 41 39
42: 15(ivec2) CompositeExtract 38 1
45: 44(ptr) AccessChain 18(data) 43
Store 45 42
49: 44(ptr) AccessChain 18(data) 43
50: 15(ivec2) Load 49
51: 46(fvec2) ConvertUToF 50
Store 48(coord) 51
53: 40(ptr) AccessChain 18(data) 25
54: 14(fvec4) Load 53
Store 52(storeTemp) 54
58: 55 Load 57(outtx)
59: 46(fvec2) Load 48(coord)
60: 15(ivec2) ConvertFToU 59
61: 14(fvec4) Load 52(storeTemp)
ImageWrite 58 60 61
67: 66(ptr) AccessChain 48(coord) 33
68: 13(float) Load 67
69: 6(int) ConvertFToU 68
70: 66(ptr) AccessChain 48(coord) 32
71: 13(float) Load 70
72: 6(int) ConvertFToU 71
74: 73(ptr) AccessChain 65(rwsb) 25 72
75: 14(fvec4) Load 74
76: 73(ptr) AccessChain 65(rwsb) 25 69
Store 76 75
Return
FunctionEnd