Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			100 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
precision.vert
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ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier 
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ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier 
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ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier 
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ERROR: 3 compilation errors.  No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:18  Function Definition: main( ( global void)
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0:18    Function Parameters: 
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0:20    Sequence
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0:20      Sequence
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0:20        move second child to first child ( temp highp 4-component vector of float)
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0:20          't' ( temp highp 4-component vector of float)
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0:20          texture ( global lowp 4-component vector of float)
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0:20            's2D' ( uniform lowp sampler2D)
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0:20            Constant:
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0:20              0.100000
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0:20              0.200000
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0:21      add second child into first child ( temp highp 4-component vector of float)
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0:21        't' ( temp highp 4-component vector of float)
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0:21        texture ( global highp 4-component vector of float)
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0:21          's2Dhigh' ( uniform highp sampler2D)
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0:21          Constant:
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0:21            0.100000
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0:21            0.200000
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0:22      add second child into first child ( temp highp 4-component vector of float)
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0:22        't' ( temp highp 4-component vector of float)
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0:22        texture ( global mediump float)
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0:22          's2dAS' ( uniform mediump sampler2DArrayShadow)
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0:22          Constant:
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0:22            0.500000
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0:22            0.500000
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0:22            0.500000
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0:22            0.500000
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0:24      move second child to first child ( temp highp 4-component vector of float)
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0:24        'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:24        'pos' ( in highp 4-component vector of float)
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0:?   Linker Objects
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0:?     'pos' ( in highp 4-component vector of float)
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0:?     's2D' ( uniform lowp sampler2D)
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0:?     'sCube' ( uniform lowp samplerCube)
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0:?     'is2DAbad' ( uniform mediump isampler2DArray)
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0:?     's2dASbad' ( uniform mediump sampler2DArrayShadow)
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0:?     's2dAS' ( uniform mediump sampler2DArrayShadow)
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0:?     'is2DAbad2' ( uniform mediump isampler2DArray)
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0:?     's2Dhigh' ( uniform highp sampler2D)
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0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:18  Function Definition: main( ( global void)
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0:18    Function Parameters: 
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0:20    Sequence
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0:20      Sequence
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0:20        move second child to first child ( temp highp 4-component vector of float)
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0:20          't' ( temp highp 4-component vector of float)
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0:20          texture ( global lowp 4-component vector of float)
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0:20            's2D' ( uniform lowp sampler2D)
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0:20            Constant:
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0:20              0.100000
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0:20              0.200000
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0:21      add second child into first child ( temp highp 4-component vector of float)
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0:21        't' ( temp highp 4-component vector of float)
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0:21        texture ( global highp 4-component vector of float)
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0:21          's2Dhigh' ( uniform highp sampler2D)
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0:21          Constant:
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0:21            0.100000
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0:21            0.200000
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0:22      add second child into first child ( temp highp 4-component vector of float)
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0:22        't' ( temp highp 4-component vector of float)
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0:22        texture ( global mediump float)
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0:22          's2dAS' ( uniform mediump sampler2DArrayShadow)
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0:22          Constant:
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0:22            0.500000
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0:22            0.500000
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0:22            0.500000
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0:22            0.500000
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0:24      move second child to first child ( temp highp 4-component vector of float)
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0:24        'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:24        'pos' ( in highp 4-component vector of float)
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0:?   Linker Objects
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0:?     'pos' ( in highp 4-component vector of float)
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0:?     's2D' ( uniform lowp sampler2D)
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0:?     'sCube' ( uniform lowp samplerCube)
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0:?     'is2DAbad' ( uniform mediump isampler2DArray)
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0:?     's2dASbad' ( uniform mediump sampler2DArrayShadow)
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0:?     's2dAS' ( uniform mediump sampler2DArrayShadow)
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0:?     'is2DAbad2' ( uniform mediump isampler2DArray)
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0:?     's2Dhigh' ( uniform highp sampler2D)
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0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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