 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| versionsClean.frag
 | |
| ERROR: #version: statement must appear first in es-profile shader; before comments or newlines
 | |
| ERROR: 0:34: '#version' : must occur first in shader 
 | |
| ERROR: 2 compilation errors.  No code generated.
 | |
| 
 | |
| 
 | |
| Shader version: 300
 | |
| ERROR: node is still EOpNull!
 | |
| 0:41  Function Definition: main( ( global void)
 | |
| 0:41    Function Parameters: 
 | |
| 0:43    Sequence
 | |
| 0:43      move second child to first child ( temp highp 4-component vector of float)
 | |
| 0:43        'foo' ( out highp 4-component vector of float)
 | |
| 0:43        Construct vec4 ( temp highp 4-component vector of float)
 | |
| 0:43          'color' ( smooth in highp 3-component vector of float)
 | |
| 0:43          Constant:
 | |
| 0:43            142.000000
 | |
| 0:44      Branch: Kill
 | |
| 0:?   Linker Objects
 | |
| 0:?     'color' ( smooth in highp 3-component vector of float)
 | |
| 0:?     'foo' ( out highp 4-component vector of float)
 | |
| 0:?     'bar' ( uniform highp sampler2DArrayShadow)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 300
 | |
| ERROR: node is still EOpNull!
 | |
| 0:41  Function Definition: main( ( global void)
 | |
| 0:41    Function Parameters: 
 | |
| 0:43    Sequence
 | |
| 0:43      move second child to first child ( temp highp 4-component vector of float)
 | |
| 0:43        'foo' ( out highp 4-component vector of float)
 | |
| 0:43        Construct vec4 ( temp highp 4-component vector of float)
 | |
| 0:43          'color' ( smooth in highp 3-component vector of float)
 | |
| 0:43          Constant:
 | |
| 0:43            142.000000
 | |
| 0:44      Branch: Kill
 | |
| 0:?   Linker Objects
 | |
| 0:?     'color' ( smooth in highp 3-component vector of float)
 | |
| 0:?     'foo' ( out highp 4-component vector of float)
 | |
| 0:?     'bar' ( uniform highp sampler2DArrayShadow)
 | |
| 
 |