glslang/Test/baseResults/100Limits.vert.out
John Kessenich a5830dfc0e Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done.
nonInductiveForLoops
whileLoops
doWhileLoops
generalUniformIndexing
generalAttributeMatrixVectorIndexing
generalVaryingIndexing
generalSamplerIndexing
generalVariableIndexing
generalConstantMatrixVectorIndexing


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23323 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-10-02 05:10:48 +00:00

236 lines
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Plaintext

0:? Sequence
0:15 Function Definition: foo(f1; (void)
0:15 Function Parameters:
0:15 'a' (inout highp float)
0:17 Function Definition: main( (void)
0:17 Function Parameters:
0:19 Sequence
0:19 Loop with condition tested first
0:19 Loop Condition
0:19 Compare Less Than (bool)
0:19 'ga' (highp int)
0:19 'gb' (highp int)
0:19 No loop body
0:21 Loop with condition not tested first
0:21 Loop Condition
0:21 Constant:
0:21 false (const bool)
0:21 No loop body
0:23 Sequence
0:23 move second child to first child (highp int)
0:23 'ga' (highp int)
0:23 Constant:
0:23 0 (const int)
0:23 Loop with condition tested first
0:23 No loop condition
0:23 No loop body
0:24 Sequence
0:24 Sequence
0:24 move second child to first child (bool)
0:24 'a' (bool)
0:24 Constant:
0:24 false (const bool)
0:24 Loop with condition tested first
0:24 No loop condition
0:24 No loop body
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (highp float)
0:25 'a' (highp float)
0:25 Constant:
0:25 0.000000
0:25 Loop with condition tested first
0:25 Loop Condition
0:25 Compare Equal (bool)
0:25 'a' (highp float)
0:25 sine (highp float)
0:25 'f' (highp float)
0:25 No loop body
0:26 Sequence
0:26 Sequence
0:26 move second child to first child (highp int)
0:26 'a' (highp int)
0:26 Constant:
0:26 0 (const int)
0:26 Loop with condition tested first
0:26 Loop Condition
0:26 Compare Less Than (bool)
0:26 'a' (highp int)
0:26 Constant:
0:26 10 (const int)
0:26 No loop body
0:26 Loop Terminal Expression
0:26 multiply second child into first child (highp int)
0:26 'a' (highp int)
0:26 Constant:
0:26 2 (const int)
0:27 Sequence
0:27 Sequence
0:27 move second child to first child (highp int)
0:27 'a' (highp int)
0:27 Constant:
0:27 0 (const int)
0:27 Loop with condition tested first
0:27 Loop Condition
0:27 Compare Less Than or Equal (bool)
0:27 'a' (highp int)
0:27 Constant:
0:27 20 (const int)
0:27 Loop Body
0:27 Pre-Decrement (highp int)
0:27 'a' (highp int)
0:27 Loop Terminal Expression
0:27 Pre-Increment (highp int)
0:27 'a' (highp int)
0:28 Sequence
0:28 Sequence
0:28 move second child to first child (highp float)
0:28 'a' (highp float)
0:28 Constant:
0:28 0.000000
0:28 Loop with condition tested first
0:28 Loop Condition
0:28 Compare Less Than or Equal (bool)
0:28 'a' (highp float)
0:28 Constant:
0:28 20.000000
0:28 No loop body
0:28 Loop Terminal Expression
0:28 add second child into first child (highp float)
0:28 'a' (highp float)
0:28 Constant:
0:28 2.000000
0:29 Sequence
0:29 Sequence
0:29 move second child to first child (highp float)
0:29 'a' (highp float)
0:29 Constant:
0:29 0.000000
0:29 Loop with condition tested first
0:29 Loop Condition
0:29 Compare Less Than or Equal (bool)
0:29 'a' (highp float)
0:29 Constant:
0:29 20.000000
0:29 Loop Body
0:29 Function Call: foo(f1; (void)
0:29 'a' (highp float)
0:29 Loop Terminal Expression
0:29 add second child into first child (highp float)
0:29 'a' (highp float)
0:29 Constant:
0:29 2.000000
0:33 indirect index (uniform lowp sampler2D)
0:33 'fsa' (uniform 3-element array of lowp sampler2D)
0:33 'ga' (highp int)
0:34 indirect index (uniform highp float)
0:34 'fua' (uniform 10-element array of highp float)
0:34 'ga' (highp int)
0:35 indirect index (in highp 3-component vector of float)
0:35 'am3' (in highp 3X3 matrix of float)
0:35 'ga' (highp int)
0:36 indirect index (in highp float)
0:36 'av2' (in highp 2-component vector of float)
0:36 'ga' (highp int)
0:37 indirect index (smooth out highp 4-component vector of float)
0:37 'va' (smooth out 4-element array of highp 4-component vector of float)
0:37 'ga' (highp int)
0:38 indirect index (const highp 2-component vector of float)
0:38 Constant:
0:38 1.000000
0:38 0.000000
0:38 0.000000
0:38 1.000000
0:38 'ga' (highp int)
0:39 indirect index (const highp float)
0:39 Constant:
0:39 2.000000
0:39 2.000000
0:39 2.000000
0:39 'ga' (highp int)
0:40 indirect index (highp int)
0:40 'ia' (9-element array of highp int)
0:40 'ga' (highp int)
0:42 Sequence
0:42 Sequence
0:42 move second child to first child (highp int)
0:42 'a' (highp int)
0:42 Constant:
0:42 3 (const int)
0:42 Loop with condition tested first
0:42 Loop Condition
0:42 Compare Greater Than or Equal (bool)
0:42 'a' (highp int)
0:42 Constant:
0:42 0 (const int)
0:42 Loop Body
0:43 Sequence
0:43 indirect index (uniform lowp sampler2D)
0:43 'fsa' (uniform 3-element array of lowp sampler2D)
0:43 'a' (highp int)
0:44 indirect index (uniform highp float)
0:44 'fua' (uniform 10-element array of highp float)
0:44 add (highp int)
0:44 'a' (highp int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (in highp 3-component vector of float)
0:45 'am3' (in highp 3X3 matrix of float)
0:45 component-wise multiply (highp int)
0:45 Constant:
0:45 3 (const int)
0:45 'a' (highp int)
0:46 indirect index (in highp float)
0:46 'av2' (in highp 2-component vector of float)
0:46 component-wise multiply (highp int)
0:46 Constant:
0:46 3 (const int)
0:46 'a' (highp int)
0:47 indirect index (smooth out highp 4-component vector of float)
0:47 'va' (smooth out 4-element array of highp 4-component vector of float)
0:47 subtract (highp int)
0:47 'a' (highp int)
0:47 Constant:
0:47 1 (const int)
0:48 indirect index (const highp 2-component vector of float)
0:48 Constant:
0:48 1.000000
0:48 0.000000
0:48 0.000000
0:48 1.000000
0:48 divide (highp int)
0:48 'a' (highp int)
0:48 Constant:
0:48 2 (const int)
0:49 indirect index (const highp float)
0:49 Constant:
0:49 2.000000
0:49 2.000000
0:49 2.000000
0:49 'a' (highp int)
0:50 indirect index (highp int)
0:50 'ia' (9-element array of highp int)
0:50 'a' (highp int)
0:42 Loop Terminal Expression
0:42 Pre-Decrement (highp int)
0:42 'a' (highp int)
0:? Linker Objects
0:? 'ga' (highp int)
0:? 'gb' (highp int)
0:? 'f' (highp float)
0:? 'fsa' (uniform 3-element array of lowp sampler2D)
0:? 'fua' (uniform 10-element array of highp float)
0:? 'am3' (in highp 3X3 matrix of float)
0:? 'av2' (in highp 2-component vector of float)
0:? 'va' (smooth out 4-element array of highp 4-component vector of float)
0:? 'm2' (const highp 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'v3' (const highp 3-component vector of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000