 ac3707921e
			
		
	
	
		ac3707921e
		
	
	
	
	
		
			
			Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
		
			
				
	
	
		
			110 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.attributeGlobalBuffer.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:6  Function Definition: @main( ( temp 4-component vector of float)
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| 0:6    Function Parameters: 
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| 0:?     Sequence
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| 0:7      Branch: Return with expression
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| 0:7        add ( temp 4-component vector of float)
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| 0:7          u1: direct index for structure ( uniform 4-component vector of float)
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| 0:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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| 0:7            Constant:
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| 0:7              0 (const uint)
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| 0:7          u2: direct index for structure ( uniform 4-component vector of float)
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| 0:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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| 0:7            Constant:
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| 0:7              1 (const uint)
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| 0:6  Function Definition: main( ( temp void)
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| 0:6    Function Parameters: 
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| 0:?     Sequence
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| 0:6      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:6        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:6  Function Definition: @main( ( temp 4-component vector of float)
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| 0:6    Function Parameters: 
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| 0:?     Sequence
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| 0:7      Branch: Return with expression
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| 0:7        add ( temp 4-component vector of float)
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| 0:7          u1: direct index for structure ( uniform 4-component vector of float)
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| 0:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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| 0:7            Constant:
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| 0:7              0 (const uint)
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| 0:7          u2: direct index for structure ( uniform 4-component vector of float)
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| 0:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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| 0:7            Constant:
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| 0:7              1 (const uint)
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| 0:6  Function Definition: main( ( temp void)
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| 0:6    Function Parameters: 
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| 0:?     Sequence
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| 0:6      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:6        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80006
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| // Id's are bound by 28
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 26
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 11  "$Global"
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|                               MemberName 11($Global) 0  "u1"
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|                               MemberName 11($Global) 1  "u2"
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|                               Name 13  ""
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|                               Name 26  "@entryPointOutput"
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|                               MemberDecorate 11($Global) 0 Offset 0
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|                               MemberDecorate 11($Global) 1 Offset 16
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|                               Decorate 11($Global) Block
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|                               Decorate 13 DescriptorSet 2
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|                               Decorate 13 Binding 5
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|                               Decorate 26(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|      11($Global):             TypeStruct 7(fvec4) 7(fvec4)
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|               12:             TypePointer Uniform 11($Global)
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|               13:     12(ptr) Variable Uniform
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|               14:             TypeInt 32 1
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|               15:     14(int) Constant 0
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|               16:             TypePointer Uniform 7(fvec4)
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|               19:     14(int) Constant 1
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|               25:             TypePointer Output 7(fvec4)
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| 26(@entryPointOutput):     25(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               27:    7(fvec4) FunctionCall 9(@main()
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|                               Store 26(@entryPointOutput) 27
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(fvec4) Function None 8
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|               10:             Label
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|               17:     16(ptr) AccessChain 13 15
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|               18:    7(fvec4) Load 17
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|               20:     16(ptr) AccessChain 13 19
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|               21:    7(fvec4) Load 20
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|               22:    7(fvec4) FAdd 18 21
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|                               ReturnValue 22
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|                               FunctionEnd
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