 ac3707921e
			
		
	
	
		ac3707921e
		
	
	
	
	
		
			
			Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
		
			
				
	
	
		
			234 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.loopattr.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Function Definition: @main( ( temp 4-component vector of float)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:5      Sequence
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| 0:5        move second child to first child ( temp int)
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| 0:5          'x' ( temp int)
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| 0:5          Constant:
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| 0:5            0 (const int)
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| 0:5        Loop with condition tested first: Unroll
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| 0:5          Loop Condition
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| 0:5          Compare Less Than ( temp bool)
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| 0:5            'x' ( temp int)
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| 0:5            Constant:
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| 0:5              5 (const int)
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| 0:5          No loop body
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| 0:5          Loop Terminal Expression
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| 0:5          Pre-Increment ( temp int)
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| 0:5            'x' ( temp int)
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| 0:8      Sequence
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| 0:8        move second child to first child ( temp int)
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| 0:8          'y' ( temp int)
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| 0:8          Constant:
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| 0:8            0 (const int)
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| 0:8        Loop with condition tested first: DontUnroll
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| 0:8          Loop Condition
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| 0:8          Compare Less Than ( temp bool)
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| 0:8            'y' ( temp int)
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| 0:8            Constant:
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| 0:8              5 (const int)
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| 0:8          No loop body
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| 0:8          Loop Terminal Expression
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| 0:8          Pre-Increment ( temp int)
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| 0:8            'y' ( temp int)
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| 0:11      Sequence
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| 0:11        move second child to first child ( temp int)
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| 0:11          'z' ( temp int)
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| 0:11          Constant:
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| 0:11            0 (const int)
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| 0:11        Loop with condition tested first
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| 0:11          Loop Condition
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| 0:11          Compare Less Than ( temp bool)
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| 0:11            'z' ( temp int)
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| 0:11            Constant:
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| 0:11              5 (const int)
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| 0:11          No loop body
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| 0:11          Loop Terminal Expression
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| 0:11          Pre-Increment ( temp int)
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| 0:11            'z' ( temp int)
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| 0:13      Branch: Return with expression
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| 0:13        Constant:
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| 0:13          0.000000
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| 0:13          0.000000
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| 0:13          0.000000
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| 0:13          0.000000
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| 0:3  Function Definition: main( ( temp void)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:3      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:3        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Function Definition: @main( ( temp 4-component vector of float)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:5      Sequence
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| 0:5        move second child to first child ( temp int)
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| 0:5          'x' ( temp int)
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| 0:5          Constant:
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| 0:5            0 (const int)
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| 0:5        Loop with condition tested first: Unroll
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| 0:5          Loop Condition
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| 0:5          Compare Less Than ( temp bool)
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| 0:5            'x' ( temp int)
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| 0:5            Constant:
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| 0:5              5 (const int)
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| 0:5          No loop body
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| 0:5          Loop Terminal Expression
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| 0:5          Pre-Increment ( temp int)
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| 0:5            'x' ( temp int)
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| 0:8      Sequence
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| 0:8        move second child to first child ( temp int)
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| 0:8          'y' ( temp int)
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| 0:8          Constant:
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| 0:8            0 (const int)
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| 0:8        Loop with condition tested first: DontUnroll
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| 0:8          Loop Condition
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| 0:8          Compare Less Than ( temp bool)
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| 0:8            'y' ( temp int)
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| 0:8            Constant:
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| 0:8              5 (const int)
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| 0:8          No loop body
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| 0:8          Loop Terminal Expression
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| 0:8          Pre-Increment ( temp int)
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| 0:8            'y' ( temp int)
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| 0:11      Sequence
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| 0:11        move second child to first child ( temp int)
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| 0:11          'z' ( temp int)
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| 0:11          Constant:
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| 0:11            0 (const int)
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| 0:11        Loop with condition tested first
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| 0:11          Loop Condition
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| 0:11          Compare Less Than ( temp bool)
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| 0:11            'z' ( temp int)
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| 0:11            Constant:
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| 0:11              5 (const int)
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| 0:11          No loop body
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| 0:11          Loop Terminal Expression
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| 0:11          Pre-Increment ( temp int)
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| 0:11            'z' ( temp int)
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| 0:13      Branch: Return with expression
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| 0:13        Constant:
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| 0:13          0.000000
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| 0:13          0.000000
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| 0:13          0.000000
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| 0:13          0.000000
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| 0:3  Function Definition: main( ( temp void)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:3      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:3        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80006
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| // Id's are bound by 54
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 52
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 13  "x"
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|                               Name 27  "y"
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|                               Name 37  "z"
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|                               Name 52  "@entryPointOutput"
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|                               Decorate 52(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|               11:             TypeInt 32 1
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|               12:             TypePointer Function 11(int)
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|               14:     11(int) Constant 0
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|               21:     11(int) Constant 5
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|               22:             TypeBool
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|               25:     11(int) Constant 1
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|               47:    6(float) Constant 0
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|               48:    7(fvec4) ConstantComposite 47 47 47 47
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|               51:             TypePointer Output 7(fvec4)
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| 52(@entryPointOutput):     51(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               53:    7(fvec4) FunctionCall 9(@main()
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|                               Store 52(@entryPointOutput) 53
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(fvec4) Function None 8
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|               10:             Label
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|            13(x):     12(ptr) Variable Function
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|            27(y):     12(ptr) Variable Function
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|            37(z):     12(ptr) Variable Function
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|                               Store 13(x) 14
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|                               Branch 15
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|               15:             Label
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|                               LoopMerge 17 18 Unroll 
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|                               Branch 19
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|               19:             Label
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|               20:     11(int) Load 13(x)
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|               23:    22(bool) SLessThan 20 21
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|                               BranchConditional 23 16 17
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|               16:               Label
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|                                 Branch 18
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|               18:               Label
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|               24:     11(int)   Load 13(x)
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|               26:     11(int)   IAdd 24 25
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|                                 Store 13(x) 26
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|                                 Branch 15
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|               17:             Label
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|                               Store 27(y) 14
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|                               Branch 28
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|               28:             Label
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|                               LoopMerge 30 31 DontUnroll 
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|                               Branch 32
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|               32:             Label
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|               33:     11(int) Load 27(y)
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|               34:    22(bool) SLessThan 33 21
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|                               BranchConditional 34 29 30
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|               29:               Label
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|                                 Branch 31
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|               31:               Label
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|               35:     11(int)   Load 27(y)
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|               36:     11(int)   IAdd 35 25
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|                                 Store 27(y) 36
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|                                 Branch 28
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|               30:             Label
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|                               Store 37(z) 14
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|                               Branch 38
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|               38:             Label
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|                               LoopMerge 40 41 None
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|                               Branch 42
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|               42:             Label
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|               43:     11(int) Load 37(z)
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|               44:    22(bool) SLessThan 43 21
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|                               BranchConditional 44 39 40
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|               39:               Label
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|                                 Branch 41
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|               41:               Label
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|               45:     11(int)   Load 37(z)
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|               46:     11(int)   IAdd 45 25
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|                                 Store 37(z) 46
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|                                 Branch 38
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|               40:             Label
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|                               ReturnValue 48
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|                               FunctionEnd
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