731 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			731 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmplevelzero.basic.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
 | |
| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r00' ( temp float)
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| 0:42          textureLod ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
 | |
| 0:42              0.000000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r02' ( temp float)
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| 0:43          textureLod ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
 | |
| 0:43              0.000000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r04' ( temp float)
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| 0:44          textureLod ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r20' ( temp float)
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| 0:47          textureLod ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2DShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:47              Constant:
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| 0:47                0.100000
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| 0:47                0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r22' ( temp float)
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| 0:48          textureLod ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:48              Constant:
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| 0:48                0.100000
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| 0:48                0.200000
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| 0:48              Constant:
 | |
| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r24' ( temp float)
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| 0:49          textureLod ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:49              Constant:
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| 0:49                0.100000
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| 0:49                0.200000
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| 0:49              Constant:
 | |
| 0:49                0.750000
 | |
| 0:49            Constant:
 | |
| 0:49              0.000000
 | |
| 0:53      Sequence
 | |
| 0:53        move second child to first child ( temp float)
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| 0:53          'r50' ( temp float)
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| 0:53          textureLod ( temp float)
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| 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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| 0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:53              Constant:
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| 0:53                0.100000
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| 0:53                0.200000
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| 0:53                0.300000
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| 0:53              Constant:
 | |
| 0:53                0.750000
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| 0:53            Constant:
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| 0:53              0.000000
 | |
| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r52' ( temp float)
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| 0:54          textureLod ( temp float)
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| 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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| 0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:54              Constant:
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| 0:54                0.100000
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| 0:54                0.200000
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| 0:54                0.300000
 | |
| 0:54              Constant:
 | |
| 0:54                0.750000
 | |
| 0:54            Constant:
 | |
| 0:54              0.000000
 | |
| 0:55      Sequence
 | |
| 0:55        move second child to first child ( temp float)
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| 0:55          'r54' ( temp float)
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| 0:55          textureLod ( temp float)
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| 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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| 0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
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| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:55            Construct vec4 ( temp 4-component vector of float)
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| 0:55              Constant:
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| 0:55                0.100000
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| 0:55                0.200000
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| 0:55                0.300000
 | |
| 0:55              Constant:
 | |
| 0:55                0.750000
 | |
| 0:55            Constant:
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| 0:55              0.000000
 | |
| 0:57      move second child to first child ( temp 4-component vector of float)
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| 0:57        Color: direct index for structure ( temp 4-component vector of float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:57          Constant:
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| 0:57            0 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
 | |
| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:58      move second child to first child ( temp float)
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| 0:58        Depth: direct index for structure ( temp float)
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| 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:58          Constant:
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| 0:58            1 (const int)
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| 0:58        Constant:
 | |
| 0:58          1.000000
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| 0:60      Branch: Return with expression
 | |
| 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:38      Sequence
 | |
| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38            Constant:
 | |
| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38            Constant:
 | |
| 0:38              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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| 0:?     'g_tTex1di4' ( uniform itexture1DShadow)
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| 0:?     'g_tTex1du4' ( uniform utexture1DShadow)
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| 0:?     'g_tTex2df4' ( uniform texture2DShadow)
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| 0:?     'g_tTex2di4' ( uniform itexture2DShadow)
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| 0:?     'g_tTex2du4' ( uniform utexture2DShadow)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| using depth_any
 | |
| 0:? Sequence
 | |
| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:42      Sequence
 | |
| 0:42        move second child to first child ( temp float)
 | |
| 0:42          'r00' ( temp float)
 | |
| 0:42          textureLod ( temp float)
 | |
| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
 | |
| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
 | |
| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:42            Construct vec2 ( temp 2-component vector of float)
 | |
| 0:42              Constant:
 | |
| 0:42                0.100000
 | |
| 0:42              Constant:
 | |
| 0:42                0.750000
 | |
| 0:42            Constant:
 | |
| 0:42              0.000000
 | |
| 0:43      Sequence
 | |
| 0:43        move second child to first child ( temp float)
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| 0:43          'r02' ( temp float)
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| 0:43          textureLod ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
 | |
| 0:43              'g_tTex1di4' ( uniform itexture1DShadow)
 | |
| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:43            Construct vec2 ( temp 2-component vector of float)
 | |
| 0:43              Constant:
 | |
| 0:43                0.100000
 | |
| 0:43              Constant:
 | |
| 0:43                0.750000
 | |
| 0:43            Constant:
 | |
| 0:43              0.000000
 | |
| 0:44      Sequence
 | |
| 0:44        move second child to first child ( temp float)
 | |
| 0:44          'r04' ( temp float)
 | |
| 0:44          textureLod ( temp float)
 | |
| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
 | |
| 0:44              'g_tTex1du4' ( uniform utexture1DShadow)
 | |
| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:44            Construct vec2 ( temp 2-component vector of float)
 | |
| 0:44              Constant:
 | |
| 0:44                0.100000
 | |
| 0:44              Constant:
 | |
| 0:44                0.750000
 | |
| 0:44            Constant:
 | |
| 0:44              0.000000
 | |
| 0:47      Sequence
 | |
| 0:47        move second child to first child ( temp float)
 | |
| 0:47          'r20' ( temp float)
 | |
| 0:47          textureLod ( temp float)
 | |
| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
 | |
| 0:47              'g_tTex2df4' ( uniform texture2DShadow)
 | |
| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:47            Construct vec3 ( temp 3-component vector of float)
 | |
| 0:47              Constant:
 | |
| 0:47                0.100000
 | |
| 0:47                0.200000
 | |
| 0:47              Constant:
 | |
| 0:47                0.750000
 | |
| 0:47            Constant:
 | |
| 0:47              0.000000
 | |
| 0:48      Sequence
 | |
| 0:48        move second child to first child ( temp float)
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| 0:48          'r22' ( temp float)
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| 0:48          textureLod ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
 | |
| 0:48              'g_tTex2di4' ( uniform itexture2DShadow)
 | |
| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:48            Construct vec3 ( temp 3-component vector of float)
 | |
| 0:48              Constant:
 | |
| 0:48                0.100000
 | |
| 0:48                0.200000
 | |
| 0:48              Constant:
 | |
| 0:48                0.750000
 | |
| 0:48            Constant:
 | |
| 0:48              0.000000
 | |
| 0:49      Sequence
 | |
| 0:49        move second child to first child ( temp float)
 | |
| 0:49          'r24' ( temp float)
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| 0:49          textureLod ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
 | |
| 0:49              'g_tTex2du4' ( uniform utexture2DShadow)
 | |
| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:49            Construct vec3 ( temp 3-component vector of float)
 | |
| 0:49              Constant:
 | |
| 0:49                0.100000
 | |
| 0:49                0.200000
 | |
| 0:49              Constant:
 | |
| 0:49                0.750000
 | |
| 0:49            Constant:
 | |
| 0:49              0.000000
 | |
| 0:53      Sequence
 | |
| 0:53        move second child to first child ( temp float)
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| 0:53          'r50' ( temp float)
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| 0:53          textureLod ( temp float)
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| 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
 | |
| 0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
 | |
| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:53            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:53              Constant:
 | |
| 0:53                0.100000
 | |
| 0:53                0.200000
 | |
| 0:53                0.300000
 | |
| 0:53              Constant:
 | |
| 0:53                0.750000
 | |
| 0:53            Constant:
 | |
| 0:53              0.000000
 | |
| 0:54      Sequence
 | |
| 0:54        move second child to first child ( temp float)
 | |
| 0:54          'r52' ( temp float)
 | |
| 0:54          textureLod ( temp float)
 | |
| 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
 | |
| 0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
 | |
| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:54            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:54              Constant:
 | |
| 0:54                0.100000
 | |
| 0:54                0.200000
 | |
| 0:54                0.300000
 | |
| 0:54              Constant:
 | |
| 0:54                0.750000
 | |
| 0:54            Constant:
 | |
| 0:54              0.000000
 | |
| 0:55      Sequence
 | |
| 0:55        move second child to first child ( temp float)
 | |
| 0:55          'r54' ( temp float)
 | |
| 0:55          textureLod ( temp float)
 | |
| 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
 | |
| 0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
 | |
| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:55            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:55              Constant:
 | |
| 0:55                0.100000
 | |
| 0:55                0.200000
 | |
| 0:55                0.300000
 | |
| 0:55              Constant:
 | |
| 0:55                0.750000
 | |
| 0:55            Constant:
 | |
| 0:55              0.000000
 | |
| 0:57      move second child to first child ( temp 4-component vector of float)
 | |
| 0:57        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:57          Constant:
 | |
| 0:57            0 (const int)
 | |
| 0:57        Constant:
 | |
| 0:57          1.000000
 | |
| 0:57          1.000000
 | |
| 0:57          1.000000
 | |
| 0:57          1.000000
 | |
| 0:58      move second child to first child ( temp float)
 | |
| 0:58        Depth: direct index for structure ( temp float)
 | |
| 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:58          Constant:
 | |
| 0:58            1 (const int)
 | |
| 0:58        Constant:
 | |
| 0:58          1.000000
 | |
| 0:60      Branch: Return with expression
 | |
| 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38  Function Definition: main( ( temp void)
 | |
| 0:38    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:38      Sequence
 | |
| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:38          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38            Constant:
 | |
| 0:38              0 (const int)
 | |
| 0:38        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:38          Depth: direct index for structure ( temp float)
 | |
| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38            Constant:
 | |
| 0:38              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1DShadow)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1DShadow)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2DShadow)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2DShadow)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2DShadow)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
 | |
| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| Validation failed
 | |
| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 199
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| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                               Capability SampledCubeArray
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 156 160
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               ExecutionMode 4 DepthReplacing
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "r00"
 | |
|                               Name 16  "g_tTex1df4"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 31  "r02"
 | |
|                               Name 35  "g_tTex1di4"
 | |
|                               Name 43  "r04"
 | |
|                               Name 47  "g_tTex1du4"
 | |
|                               Name 55  "r20"
 | |
|                               Name 58  "g_tTex2df4"
 | |
|                               Name 71  "r22"
 | |
|                               Name 74  "g_tTex2di4"
 | |
|                               Name 84  "r24"
 | |
|                               Name 87  "g_tTex2du4"
 | |
|                               Name 97  "r50"
 | |
|                               Name 100  "g_tTexcdf4"
 | |
|                               Name 113  "r52"
 | |
|                               Name 116  "g_tTexcdi4"
 | |
|                               Name 127  "r54"
 | |
|                               Name 130  "g_tTexcdu4"
 | |
|                               Name 142  "psout"
 | |
|                               Name 153  "flattenTemp"
 | |
|                               Name 156  "@entryPointOutput.Color"
 | |
|                               Name 160  "@entryPointOutput.Depth"
 | |
|                               Name 165  "g_tTex3df4"
 | |
|                               Name 168  "g_tTex3di4"
 | |
|                               Name 171  "g_tTex3du4"
 | |
|                               Name 174  "g_tTex1df4a"
 | |
|                               Name 177  "g_tTex1di4a"
 | |
|                               Name 180  "g_tTex1du4a"
 | |
|                               Name 183  "g_tTex2df4a"
 | |
|                               Name 186  "g_tTex2di4a"
 | |
|                               Name 189  "g_tTex2du4a"
 | |
|                               Name 192  "g_tTexcdf4a"
 | |
|                               Name 195  "g_tTexcdi4a"
 | |
|                               Name 198  "g_tTexcdu4a"
 | |
|                               Decorate 16(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex1df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 35(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 35(g_tTex1di4) Binding 1
 | |
|                               Decorate 47(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 47(g_tTex1du4) Binding 2
 | |
|                               Decorate 58(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 58(g_tTex2df4) Binding 3
 | |
|                               Decorate 74(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 74(g_tTex2di4) Binding 4
 | |
|                               Decorate 87(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 87(g_tTex2du4) Binding 5
 | |
|                               Decorate 100(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 100(g_tTexcdf4) Binding 6
 | |
|                               Decorate 116(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 116(g_tTexcdi4) Binding 7
 | |
|                               Decorate 130(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 130(g_tTexcdu4) Binding 8
 | |
|                               Decorate 156(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 165(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 165(g_tTex3df4) Binding 0
 | |
|                               Decorate 168(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 168(g_tTex3di4) Binding 0
 | |
|                               Decorate 171(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 171(g_tTex3du4) Binding 0
 | |
|                               Decorate 174(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 174(g_tTex1df4a) Binding 0
 | |
|                               Decorate 177(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 177(g_tTex1di4a) Binding 0
 | |
|                               Decorate 180(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 180(g_tTex1du4a) Binding 0
 | |
|                               Decorate 183(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 183(g_tTex2df4a) Binding 0
 | |
|                               Decorate 186(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 186(g_tTex2di4a) Binding 0
 | |
|                               Decorate 189(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 189(g_tTex2du4a) Binding 0
 | |
|                               Decorate 192(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 192(g_tTexcdf4a) Binding 0
 | |
|                               Decorate 195(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 195(g_tTexcdi4a) Binding 0
 | |
|                               Decorate 198(g_tTexcdu4a) DescriptorSet 0
 | |
|                               Decorate 198(g_tTexcdu4a) Binding 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D depth sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:    6(float) Constant 1036831949
 | |
|               25:    6(float) Constant 1061158912
 | |
|               26:             TypeVector 6(float) 2
 | |
|               28:    6(float) Constant 0
 | |
|               32:             TypeInt 32 1
 | |
|               33:             TypeImage 32(int) 1D depth sampled format:Unknown
 | |
|               34:             TypePointer UniformConstant 33
 | |
|   35(g_tTex1di4):     34(ptr) Variable UniformConstant
 | |
|               38:             TypeSampledImage 33
 | |
|               44:             TypeInt 32 0
 | |
|               45:             TypeImage 44(int) 1D depth sampled format:Unknown
 | |
|               46:             TypePointer UniformConstant 45
 | |
|   47(g_tTex1du4):     46(ptr) Variable UniformConstant
 | |
|               50:             TypeSampledImage 45
 | |
|               56:             TypeImage 6(float) 2D depth sampled format:Unknown
 | |
|               57:             TypePointer UniformConstant 56
 | |
|   58(g_tTex2df4):     57(ptr) Variable UniformConstant
 | |
|               61:             TypeSampledImage 56
 | |
|               63:    6(float) Constant 1045220557
 | |
|               64:   26(fvec2) ConstantComposite 24 63
 | |
|               65:             TypeVector 6(float) 3
 | |
|               72:             TypeImage 32(int) 2D depth sampled format:Unknown
 | |
|               73:             TypePointer UniformConstant 72
 | |
|   74(g_tTex2di4):     73(ptr) Variable UniformConstant
 | |
|               77:             TypeSampledImage 72
 | |
|               85:             TypeImage 44(int) 2D depth sampled format:Unknown
 | |
|               86:             TypePointer UniformConstant 85
 | |
|   87(g_tTex2du4):     86(ptr) Variable UniformConstant
 | |
|               90:             TypeSampledImage 85
 | |
|               98:             TypeImage 6(float) Cube depth sampled format:Unknown
 | |
|               99:             TypePointer UniformConstant 98
 | |
|  100(g_tTexcdf4):     99(ptr) Variable UniformConstant
 | |
|              103:             TypeSampledImage 98
 | |
|              105:    6(float) Constant 1050253722
 | |
|              106:   65(fvec3) ConstantComposite 24 63 105
 | |
|              114:             TypeImage 32(int) Cube depth sampled format:Unknown
 | |
|              115:             TypePointer UniformConstant 114
 | |
|  116(g_tTexcdi4):    115(ptr) Variable UniformConstant
 | |
|              119:             TypeSampledImage 114
 | |
|              128:             TypeImage 44(int) Cube depth sampled format:Unknown
 | |
|              129:             TypePointer UniformConstant 128
 | |
|  130(g_tTexcdu4):    129(ptr) Variable UniformConstant
 | |
|              133:             TypeSampledImage 128
 | |
|              141:             TypePointer Function 8(PS_OUTPUT)
 | |
|              143:     32(int) Constant 0
 | |
|              144:    6(float) Constant 1065353216
 | |
|              145:    7(fvec4) ConstantComposite 144 144 144 144
 | |
|              146:             TypePointer Function 7(fvec4)
 | |
|              148:     32(int) Constant 1
 | |
|              155:             TypePointer Output 7(fvec4)
 | |
| 156(@entryPointOutput.Color):    155(ptr) Variable Output
 | |
|              159:             TypePointer Output 6(float)
 | |
| 160(@entryPointOutput.Depth):    159(ptr) Variable Output
 | |
|              163:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              164:             TypePointer UniformConstant 163
 | |
|  165(g_tTex3df4):    164(ptr) Variable UniformConstant
 | |
|              166:             TypeImage 32(int) 3D sampled format:Unknown
 | |
|              167:             TypePointer UniformConstant 166
 | |
|  168(g_tTex3di4):    167(ptr) Variable UniformConstant
 | |
|              169:             TypeImage 44(int) 3D sampled format:Unknown
 | |
|              170:             TypePointer UniformConstant 169
 | |
|  171(g_tTex3du4):    170(ptr) Variable UniformConstant
 | |
|              172:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              173:             TypePointer UniformConstant 172
 | |
| 174(g_tTex1df4a):    173(ptr) Variable UniformConstant
 | |
|              175:             TypeImage 32(int) 1D array sampled format:Unknown
 | |
|              176:             TypePointer UniformConstant 175
 | |
| 177(g_tTex1di4a):    176(ptr) Variable UniformConstant
 | |
|              178:             TypeImage 44(int) 1D array sampled format:Unknown
 | |
|              179:             TypePointer UniformConstant 178
 | |
| 180(g_tTex1du4a):    179(ptr) Variable UniformConstant
 | |
|              181:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|              182:             TypePointer UniformConstant 181
 | |
| 183(g_tTex2df4a):    182(ptr) Variable UniformConstant
 | |
|              184:             TypeImage 32(int) 2D array sampled format:Unknown
 | |
|              185:             TypePointer UniformConstant 184
 | |
| 186(g_tTex2di4a):    185(ptr) Variable UniformConstant
 | |
|              187:             TypeImage 44(int) 2D array sampled format:Unknown
 | |
|              188:             TypePointer UniformConstant 187
 | |
| 189(g_tTex2du4a):    188(ptr) Variable UniformConstant
 | |
|              190:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              191:             TypePointer UniformConstant 190
 | |
| 192(g_tTexcdf4a):    191(ptr) Variable UniformConstant
 | |
|              193:             TypeImage 32(int) Cube array sampled format:Unknown
 | |
|              194:             TypePointer UniformConstant 193
 | |
| 195(g_tTexcdi4a):    194(ptr) Variable UniformConstant
 | |
|              196:             TypeImage 44(int) Cube array sampled format:Unknown
 | |
|              197:             TypePointer UniformConstant 196
 | |
| 198(g_tTexcdu4a):    197(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 153(flattenTemp):    141(ptr) Variable Function
 | |
|              154:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 153(flattenTemp) 154
 | |
|              157:    146(ptr) AccessChain 153(flattenTemp) 143
 | |
|              158:    7(fvec4) Load 157
 | |
|                               Store 156(@entryPointOutput.Color) 158
 | |
|              161:     12(ptr) AccessChain 153(flattenTemp) 148
 | |
|              162:    6(float) Load 161
 | |
|                               Store 160(@entryPointOutput.Depth) 162
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r00):     12(ptr) Variable Function
 | |
|          31(r02):     12(ptr) Variable Function
 | |
|          43(r04):     12(ptr) Variable Function
 | |
|          55(r20):     12(ptr) Variable Function
 | |
|          71(r22):     12(ptr) Variable Function
 | |
|          84(r24):     12(ptr) Variable Function
 | |
|          97(r50):     12(ptr) Variable Function
 | |
|         113(r52):     12(ptr) Variable Function
 | |
|         127(r54):     12(ptr) Variable Function
 | |
|       142(psout):    141(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               27:   26(fvec2) CompositeConstruct 24 25
 | |
|               29:    6(float) CompositeExtract 27 1
 | |
|               30:    6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28
 | |
|                               Store 13(r00) 30
 | |
|               36:          33 Load 35(g_tTex1di4)
 | |
|               37:          18 Load 20(g_sSamp)
 | |
|               39:          38 SampledImage 36 37
 | |
|               40:   26(fvec2) CompositeConstruct 24 25
 | |
|               41:    6(float) CompositeExtract 40 1
 | |
|               42:    6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28
 | |
|                               Store 31(r02) 42
 | |
|               48:          45 Load 47(g_tTex1du4)
 | |
|               49:          18 Load 20(g_sSamp)
 | |
|               51:          50 SampledImage 48 49
 | |
|               52:   26(fvec2) CompositeConstruct 24 25
 | |
|               53:    6(float) CompositeExtract 52 1
 | |
|               54:    6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28
 | |
|                               Store 43(r04) 54
 | |
|               59:          56 Load 58(g_tTex2df4)
 | |
|               60:          18 Load 20(g_sSamp)
 | |
|               62:          61 SampledImage 59 60
 | |
|               66:    6(float) CompositeExtract 64 0
 | |
|               67:    6(float) CompositeExtract 64 1
 | |
|               68:   65(fvec3) CompositeConstruct 66 67 25
 | |
|               69:    6(float) CompositeExtract 68 2
 | |
|               70:    6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28
 | |
|                               Store 55(r20) 70
 | |
|               75:          72 Load 74(g_tTex2di4)
 | |
|               76:          18 Load 20(g_sSamp)
 | |
|               78:          77 SampledImage 75 76
 | |
|               79:    6(float) CompositeExtract 64 0
 | |
|               80:    6(float) CompositeExtract 64 1
 | |
|               81:   65(fvec3) CompositeConstruct 79 80 25
 | |
|               82:    6(float) CompositeExtract 81 2
 | |
|               83:    6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28
 | |
|                               Store 71(r22) 83
 | |
|               88:          85 Load 87(g_tTex2du4)
 | |
|               89:          18 Load 20(g_sSamp)
 | |
|               91:          90 SampledImage 88 89
 | |
|               92:    6(float) CompositeExtract 64 0
 | |
|               93:    6(float) CompositeExtract 64 1
 | |
|               94:   65(fvec3) CompositeConstruct 92 93 25
 | |
|               95:    6(float) CompositeExtract 94 2
 | |
|               96:    6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28
 | |
|                               Store 84(r24) 96
 | |
|              101:          98 Load 100(g_tTexcdf4)
 | |
|              102:          18 Load 20(g_sSamp)
 | |
|              104:         103 SampledImage 101 102
 | |
|              107:    6(float) CompositeExtract 106 0
 | |
|              108:    6(float) CompositeExtract 106 1
 | |
|              109:    6(float) CompositeExtract 106 2
 | |
|              110:    7(fvec4) CompositeConstruct 107 108 109 25
 | |
|              111:    6(float) CompositeExtract 110 3
 | |
|              112:    6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28
 | |
|                               Store 97(r50) 112
 | |
|              117:         114 Load 116(g_tTexcdi4)
 | |
|              118:          18 Load 20(g_sSamp)
 | |
|              120:         119 SampledImage 117 118
 | |
|              121:    6(float) CompositeExtract 106 0
 | |
|              122:    6(float) CompositeExtract 106 1
 | |
|              123:    6(float) CompositeExtract 106 2
 | |
|              124:    7(fvec4) CompositeConstruct 121 122 123 25
 | |
|              125:    6(float) CompositeExtract 124 3
 | |
|              126:    6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28
 | |
|                               Store 113(r52) 126
 | |
|              131:         128 Load 130(g_tTexcdu4)
 | |
|              132:          18 Load 20(g_sSamp)
 | |
|              134:         133 SampledImage 131 132
 | |
|              135:    6(float) CompositeExtract 106 0
 | |
|              136:    6(float) CompositeExtract 106 1
 | |
|              137:    6(float) CompositeExtract 106 2
 | |
|              138:    7(fvec4) CompositeConstruct 135 136 137 25
 | |
|              139:    6(float) CompositeExtract 138 3
 | |
|              140:    6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28
 | |
|                               Store 127(r54) 140
 | |
|              147:    146(ptr) AccessChain 142(psout) 143
 | |
|                               Store 147 145
 | |
|              149:     12(ptr) AccessChain 142(psout) 148
 | |
|                               Store 149 144
 | |
|              150:8(PS_OUTPUT) Load 142(psout)
 | |
|                               ReturnValue 150
 | |
|                               FunctionEnd
 | 
