501 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			501 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplegrad.offsetarray.dx10.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child (temp 4-component vector of float)
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| 0:27          'txval10' (temp 4-component vector of float)
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| 0:27          textureGradOffset (global 4-component vector of float)
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| 0:27            Construct combined texture-sampler (temp sampler1DArray)
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| 0:27              'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:27            Constant:
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| 0:27              1.100000
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| 0:27            Constant:
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| 0:27              1.200000
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| 0:27            Constant:
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| 0:27              1 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child (temp 4-component vector of int)
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| 0:28          'txval11' (temp 4-component vector of int)
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| 0:28          textureGradOffset (global 4-component vector of int)
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| 0:28            Construct combined texture-sampler (temp isampler1DArray)
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| 0:28              'g_tTex1di4' (uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:28            Constant:
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| 0:28              1.100000
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| 0:28            Constant:
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| 0:28              1.200000
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child (temp 4-component vector of uint)
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| 0:29          'txval12' (temp 4-component vector of uint)
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| 0:29          textureGradOffset (global 4-component vector of uint)
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| 0:29            Construct combined texture-sampler (temp usampler1DArray)
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| 0:29              'g_tTex1du4' (uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:29            Constant:
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| 0:29              1.100000
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| 0:29            Constant:
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| 0:29              1.200000
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| 0:29            Constant:
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| 0:29              1 (const int)
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| 0:31      Sequence
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| 0:31        move second child to first child (temp 4-component vector of float)
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| 0:31          'txval20' (temp 4-component vector of float)
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| 0:31          textureGradOffset (global 4-component vector of float)
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| 0:31            Construct combined texture-sampler (temp sampler2DArray)
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| 0:31              'g_tTex2df4' (uniform texture2DArray)
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| 0:31              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child (temp 4-component vector of int)
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| 0:32          'txval21' (temp 4-component vector of int)
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| 0:32          textureGradOffset (global 4-component vector of int)
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| 0:32            Construct combined texture-sampler (temp isampler2DArray)
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| 0:32              'g_tTex2di4' (uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child (temp 4-component vector of uint)
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| 0:33          'txval22' (temp 4-component vector of uint)
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| 0:33          textureGradOffset (global 4-component vector of uint)
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| 0:33            Construct combined texture-sampler (temp usampler2DArray)
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| 0:33              'g_tTex2du4' (uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:35      move second child to first child (temp 4-component vector of float)
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| 0:35        Color: direct index for structure (temp 4-component vector of float)
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| 0:35          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:35          Constant:
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| 0:35            0 (const int)
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| 0:35        Constant:
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:36      move second child to first child (temp float)
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| 0:36        Depth: direct index for structure (temp float)
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| 0:36          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:36          Constant:
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| 0:36            1 (const int)
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| 0:36        Constant:
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| 0:36          1.000000
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| 0:?       Sequence
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| 0:?         Sequence
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| 0:38          move second child to first child (temp 4-component vector of float)
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| 0:?             'Color' (layout(location=0 ) out 4-component vector of float)
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| 0:38            Color: direct index for structure (temp 4-component vector of float)
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| 0:38              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:38              Constant:
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| 0:38                0 (const int)
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| 0:38          move second child to first child (temp float)
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| 0:?             'Depth' (out float FragDepth)
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| 0:38            Depth: direct index for structure (temp float)
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| 0:38              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:38              Constant:
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| 0:38                1 (const int)
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| 0:38        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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| 0:?     'g_tTex1di4' (uniform itexture1DArray)
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| 0:?     'g_tTex1du4' (uniform utexture1DArray)
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| 0:?     'g_tTex2df4' (uniform texture2DArray)
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| 0:?     'g_tTex2di4' (uniform itexture2DArray)
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| 0:?     'g_tTex2du4' (uniform utexture2DArray)
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| 0:?     'g_tTexcdf4' (uniform textureCubeArray)
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| 0:?     'g_tTexcdi4' (uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4' (uniform utextureCubeArray)
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| 0:?     'Color' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'Depth' (out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:24  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child (temp 4-component vector of float)
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| 0:27          'txval10' (temp 4-component vector of float)
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| 0:27          textureGradOffset (global 4-component vector of float)
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| 0:27            Construct combined texture-sampler (temp sampler1DArray)
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| 0:27              'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:27            Constant:
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| 0:27              1.100000
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| 0:27            Constant:
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| 0:27              1.200000
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| 0:27            Constant:
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| 0:27              1 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child (temp 4-component vector of int)
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| 0:28          'txval11' (temp 4-component vector of int)
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| 0:28          textureGradOffset (global 4-component vector of int)
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| 0:28            Construct combined texture-sampler (temp isampler1DArray)
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| 0:28              'g_tTex1di4' (uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:28            Constant:
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| 0:28              1.100000
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| 0:28            Constant:
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| 0:28              1.200000
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child (temp 4-component vector of uint)
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| 0:29          'txval12' (temp 4-component vector of uint)
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| 0:29          textureGradOffset (global 4-component vector of uint)
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| 0:29            Construct combined texture-sampler (temp usampler1DArray)
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| 0:29              'g_tTex1du4' (uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:29            Constant:
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| 0:29              1.100000
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| 0:29            Constant:
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| 0:29              1.200000
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| 0:29            Constant:
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| 0:29              1 (const int)
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| 0:31      Sequence
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| 0:31        move second child to first child (temp 4-component vector of float)
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| 0:31          'txval20' (temp 4-component vector of float)
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| 0:31          textureGradOffset (global 4-component vector of float)
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| 0:31            Construct combined texture-sampler (temp sampler2DArray)
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| 0:31              'g_tTex2df4' (uniform texture2DArray)
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| 0:31              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child (temp 4-component vector of int)
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| 0:32          'txval21' (temp 4-component vector of int)
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| 0:32          textureGradOffset (global 4-component vector of int)
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| 0:32            Construct combined texture-sampler (temp isampler2DArray)
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| 0:32              'g_tTex2di4' (uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child (temp 4-component vector of uint)
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| 0:33          'txval22' (temp 4-component vector of uint)
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| 0:33          textureGradOffset (global 4-component vector of uint)
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| 0:33            Construct combined texture-sampler (temp usampler2DArray)
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| 0:33              'g_tTex2du4' (uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:35      move second child to first child (temp 4-component vector of float)
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| 0:35        Color: direct index for structure (temp 4-component vector of float)
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| 0:35          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:35          Constant:
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| 0:35            0 (const int)
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| 0:35        Constant:
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:36      move second child to first child (temp float)
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| 0:36        Depth: direct index for structure (temp float)
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| 0:36          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:36          Constant:
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| 0:36            1 (const int)
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| 0:36        Constant:
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| 0:36          1.000000
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| 0:?       Sequence
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| 0:?         Sequence
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| 0:38          move second child to first child (temp 4-component vector of float)
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| 0:?             'Color' (layout(location=0 ) out 4-component vector of float)
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| 0:38            Color: direct index for structure (temp 4-component vector of float)
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| 0:38              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:38              Constant:
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| 0:38                0 (const int)
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| 0:38          move second child to first child (temp float)
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| 0:?             'Depth' (out float FragDepth)
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| 0:38            Depth: direct index for structure (temp float)
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| 0:38              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:38              Constant:
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| 0:38                1 (const int)
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| 0:38        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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| 0:?     'g_tTex1di4' (uniform itexture1DArray)
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| 0:?     'g_tTex1du4' (uniform utexture1DArray)
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| 0:?     'g_tTex2df4' (uniform texture2DArray)
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| 0:?     'g_tTex2di4' (uniform itexture2DArray)
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| 0:?     'g_tTex2du4' (uniform utexture2DArray)
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| 0:?     'g_tTexcdf4' (uniform textureCubeArray)
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| 0:?     'g_tTexcdi4' (uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4' (uniform utextureCubeArray)
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| 0:?     'Color' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'Depth' (out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 113
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 95 99
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "main"
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|                               Name 9  "txval10"
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|                               Name 12  "g_tTex1df4"
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|                               Name 16  "g_sSamp"
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|                               Name 31  "txval11"
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|                               Name 34  "g_tTex1di4"
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|                               Name 43  "txval12"
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|                               Name 46  "g_tTex1du4"
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|                               Name 52  "txval20"
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|                               Name 55  "g_tTex2df4"
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|                               Name 68  "txval21"
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|                               Name 71  "g_tTex2di4"
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|                               Name 77  "txval22"
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|                               Name 80  "g_tTex2du4"
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|                               Name 86  "PS_OUTPUT"
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|                               MemberName 86(PS_OUTPUT) 0  "Color"
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|                               MemberName 86(PS_OUTPUT) 1  "Depth"
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|                               Name 88  "psout"
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|                               Name 95  "Color"
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|                               Name 99  "Depth"
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|                               Name 103  "g_tTex1df4a"
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|                               Name 106  "g_tTexcdf4"
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|                               Name 109  "g_tTexcdi4"
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|                               Name 112  "g_tTexcdu4"
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|                               Decorate 12(g_tTex1df4) DescriptorSet 0
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|                               Decorate 12(g_tTex1df4) Binding 0
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|                               Decorate 16(g_sSamp) DescriptorSet 0
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|                               Decorate 16(g_sSamp) Binding 0
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|                               Decorate 34(g_tTex1di4) DescriptorSet 0
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|                               Decorate 46(g_tTex1du4) DescriptorSet 0
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|                               Decorate 55(g_tTex2df4) DescriptorSet 0
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|                               Decorate 71(g_tTex2di4) DescriptorSet 0
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|                               Decorate 80(g_tTex2du4) DescriptorSet 0
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|                               Decorate 95(Color) Location 0
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|                               Decorate 99(Depth) BuiltIn FragDepth
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|                               Decorate 103(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 103(g_tTex1df4a) Binding 1
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|                               Decorate 106(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 109(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 112(g_tTexcdu4) DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|               10:             TypeImage 6(float) 1D array sampled format:Unknown
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|               11:             TypePointer UniformConstant 10
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|   12(g_tTex1df4):     11(ptr) Variable UniformConstant
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|               14:             TypeSampler
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|               15:             TypePointer UniformConstant 14
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|      16(g_sSamp):     15(ptr) Variable UniformConstant
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|               18:             TypeSampledImage 10
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|               20:             TypeVector 6(float) 2
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|               21:    6(float) Constant 1036831949
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|               22:    6(float) Constant 1045220557
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|               23:   20(fvec2) ConstantComposite 21 22
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|               24:    6(float) Constant 1066192077
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|               25:    6(float) Constant 1067030938
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|               26:             TypeInt 32 1
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|               27:     26(int) Constant 1
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|               29:             TypeVector 26(int) 4
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|               30:             TypePointer Function 29(ivec4)
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|               32:             TypeImage 26(int) 1D array sampled format:Unknown
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|               33:             TypePointer UniformConstant 32
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|   34(g_tTex1di4):     33(ptr) Variable UniformConstant
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|               37:             TypeSampledImage 32
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|               40:             TypeInt 32 0
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|               41:             TypeVector 40(int) 4
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|               42:             TypePointer Function 41(ivec4)
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|               44:             TypeImage 40(int) 1D array sampled format:Unknown
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|               45:             TypePointer UniformConstant 44
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|   46(g_tTex1du4):     45(ptr) Variable UniformConstant
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|               49:             TypeSampledImage 44
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|               53:             TypeImage 6(float) 2D array sampled format:Unknown
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|               54:             TypePointer UniformConstant 53
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|   55(g_tTex2df4):     54(ptr) Variable UniformConstant
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|               58:             TypeSampledImage 53
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|               60:             TypeVector 6(float) 3
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|               61:    6(float) Constant 1050253722
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|               62:   60(fvec3) ConstantComposite 21 22 61
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|               63:   20(fvec2) ConstantComposite 24 25
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|               64:             TypeVector 26(int) 2
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|               65:     26(int) Constant 0
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|               66:   64(ivec2) ConstantComposite 27 65
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|               69:             TypeImage 26(int) 2D array sampled format:Unknown
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|               70:             TypePointer UniformConstant 69
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|   71(g_tTex2di4):     70(ptr) Variable UniformConstant
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|               74:             TypeSampledImage 69
 | |
|               78:             TypeImage 40(int) 2D array sampled format:Unknown
 | |
|               79:             TypePointer UniformConstant 78
 | |
|   80(g_tTex2du4):     79(ptr) Variable UniformConstant
 | |
|               83:             TypeSampledImage 78
 | |
|    86(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|               87:             TypePointer Function 86(PS_OUTPUT)
 | |
|               89:    6(float) Constant 1065353216
 | |
|               90:    7(fvec4) ConstantComposite 89 89 89 89
 | |
|               92:             TypePointer Function 6(float)
 | |
|               94:             TypePointer Output 7(fvec4)
 | |
|        95(Color):     94(ptr) Variable Output
 | |
|               98:             TypePointer Output 6(float)
 | |
|        99(Depth):     98(ptr) Variable Output
 | |
| 103(g_tTex1df4a):     11(ptr) Variable UniformConstant
 | |
|              104:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              105:             TypePointer UniformConstant 104
 | |
|  106(g_tTexcdf4):    105(ptr) Variable UniformConstant
 | |
|              107:             TypeImage 26(int) Cube array sampled format:Unknown
 | |
|              108:             TypePointer UniformConstant 107
 | |
|  109(g_tTexcdi4):    108(ptr) Variable UniformConstant
 | |
|              110:             TypeImage 40(int) Cube array sampled format:Unknown
 | |
|              111:             TypePointer UniformConstant 110
 | |
|  112(g_tTexcdu4):    111(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|       9(txval10):      8(ptr) Variable Function
 | |
|      31(txval11):     30(ptr) Variable Function
 | |
|      43(txval12):     42(ptr) Variable Function
 | |
|      52(txval20):      8(ptr) Variable Function
 | |
|      68(txval21):     30(ptr) Variable Function
 | |
|      77(txval22):     42(ptr) Variable Function
 | |
|        88(psout):     87(ptr) Variable Function
 | |
|               13:          10 Load 12(g_tTex1df4)
 | |
|               17:          14 Load 16(g_sSamp)
 | |
|               19:          18 SampledImage 13 17
 | |
|               28:    7(fvec4) ImageSampleExplicitLod 19 23 Grad ConstOffset 24 25 27
 | |
|                               Store 9(txval10) 28
 | |
|               35:          32 Load 34(g_tTex1di4)
 | |
|               36:          14 Load 16(g_sSamp)
 | |
|               38:          37 SampledImage 35 36
 | |
|               39:   29(ivec4) ImageSampleExplicitLod 38 23 Grad ConstOffset 24 25 27
 | |
|                               Store 31(txval11) 39
 | |
|               47:          44 Load 46(g_tTex1du4)
 | |
|               48:          14 Load 16(g_sSamp)
 | |
|               50:          49 SampledImage 47 48
 | |
|               51:   41(ivec4) ImageSampleExplicitLod 50 23 Grad ConstOffset 24 25 27
 | |
|                               Store 43(txval12) 51
 | |
|               56:          53 Load 55(g_tTex2df4)
 | |
|               57:          14 Load 16(g_sSamp)
 | |
|               59:          58 SampledImage 56 57
 | |
|               67:    7(fvec4) ImageSampleExplicitLod 59 62 Grad ConstOffset 63 63 66
 | |
|                               Store 52(txval20) 67
 | |
|               72:          69 Load 71(g_tTex2di4)
 | |
|               73:          14 Load 16(g_sSamp)
 | |
|               75:          74 SampledImage 72 73
 | |
|               76:   29(ivec4) ImageSampleExplicitLod 75 62 Grad ConstOffset 63 63 66
 | |
|                               Store 68(txval21) 76
 | |
|               81:          78 Load 80(g_tTex2du4)
 | |
|               82:          14 Load 16(g_sSamp)
 | |
|               84:          83 SampledImage 81 82
 | |
|               85:   41(ivec4) ImageSampleExplicitLod 84 62 Grad ConstOffset 63 63 66
 | |
|                               Store 77(txval22) 85
 | |
|               91:      8(ptr) AccessChain 88(psout) 65
 | |
|                               Store 91 90
 | |
|               93:     92(ptr) AccessChain 88(psout) 27
 | |
|                               Store 93 89
 | |
|               96:      8(ptr) AccessChain 88(psout) 65
 | |
|               97:    7(fvec4) Load 96
 | |
|                               Store 95(Color) 97
 | |
|              100:     92(ptr) AccessChain 88(psout) 27
 | |
|              101:    6(float) Load 100
 | |
|                               Store 99(Depth) 101
 | |
|                               Return
 | |
|                               FunctionEnd
 | 
