This removes pervertex output blocks, in favor of using only loose variables. The pervertex blocks are not required and were only partly implemented, and were adding some complication. This change goes with wrap-entry-point.
290 lines
14 KiB
Plaintext
290 lines
14 KiB
Plaintext
hlsl.struct.split.trivial.geom
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Shader version: 450
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
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0:14 Function Parameters:
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0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos})
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0:14 'ts' (out structure{temp 4-component vector of float pos})
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 'x' (temp int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Loop with condition tested first
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0:17 Loop Condition
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0:17 Compare Less Than (temp bool)
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0:17 'x' (temp int)
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0:17 Constant:
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0:17 3 (const int)
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0:17 Loop Body
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 pos: direct index for structure (temp 4-component vector of float)
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0:18 'o' (temp structure{temp 4-component vector of float pos})
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0:18 Constant:
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0:18 0 (const int)
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0:18 pos: direct index for structure (temp 4-component vector of float)
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0:18 indirect index (temp structure{temp 4-component vector of float pos})
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0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos})
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0:18 'x' (temp int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 Sequence
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0:19 move second child to first child (temp structure{temp 4-component vector of float pos})
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0:19 'ts' (out structure{temp 4-component vector of float pos})
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0:19 'o' (temp structure{temp 4-component vector of float pos})
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0:19 EmitVertex (temp void)
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0:17 Loop Terminal Expression
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0:17 Pre-Increment (temp int)
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0:17 'x' (temp int)
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0:14 Function Definition: main( (temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 pos: direct index for structure (temp 4-component vector of float)
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0:14 direct index (temp structure{temp 4-component vector of float pos})
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0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (in 4-component vector of float Position)
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0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 0 (const int)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 pos: direct index for structure (temp 4-component vector of float)
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0:14 direct index (temp structure{temp 4-component vector of float pos})
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0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (in 4-component vector of float Position)
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0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 1 (const int)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 pos: direct index for structure (temp 4-component vector of float)
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0:14 direct index (temp structure{temp 4-component vector of float pos})
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0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (in 4-component vector of float Position)
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0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
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0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
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0:? 'ts' (temp structure{temp 4-component vector of float pos})
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0:? Linker Objects
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Linked geometry stage:
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Shader version: 450
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
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0:14 Function Parameters:
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0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos})
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0:14 'ts' (out structure{temp 4-component vector of float pos})
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 'x' (temp int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Loop with condition tested first
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0:17 Loop Condition
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0:17 Compare Less Than (temp bool)
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0:17 'x' (temp int)
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0:17 Constant:
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0:17 3 (const int)
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0:17 Loop Body
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 pos: direct index for structure (temp 4-component vector of float)
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0:18 'o' (temp structure{temp 4-component vector of float pos})
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0:18 Constant:
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0:18 0 (const int)
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0:18 pos: direct index for structure (temp 4-component vector of float)
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0:18 indirect index (temp structure{temp 4-component vector of float pos})
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0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos})
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0:18 'x' (temp int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 Sequence
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0:19 move second child to first child (temp structure{temp 4-component vector of float pos})
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0:19 'ts' (out structure{temp 4-component vector of float pos})
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0:19 'o' (temp structure{temp 4-component vector of float pos})
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0:19 EmitVertex (temp void)
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0:17 Loop Terminal Expression
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0:17 Pre-Increment (temp int)
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0:17 'x' (temp int)
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0:14 Function Definition: main( (temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 pos: direct index for structure (temp 4-component vector of float)
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0:14 direct index (temp structure{temp 4-component vector of float pos})
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0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (in 4-component vector of float Position)
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0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 0 (const int)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 pos: direct index for structure (temp 4-component vector of float)
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0:14 direct index (temp structure{temp 4-component vector of float pos})
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0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (in 4-component vector of float Position)
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0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 1 (const int)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 pos: direct index for structure (temp 4-component vector of float)
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0:14 direct index (temp structure{temp 4-component vector of float pos})
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0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (in 4-component vector of float Position)
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0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
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0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
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0:? 'ts' (temp structure{temp 4-component vector of float pos})
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 63
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 46
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Name 4 "main"
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Name 8 "PS_IN"
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MemberName 8(PS_IN) 0 "pos"
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Name 13 "GS_OUT"
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MemberName 13(GS_OUT) 0 "pos"
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Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;"
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Name 16 "i"
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Name 17 "ts"
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Name 22 "x"
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Name 33 "o"
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Name 43 "i"
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Name 46 "i_pos"
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Name 58 "ts"
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Name 59 "param"
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Name 61 "param"
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Decorate 46(i_pos) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_IN): TypeStruct 7(fvec4)
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9: TypeInt 32 0
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10: 9(int) Constant 3
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11: TypeArray 8(PS_IN) 10
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12: TypePointer Function 11
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13(GS_OUT): TypeStruct 7(fvec4)
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14: TypePointer Function 13(GS_OUT)
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15: TypeFunction 2 12(ptr) 14(ptr)
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20: TypeInt 32 1
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21: TypePointer Function 20(int)
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23: 20(int) Constant 0
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30: 20(int) Constant 3
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31: TypeBool
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35: TypePointer Function 7(fvec4)
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41: 20(int) Constant 1
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44: TypeArray 7(fvec4) 10
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45: TypePointer Input 44
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46(i_pos): 45(ptr) Variable Input
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47: TypePointer Input 7(fvec4)
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54: 20(int) Constant 2
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4(main): 2 Function None 3
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5: Label
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43(i): 12(ptr) Variable Function
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58(ts): 14(ptr) Variable Function
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59(param): 12(ptr) Variable Function
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61(param): 14(ptr) Variable Function
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48: 47(ptr) AccessChain 46(i_pos) 23
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49: 7(fvec4) Load 48
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50: 35(ptr) AccessChain 43(i) 23 23
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Store 50 49
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51: 47(ptr) AccessChain 46(i_pos) 41
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52: 7(fvec4) Load 51
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53: 35(ptr) AccessChain 43(i) 41 23
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Store 53 52
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55: 47(ptr) AccessChain 46(i_pos) 54
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56: 7(fvec4) Load 55
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57: 35(ptr) AccessChain 43(i) 54 23
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Store 57 56
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60: 11 Load 43(i)
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Store 59(param) 60
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62: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 59(param) 61(param)
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Return
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FunctionEnd
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18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15
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16(i): 12(ptr) FunctionParameter
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17(ts): 14(ptr) FunctionParameter
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19: Label
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22(x): 21(ptr) Variable Function
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33(o): 14(ptr) Variable Function
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Store 22(x) 23
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Branch 24
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24: Label
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LoopMerge 26 27 None
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Branch 28
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28: Label
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29: 20(int) Load 22(x)
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32: 31(bool) SLessThan 29 30
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BranchConditional 32 25 26
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25: Label
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34: 20(int) Load 22(x)
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36: 35(ptr) AccessChain 16(i) 34 23
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37: 7(fvec4) Load 36
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38: 35(ptr) AccessChain 33(o) 23
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Store 38 37
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39: 13(GS_OUT) Load 33(o)
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Store 17(ts) 39
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EmitVertex
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Branch 27
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27: Label
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40: 20(int) Load 22(x)
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42: 20(int) IAdd 40 41
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Store 22(x) 42
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Branch 24
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26: Label
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Return
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FunctionEnd
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