glslang/Test/baseResults/hlsl.struct.split.trivial.geom.out
steve-lunarg 2c5ab9c8fc HLSL: remove pervertex output blocks
This removes pervertex output blocks, in favor of using only
loose variables.  The pervertex blocks are not required and were
only partly implemented, and were adding some complication.

This change goes with wrap-entry-point.
2017-02-06 23:00:51 -07:00

290 lines
14 KiB
Plaintext

hlsl.struct.split.trivial.geom
Shader version: 450
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
0:14 Function Parameters:
0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos})
0:14 'ts' (out structure{temp 4-component vector of float pos})
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp int)
0:17 'x' (temp int)
0:17 Constant:
0:17 0 (const int)
0:17 Loop with condition tested first
0:17 Loop Condition
0:17 Compare Less Than (temp bool)
0:17 'x' (temp int)
0:17 Constant:
0:17 3 (const int)
0:17 Loop Body
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:18 pos: direct index for structure (temp 4-component vector of float)
0:18 'o' (temp structure{temp 4-component vector of float pos})
0:18 Constant:
0:18 0 (const int)
0:18 pos: direct index for structure (temp 4-component vector of float)
0:18 indirect index (temp structure{temp 4-component vector of float pos})
0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos})
0:18 'x' (temp int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float pos})
0:19 'ts' (out structure{temp 4-component vector of float pos})
0:19 'o' (temp structure{temp 4-component vector of float pos})
0:19 EmitVertex (temp void)
0:17 Loop Terminal Expression
0:17 Pre-Increment (temp int)
0:17 'x' (temp int)
0:14 Function Definition: main( (temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 1 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 2 (const int)
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:? 'ts' (temp structure{temp 4-component vector of float pos})
0:? Linker Objects
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
0:14 Function Parameters:
0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos})
0:14 'ts' (out structure{temp 4-component vector of float pos})
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp int)
0:17 'x' (temp int)
0:17 Constant:
0:17 0 (const int)
0:17 Loop with condition tested first
0:17 Loop Condition
0:17 Compare Less Than (temp bool)
0:17 'x' (temp int)
0:17 Constant:
0:17 3 (const int)
0:17 Loop Body
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:18 pos: direct index for structure (temp 4-component vector of float)
0:18 'o' (temp structure{temp 4-component vector of float pos})
0:18 Constant:
0:18 0 (const int)
0:18 pos: direct index for structure (temp 4-component vector of float)
0:18 indirect index (temp structure{temp 4-component vector of float pos})
0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos})
0:18 'x' (temp int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float pos})
0:19 'ts' (out structure{temp 4-component vector of float pos})
0:19 'o' (temp structure{temp 4-component vector of float pos})
0:19 EmitVertex (temp void)
0:17 Loop Terminal Expression
0:17 Pre-Increment (temp int)
0:17 'x' (temp int)
0:14 Function Definition: main( (temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 1 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 2 (const int)
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:? 'ts' (temp structure{temp 4-component vector of float pos})
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 63
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 46
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Name 4 "main"
Name 8 "PS_IN"
MemberName 8(PS_IN) 0 "pos"
Name 13 "GS_OUT"
MemberName 13(GS_OUT) 0 "pos"
Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;"
Name 16 "i"
Name 17 "ts"
Name 22 "x"
Name 33 "o"
Name 43 "i"
Name 46 "i_pos"
Name 58 "ts"
Name 59 "param"
Name 61 "param"
Decorate 46(i_pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_IN): TypeStruct 7(fvec4)
9: TypeInt 32 0
10: 9(int) Constant 3
11: TypeArray 8(PS_IN) 10
12: TypePointer Function 11
13(GS_OUT): TypeStruct 7(fvec4)
14: TypePointer Function 13(GS_OUT)
15: TypeFunction 2 12(ptr) 14(ptr)
20: TypeInt 32 1
21: TypePointer Function 20(int)
23: 20(int) Constant 0
30: 20(int) Constant 3
31: TypeBool
35: TypePointer Function 7(fvec4)
41: 20(int) Constant 1
44: TypeArray 7(fvec4) 10
45: TypePointer Input 44
46(i_pos): 45(ptr) Variable Input
47: TypePointer Input 7(fvec4)
54: 20(int) Constant 2
4(main): 2 Function None 3
5: Label
43(i): 12(ptr) Variable Function
58(ts): 14(ptr) Variable Function
59(param): 12(ptr) Variable Function
61(param): 14(ptr) Variable Function
48: 47(ptr) AccessChain 46(i_pos) 23
49: 7(fvec4) Load 48
50: 35(ptr) AccessChain 43(i) 23 23
Store 50 49
51: 47(ptr) AccessChain 46(i_pos) 41
52: 7(fvec4) Load 51
53: 35(ptr) AccessChain 43(i) 41 23
Store 53 52
55: 47(ptr) AccessChain 46(i_pos) 54
56: 7(fvec4) Load 55
57: 35(ptr) AccessChain 43(i) 54 23
Store 57 56
60: 11 Load 43(i)
Store 59(param) 60
62: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 59(param) 61(param)
Return
FunctionEnd
18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15
16(i): 12(ptr) FunctionParameter
17(ts): 14(ptr) FunctionParameter
19: Label
22(x): 21(ptr) Variable Function
33(o): 14(ptr) Variable Function
Store 22(x) 23
Branch 24
24: Label
LoopMerge 26 27 None
Branch 28
28: Label
29: 20(int) Load 22(x)
32: 31(bool) SLessThan 29 30
BranchConditional 32 25 26
25: Label
34: 20(int) Load 22(x)
36: 35(ptr) AccessChain 16(i) 34 23
37: 7(fvec4) Load 36
38: 35(ptr) AccessChain 33(o) 23
Store 38 37
39: 13(GS_OUT) Load 33(o)
Store 17(ts) 39
EmitVertex
Branch 27
27: Label
40: 20(int) Load 22(x)
42: 20(int) IAdd 40 41
Store 22(x) 42
Branch 24
26: Label
Return
FunctionEnd