37 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
spv.depthOut.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 15
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 8 10 14
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthGreater
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                              ExecutionMode 4 DepthReplacing
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                              Source GLSL 450
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                              Name 4  "main"
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                              Name 8  "gl_FragDepth"
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                              Name 10  "Depth"
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                              Name 14  "Color"
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                              Decorate 8(gl_FragDepth) BuiltIn FragDepth
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypePointer Output 6(float)
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 8(gl_FragDepth):      7(ptr) Variable Output
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               9:             TypePointer Input 6(float)
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       10(Depth):      9(ptr) Variable Input
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              12:             TypeVector 6(float) 4
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              13:             TypePointer Input 12(fvec4)
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       14(Color):     13(ptr) Variable Input
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         4(main):           2 Function None 3
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               5:             Label
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              11:    6(float) Load 10(Depth)
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                              Store 8(gl_FragDepth) 11
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                              Return
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                              FunctionEnd
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