 dff18a2be0
			
		
	
	
		dff18a2be0
		
	
	
	
	
		
			
			git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			72 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| matrixError.vert
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| ERROR: 0:10: 'constructor' : too many arguments 
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| ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer 
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| ERROR: 0:17: 'assign' :  cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
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| ERROR: 0:18: 'assign' :  cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
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| ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float
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| ERROR: 0:21: '[' :  matrix index out of range '2'
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| ERROR: 0:21: '[' :  vector index out of range '4'
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| ERROR: 7 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 120
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| ERROR: node is still EOpNull!
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| 0:12  Function Definition: main( (global void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:17      'a' (temp 3-component vector of float)
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| 0:18      'b' (temp 3-component vector of float)
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| 0:19      'm23' (temp 2X3 matrix of float)
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| 0:21      move second child to first child (temp 4-component vector of float)
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| 0:21        'gl_Position' (gl_Position 4-component vector of float Position)
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| 0:21        Construct vec4 (temp 4-component vector of float)
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| 0:21          matrix-times-vector (temp 3-component vector of float)
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| 0:21            matrix-multiply (temp 3X3 matrix of float)
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| 0:21              'm23' (temp 2X3 matrix of float)
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| 0:21              'm32' (uniform 3X2 matrix of float)
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| 0:21            'v3' (in 3-component vector of float)
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| 0:21          direct index (temp float)
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| 0:21            direct index (temp 4-component vector of float)
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| 0:21              'm24' (temp 2X4 matrix of float)
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| 0:21              Constant:
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| 0:21                2 (const int)
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| 0:21            Constant:
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| 0:21              4 (const int)
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| 0:?   Linker Objects
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| 0:?     'v3' (in 3-component vector of float)
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| 0:?     'm32' (uniform 3X2 matrix of float)
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| 0:?     'm24' (temp 2X4 matrix of float)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 120
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| ERROR: node is still EOpNull!
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| 0:12  Function Definition: main( (global void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:17      'a' (temp 3-component vector of float)
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| 0:18      'b' (temp 3-component vector of float)
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| 0:19      'm23' (temp 2X3 matrix of float)
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| 0:21      move second child to first child (temp 4-component vector of float)
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| 0:21        'gl_Position' (gl_Position 4-component vector of float Position)
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| 0:21        Construct vec4 (temp 4-component vector of float)
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| 0:21          matrix-times-vector (temp 3-component vector of float)
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| 0:21            matrix-multiply (temp 3X3 matrix of float)
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| 0:21              'm23' (temp 2X3 matrix of float)
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| 0:21              'm32' (uniform 3X2 matrix of float)
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| 0:21            'v3' (in 3-component vector of float)
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| 0:21          direct index (temp float)
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| 0:21            direct index (temp 4-component vector of float)
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| 0:21              'm24' (temp 2X4 matrix of float)
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| 0:21              Constant:
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| 0:21                2 (const int)
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| 0:21            Constant:
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| 0:21              4 (const int)
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| 0:?   Linker Objects
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| 0:?     'v3' (in 3-component vector of float)
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| 0:?     'm32' (uniform 3X2 matrix of float)
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| 0:?     'm24' (temp 2X4 matrix of float)
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| 
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