SPIR-V requires the coverage mask to be an array of integers, but HLSL allows scalar integers. This adds the requisite type conversion and wrapped entry point handling. Fixes: #1202
		
			
				
	
	
		
			21 lines
		
	
	
		
			314 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			314 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
 | 
						|
// Verify that coverage mask is an array, as required by SPIR-V.
 | 
						|
 | 
						|
struct PS_INPUT
 | 
						|
{
 | 
						|
};
 | 
						|
 | 
						|
struct PS_OUTPUT
 | 
						|
{
 | 
						|
    float4 vColor : SV_Target0;
 | 
						|
    uint nCoverageMask : SV_Coverage;
 | 
						|
};
 | 
						|
 | 
						|
PS_OUTPUT main( PS_INPUT i )
 | 
						|
{
 | 
						|
    PS_OUTPUT o;
 | 
						|
    o.vColor = float4(1.0, 0.0, 0.0, 1.0);
 | 
						|
    o.nCoverageMask = 0;
 | 
						|
    return o;
 | 
						|
}
 |