Also update breakForLoop and call builder.closeLoop() in code generation. Remove dead code. Change-Id: Ic8ce5b208530f8787989ef45a2efa405f1b45310
50 lines
2.0 KiB
Plaintext
Executable File
50 lines
2.0 KiB
Plaintext
Executable File
spv.do-simple.vert
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 23
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 21 22
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Source ESSL 300
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Name 4 "main"
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Name 8 "i"
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Name 21 "gl_VertexID"
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Name 22 "gl_InstanceID"
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Decorate 21(gl_VertexID) BuiltIn VertexId
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Decorate 22(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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14: 6(int) Constant 1
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17: 6(int) Constant 10
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18: TypeBool
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20: TypePointer Input 6(int)
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21(gl_VertexID): 20(ptr) Variable Input
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22(gl_InstanceID): 20(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(i): 7(ptr) Variable Function
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Store 8(i) 9
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Branch 10
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10: Label
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13: 6(int) Load 8(i)
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15: 6(int) IAdd 13 14
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Store 8(i) 15
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Branch 12
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11: Label
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Return
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12: Label
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16: 6(int) Load 8(i)
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19: 18(bool) SLessThan 16 17
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LoopMerge 11 12 None
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BranchConditional 19 10 11
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FunctionEnd
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