Also update breakForLoop and call builder.closeLoop() in code generation. Remove dead code. Change-Id: Ic8ce5b208530f8787989ef45a2efa405f1b45310
94 lines
4.0 KiB
Plaintext
Executable File
94 lines
4.0 KiB
Plaintext
Executable File
spv.do-while-continue-break.vert
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 45
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 43 44
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Source ESSL 300
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Name 4 "main"
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Name 8 "i"
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Name 13 "A"
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Name 20 "B"
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Name 23 "C"
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Name 29 "D"
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Name 32 "E"
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Name 34 "F"
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Name 40 "G"
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Name 43 "gl_VertexID"
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Name 44 "gl_InstanceID"
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Decorate 43(gl_VertexID) BuiltIn VertexId
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Decorate 44(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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15: 6(int) Constant 2
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16: TypeBool
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21: 6(int) Constant 1
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25: 6(int) Constant 5
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30: 6(int) Constant 3
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33: 6(int) Constant 42
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35: 6(int) Constant 99
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38: 6(int) Constant 19
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41: 6(int) Constant 12
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42: TypePointer Input 6(int)
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43(gl_VertexID): 42(ptr) Variable Input
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44(gl_InstanceID): 42(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(i): 7(ptr) Variable Function
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13(A): 7(ptr) Variable Function
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20(B): 7(ptr) Variable Function
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23(C): 7(ptr) Variable Function
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29(D): 7(ptr) Variable Function
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32(E): 7(ptr) Variable Function
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34(F): 7(ptr) Variable Function
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40(G): 7(ptr) Variable Function
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Store 8(i) 9
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Branch 10
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10: Label
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Store 13(A) 9
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14: 6(int) Load 8(i)
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17: 16(bool) IEqual 14 15
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SelectionMerge 19 None
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BranchConditional 17 18 19
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11: Label
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Store 40(G) 41
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Return
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12: Label
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36: 6(int) Load 8(i)
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37: 6(int) IAdd 36 21
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Store 8(i) 37
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39: 16(bool) SLessThan 37 38
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LoopMerge 11 12 None
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BranchConditional 39 10 11
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18: Label
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Store 20(B) 21
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Branch 12
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22: Label
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Store 23(C) 15
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Branch 19
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19: Label
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24: 6(int) Load 8(i)
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26: 16(bool) IEqual 24 25
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SelectionMerge 28 None
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BranchConditional 26 27 28
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27: Label
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Store 29(D) 30
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Branch 11
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31: Label
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Store 32(E) 33
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Branch 28
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28: Label
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Store 34(F) 35
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Branch 12
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FunctionEnd
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