5 lines
		
	
	
		
			110 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			110 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| void PixelShaderFunction(float n_dot_l, float n_dot_h, float m)
 | |
| {
 | |
|     float4 r0 = lit(n_dot_l, n_dot_h, m);
 | |
| }
 | 
