72 lines
2.8 KiB
Plaintext
72 lines
2.8 KiB
Plaintext
420.frag
|
|
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
|
|
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
|
|
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
|
|
ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
|
|
ERROR: 0:17: 'imageSize' : required extension not requested: GL_ARB_shader_image_size
|
|
ERROR: 5 compilation errors. No code generated.
|
|
|
|
|
|
Shader version: 420
|
|
Requested GL_ARB_shader_image_size
|
|
using depth_any
|
|
ERROR: node is still EOpNull!
|
|
0:6 Function Definition: main( ( global void)
|
|
0:6 Function Parameters:
|
|
0:8 Sequence
|
|
0:8 move second child to first child ( temp float)
|
|
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
|
|
0:8 Constant:
|
|
0:8 0.300000
|
|
0:17 Sequence
|
|
0:17 move second child to first child ( temp 2-component vector of int)
|
|
0:17 'iv2dim' ( global 2-component vector of int)
|
|
0:17 imageQuerySize ( global 2-component vector of int)
|
|
0:17 'i2D' ( writeonly uniform image2D)
|
|
0:19 Sequence
|
|
0:19 move second child to first child ( temp 2-component vector of int)
|
|
0:19 'iv2dim1' ( global 2-component vector of int)
|
|
0:19 imageQuerySize ( global 2-component vector of int)
|
|
0:19 'i2D' ( writeonly uniform image2D)
|
|
0:? Linker Objects
|
|
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
|
|
0:? 'depth' ( smooth in float)
|
|
0:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint)
|
|
0:? 'i2D' ( writeonly uniform image2D)
|
|
0:? 'iv2dim' ( global 2-component vector of int)
|
|
0:? 'iv2dim1' ( global 2-component vector of int)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 420
|
|
Requested GL_ARB_shader_image_size
|
|
using depth_any
|
|
ERROR: node is still EOpNull!
|
|
0:6 Function Definition: main( ( global void)
|
|
0:6 Function Parameters:
|
|
0:8 Sequence
|
|
0:8 move second child to first child ( temp float)
|
|
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
|
|
0:8 Constant:
|
|
0:8 0.300000
|
|
0:17 Sequence
|
|
0:17 move second child to first child ( temp 2-component vector of int)
|
|
0:17 'iv2dim' ( global 2-component vector of int)
|
|
0:17 imageQuerySize ( global 2-component vector of int)
|
|
0:17 'i2D' ( writeonly uniform image2D)
|
|
0:19 Sequence
|
|
0:19 move second child to first child ( temp 2-component vector of int)
|
|
0:19 'iv2dim1' ( global 2-component vector of int)
|
|
0:19 imageQuerySize ( global 2-component vector of int)
|
|
0:19 'i2D' ( writeonly uniform image2D)
|
|
0:? Linker Objects
|
|
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
|
|
0:? 'depth' ( smooth in float)
|
|
0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)
|
|
0:? 'i2D' ( writeonly uniform image2D)
|
|
0:? 'iv2dim' ( global 2-component vector of int)
|
|
0:? 'iv2dim1' ( global 2-component vector of int)
|
|
|