 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| dataOutIndirect.frag
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| WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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| 
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| Shader version: 130
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| 0:? Sequence
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:9    Sequence
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| 0:9      move second child to first child ( temp 4-component vector of float)
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| 0:9        indirect index ( temp 4-component vector of float FragData)
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| 0:9          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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| 0:9          'i' ( uniform int)
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| 0:9        'Color' ( smooth in 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'Color' ( smooth in 4-component vector of float)
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| 0:?     'i' ( uniform int)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 130
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| 0:? Sequence
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:9    Sequence
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| 0:9      move second child to first child ( temp 4-component vector of float)
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| 0:9        indirect index ( temp 4-component vector of float FragData)
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| 0:9          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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| 0:9          'i' ( uniform int)
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| 0:9        'Color' ( smooth in 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'Color' ( smooth in 4-component vector of float)
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| 0:?     'i' ( uniform int)
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| 
 |