glslang/Test/spv.ext.ClosestHitShader_Errors.rchit
2020-04-08 22:09:20 -06:00

14 lines
497 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
hitAttributeEXT vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
void main()
{
payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage
reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage
terminateRayEXT();
ignoreIntersectionEXT();
bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT;
}