22 lines
		
	
	
		
			575 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			575 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NVX_raytracing : enable
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| hitAttributeNVX vec4 iAttr;
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| void main()
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| {
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| 	uvec2 v0 = gl_LaunchIDNVX;
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| 	uvec2 v1 = gl_LaunchSizeNVX;
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| 	int v2 = gl_PrimitiveID;
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| 	int v3 = gl_InstanceID;
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| 	int v4 = gl_InstanceCustomIndexNVX;
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| 	vec3 v5 = gl_WorldRayOriginNVX;
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| 	vec3 v6 = gl_WorldRayDirectionNVX;
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| 	vec3 v7 = gl_ObjectRayOriginNVX;
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| 	vec3 v8 = gl_ObjectRayDirectionNVX;
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| 	float v9 = gl_RayTminNVX;
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| 	float v10 = gl_RayTmaxNVX;
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| 	mat4x3 v11 = gl_ObjectToWorldNVX;
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| 	mat4x3 v12 = gl_WorldToObjectNVX;
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| 	iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
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| 	reportIntersectionNVX(0.5, 1U);
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| }
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