
Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
98 lines
6.7 KiB
Plaintext
98 lines
6.7 KiB
Plaintext
link.vk.differentPC.0.0.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 'color' (layout( location=0) out highp 4-component vector of float)
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0:17 add ( temp highp 4-component vector of float)
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0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
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0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:17 Constant:
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0:17 0 (const int)
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0:17 vector-scale ( temp highp 4-component vector of float)
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0:17 Function Call: getColor2( ( global highp 4-component vector of float)
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0:17 Function Call: getScale( ( global highp float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out highp 4-component vector of float)
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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link.vk.differentPC.0.1.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13 Constant:
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0:13 1 (const int)
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0:? Linker Objects
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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link.vk.differentPC.0.2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: getScale( ( global highp float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
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Linked fragment stage:
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ERROR: Linking fragment and fragment stages: Member names and types must match:
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Block: PushConstantBlock
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fragment stage: " float scale"
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fragment stage: " float scale2"
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 'color' (layout( location=0) out highp 4-component vector of float)
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0:17 add ( temp highp 4-component vector of float)
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0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
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0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:17 Constant:
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0:17 0 (const int)
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0:17 vector-scale ( temp highp 4-component vector of float)
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0:17 Function Call: getColor2( ( global highp 4-component vector of float)
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0:17 Function Call: getScale( ( global highp float)
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0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13 Constant:
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0:13 1 (const int)
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0:11 Function Definition: getScale( ( global highp float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out highp 4-component vector of float)
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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Validation failed
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SPIR-V is not generated for failed compile or link
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