
Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
461 lines
29 KiB
Plaintext
461 lines
29 KiB
Plaintext
link.vk.multiBlocksValid.1.0.geom
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Shader version: 430
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:48 Function Definition: main( ( global void)
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0:48 Function Parameters:
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0:50 Sequence
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0:50 move second child to first child ( temp highp 4-component vector of float)
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0:50 'oColor' (layout( stream=0) out highp 4-component vector of float)
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0:50 component-wise multiply ( temp highp 4-component vector of float)
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0:50 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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0:50 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:50 Constant:
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0:50 0 (const int)
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0:50 Function Call: getColor2( ( global highp 4-component vector of float)
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0:52 move second child to first child ( temp highp float)
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0:52 'globalF' ( global highp float)
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0:52 Constant:
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0:52 1.000000
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0:54 Sequence
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0:54 Sequence
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0:54 move second child to first child ( temp highp int)
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0:54 'i' ( temp highp int)
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0:54 Constant:
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0:54 0 (const int)
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0:54 Loop with condition tested first
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0:54 Loop Condition
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0:54 Compare Less Than ( temp bool)
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0:54 'i' ( temp highp int)
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0:54 Constant:
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0:54 3 (const int)
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0:54 Loop Body
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0:56 Sequence
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0:56 move second child to first child ( temp highp 4-component vector of float)
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0:56 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
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0:56 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:56 Constant:
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0:56 0 (const uint)
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0:56 matrix-times-vector ( temp highp 4-component vector of float)
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0:56 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float)
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0:56 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Function Call: getWorld(i1; ( global highp 4-component vector of float)
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0:56 'i' ( temp highp int)
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0:57 move second child to first child ( temp highp 4-component vector of float)
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0:57 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:57 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
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0:57 Constant:
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0:57 0 (const int)
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0:57 add ( temp highp 4-component vector of float)
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0:57 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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0:57 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:57 Constant:
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0:57 0 (const int)
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0:57 vector-scale ( temp highp 4-component vector of float)
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0:57 v2: direct index for structure ( in highp 4-component vector of float)
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0:57 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:57 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:57 'i' ( temp highp int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 'globalF' ( global highp float)
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0:58 EmitVertex ( global void)
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0:54 Loop Terminal Expression
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0:54 Post-Increment ( temp highp int)
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0:54 'i' ( temp highp int)
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0:61 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:? 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:? 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
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0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
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0:? 'oColor' (layout( stream=0) out highp 4-component vector of float)
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0:? 'globalF' ( global highp float)
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
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link.vk.multiBlocksValid.1.1.geom
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Shader version: 430
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:44 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 Branch: Return with expression
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0:46 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float)
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0:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:46 Constant:
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0:46 2 (const int)
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0:49 Function Definition: getWorld(i1; ( global highp 4-component vector of float)
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0:49 Function Parameters:
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0:49 'i' ( in highp int)
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0:51 Sequence
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0:51 move second child to first child ( temp highp 4-component vector of float)
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0:51 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:51 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
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0:51 Constant:
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0:51 0 (const uint)
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0:51 Constant:
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0:51 1.000000
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0:51 1.000000
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0:51 1.000000
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0:51 1.000000
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0:52 Branch: Return with expression
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0:52 matrix-times-vector ( temp highp 4-component vector of float)
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0:52 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
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0:52 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:52 Constant:
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0:52 1 (const int)
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0:52 v1: direct index for structure ( in highp 4-component vector of float)
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0:52 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:52 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:52 'i' ( in highp int)
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0:52 Constant:
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0:52 0 (const int)
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0:? Linker Objects
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0:? 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:? 'uBuffer' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
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0:? 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
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0:? 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:? 'P' ( in 3-element array of highp 4-component vector of float)
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Linked geometry stage:
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WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
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geometry stage: Block: ColorBlock Instance: uC: ""
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geometry stage: Block: ColorBlock Instance: uColor: ""
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WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
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geometry stage: Block: BufferBlock Instance: uBuf: ""
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geometry stage: Block: BufferBlock Instance: uBuffer: ""
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WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
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geometry stage: Block: MatrixBlock Instance: uM: ""
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geometry stage: Block: MatrixBlock Instance: uMatrix: ""
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WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
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geometry stage: Block: Vertex Instance: oV: ""
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geometry stage: Block: Vertex Instance: anon@0: ""
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WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
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geometry stage: Block: Vertex Instance: iV: ""
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geometry stage: Block: Vertex Instance: iVV: ""
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Shader version: 430
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:48 Function Definition: main( ( global void)
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0:48 Function Parameters:
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0:50 Sequence
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0:50 move second child to first child ( temp highp 4-component vector of float)
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0:50 'oColor' (layout( stream=0) out highp 4-component vector of float)
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0:50 component-wise multiply ( temp highp 4-component vector of float)
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0:50 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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0:50 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:50 Constant:
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0:50 0 (const int)
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0:50 Function Call: getColor2( ( global highp 4-component vector of float)
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0:52 move second child to first child ( temp highp float)
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0:52 'globalF' ( global highp float)
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0:52 Constant:
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0:52 1.000000
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0:54 Sequence
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0:54 Sequence
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0:54 move second child to first child ( temp highp int)
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0:54 'i' ( temp highp int)
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0:54 Constant:
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0:54 0 (const int)
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0:54 Loop with condition tested first
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0:54 Loop Condition
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0:54 Compare Less Than ( temp bool)
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0:54 'i' ( temp highp int)
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0:54 Constant:
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0:54 3 (const int)
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0:54 Loop Body
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0:56 Sequence
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0:56 move second child to first child ( temp highp 4-component vector of float)
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0:56 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
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0:56 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
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0:56 Constant:
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0:56 0 (const uint)
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0:56 matrix-times-vector ( temp highp 4-component vector of float)
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0:56 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float)
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0:56 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Function Call: getWorld(i1; ( global highp 4-component vector of float)
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0:56 'i' ( temp highp int)
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0:57 move second child to first child ( temp highp 4-component vector of float)
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0:57 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:57 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
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0:57 Constant:
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0:57 0 (const int)
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0:57 add ( temp highp 4-component vector of float)
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0:57 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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0:57 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:57 Constant:
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0:57 0 (const int)
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0:57 vector-scale ( temp highp 4-component vector of float)
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0:57 v2: direct index for structure ( in highp 4-component vector of float)
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0:57 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:57 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:57 'i' ( temp highp int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 'globalF' ( global highp float)
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0:58 EmitVertex ( global void)
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0:54 Loop Terminal Expression
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0:54 Post-Increment ( temp highp int)
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0:54 'i' ( temp highp int)
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0:61 EndPrimitive ( global void)
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0:44 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 Branch: Return with expression
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0:46 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float)
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0:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:46 Constant:
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0:46 2 (const int)
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0:49 Function Definition: getWorld(i1; ( global highp 4-component vector of float)
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0:49 Function Parameters:
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0:49 'i' ( in highp int)
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0:51 Sequence
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0:51 move second child to first child ( temp highp 4-component vector of float)
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0:51 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:51 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
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0:51 Constant:
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0:51 0 (const uint)
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0:51 Constant:
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0:51 1.000000
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0:51 1.000000
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0:51 1.000000
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0:51 1.000000
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0:52 Branch: Return with expression
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0:52 matrix-times-vector ( temp highp 4-component vector of float)
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0:52 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
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0:52 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:52 Constant:
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0:52 1 (const int)
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0:52 v1: direct index for structure ( in highp 4-component vector of float)
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0:52 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:52 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:52 'i' ( in highp int)
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0:52 Constant:
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0:52 0 (const int)
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0:? Linker Objects
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0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:? 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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0:? 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
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0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
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0:? 'oColor' (layout( stream=0) out highp 4-component vector of float)
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0:? 'globalF' ( global highp float)
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'P' ( in 3-element array of highp 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 101
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 18 46 61 68 100
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Source GLSL 430
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Name 4 "main"
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Name 9 "getColor2("
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Name 15 "getWorld(i1;"
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Name 14 "i"
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Name 18 "oColor"
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Name 20 "ColorBlock"
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MemberName 20(ColorBlock) 0 "color1"
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MemberName 20(ColorBlock) 1 "b"
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MemberName 20(ColorBlock) 2 "color2"
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MemberName 20(ColorBlock) 3 "color3"
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Name 22 "uC"
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Name 30 "globalF"
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Name 32 "i"
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Name 44 "gl_PerVertex"
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MemberName 44(gl_PerVertex) 0 "gl_Position"
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MemberName 44(gl_PerVertex) 1 "gl_PointSize"
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MemberName 44(gl_PerVertex) 2 "gl_ClipDistance"
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Name 46 ""
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Name 48 "MatrixBlock"
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MemberName 48(MatrixBlock) 0 "uProj"
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MemberName 48(MatrixBlock) 1 "uWorld"
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Name 50 "uM"
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Name 54 "param"
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Name 59 "Vertex"
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MemberName 59(Vertex) 0 "val1"
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Name 61 "oV"
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Name 64 "Vertex"
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MemberName 64(Vertex) 0 "v1"
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MemberName 64(Vertex) 1 "v2"
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Name 68 "iV"
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Name 95 "BufferBlock"
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MemberName 95(BufferBlock) 0 "p"
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Name 97 "uBuf"
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Name 100 "P"
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Decorate 18(oColor) Location 1
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MemberDecorate 20(ColorBlock) 0 Offset 0
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MemberDecorate 20(ColorBlock) 1 Offset 16
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MemberDecorate 20(ColorBlock) 2 Offset 32
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MemberDecorate 20(ColorBlock) 3 Offset 48
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Decorate 20(ColorBlock) Block
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Decorate 22(uC) DescriptorSet 0
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Decorate 22(uC) Binding 1
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MemberDecorate 44(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 44(gl_PerVertex) 1 BuiltIn PointSize
|
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MemberDecorate 44(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 44(gl_PerVertex) Block
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|
MemberDecorate 48(MatrixBlock) 0 ColMajor
|
|
MemberDecorate 48(MatrixBlock) 0 Offset 0
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MemberDecorate 48(MatrixBlock) 0 MatrixStride 16
|
|
MemberDecorate 48(MatrixBlock) 1 ColMajor
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MemberDecorate 48(MatrixBlock) 1 Offset 64
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MemberDecorate 48(MatrixBlock) 1 MatrixStride 16
|
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Decorate 48(MatrixBlock) Block
|
|
Decorate 50(uM) DescriptorSet 0
|
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Decorate 50(uM) Binding 0
|
|
Decorate 59(Vertex) Block
|
|
Decorate 61(oV) Location 0
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Decorate 64(Vertex) Block
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Decorate 68(iV) Location 0
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|
MemberDecorate 95(BufferBlock) 0 ColMajor
|
|
MemberDecorate 95(BufferBlock) 0 Offset 0
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MemberDecorate 95(BufferBlock) 0 MatrixStride 16
|
|
Decorate 95(BufferBlock) BufferBlock
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Decorate 97(uBuf) DescriptorSet 0
|
|
Decorate 97(uBuf) Binding 1
|
|
Decorate 100(P) Location 2
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|
2: TypeVoid
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|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
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11: TypeInt 32 1
|
|
12: TypePointer Function 11(int)
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|
13: TypeFunction 7(fvec4) 12(ptr)
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17: TypePointer Output 7(fvec4)
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|
18(oColor): 17(ptr) Variable Output
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|
19: TypeInt 32 0
|
|
20(ColorBlock): TypeStruct 7(fvec4) 19(int) 7(fvec4) 7(fvec4)
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|
21: TypePointer Uniform 20(ColorBlock)
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|
22(uC): 21(ptr) Variable Uniform
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|
23: 11(int) Constant 0
|
|
24: TypePointer Uniform 7(fvec4)
|
|
29: TypePointer Private 6(float)
|
|
30(globalF): 29(ptr) Variable Private
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|
31: 6(float) Constant 1065353216
|
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39: 11(int) Constant 3
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|
40: TypeBool
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42: 19(int) Constant 1
|
|
43: TypeArray 6(float) 42
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44(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 43
|
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45: TypePointer Output 44(gl_PerVertex)
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46: 45(ptr) Variable Output
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|
47: TypeMatrix 7(fvec4) 4
|
|
48(MatrixBlock): TypeStruct 47 47
|
|
49: TypePointer Uniform 48(MatrixBlock)
|
|
50(uM): 49(ptr) Variable Uniform
|
|
51: TypePointer Uniform 47
|
|
59(Vertex): TypeStruct 7(fvec4)
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60: TypePointer Output 59(Vertex)
|
|
61(oV): 60(ptr) Variable Output
|
|
64(Vertex): TypeStruct 7(fvec4) 7(fvec4)
|
|
65: 19(int) Constant 3
|
|
66: TypeArray 64(Vertex) 65
|
|
67: TypePointer Input 66
|
|
68(iV): 67(ptr) Variable Input
|
|
70: 11(int) Constant 1
|
|
71: TypePointer Input 7(fvec4)
|
|
80: 11(int) Constant 2
|
|
85: 7(fvec4) ConstantComposite 31 31 31 31
|
|
95(BufferBlock): TypeStruct 47
|
|
96: TypePointer Uniform 95(BufferBlock)
|
|
97(uBuf): 96(ptr) Variable Uniform
|
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98: TypeArray 7(fvec4) 65
|
|
99: TypePointer Input 98
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100(P): 99(ptr) Variable Input
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4(main): 2 Function None 3
|
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5: Label
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|
32(i): 12(ptr) Variable Function
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|
54(param): 12(ptr) Variable Function
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25: 24(ptr) AccessChain 22(uC) 23
|
|
26: 7(fvec4) Load 25
|
|
27: 7(fvec4) FunctionCall 9(getColor2()
|
|
28: 7(fvec4) FMul 26 27
|
|
Store 18(oColor) 28
|
|
Store 30(globalF) 31
|
|
Store 32(i) 23
|
|
Branch 33
|
|
33: Label
|
|
LoopMerge 35 36 None
|
|
Branch 37
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|
37: Label
|
|
38: 11(int) Load 32(i)
|
|
41: 40(bool) SLessThan 38 39
|
|
BranchConditional 41 34 35
|
|
34: Label
|
|
52: 51(ptr) AccessChain 50(uM) 23
|
|
53: 47 Load 52
|
|
55: 11(int) Load 32(i)
|
|
Store 54(param) 55
|
|
56: 7(fvec4) FunctionCall 15(getWorld(i1;) 54(param)
|
|
57: 7(fvec4) MatrixTimesVector 53 56
|
|
58: 17(ptr) AccessChain 46 23
|
|
Store 58 57
|
|
62: 24(ptr) AccessChain 22(uC) 23
|
|
63: 7(fvec4) Load 62
|
|
69: 11(int) Load 32(i)
|
|
72: 71(ptr) AccessChain 68(iV) 69 70
|
|
73: 7(fvec4) Load 72
|
|
74: 6(float) Load 30(globalF)
|
|
75: 7(fvec4) VectorTimesScalar 73 74
|
|
76: 7(fvec4) FAdd 63 75
|
|
77: 17(ptr) AccessChain 61(oV) 23
|
|
Store 77 76
|
|
EmitVertex
|
|
Branch 36
|
|
36: Label
|
|
78: 11(int) Load 32(i)
|
|
79: 11(int) IAdd 78 70
|
|
Store 32(i) 79
|
|
Branch 33
|
|
35: Label
|
|
EndPrimitive
|
|
Return
|
|
FunctionEnd
|
|
9(getColor2(): 7(fvec4) Function None 8
|
|
10: Label
|
|
81: 24(ptr) AccessChain 22(uC) 80
|
|
82: 7(fvec4) Load 81
|
|
ReturnValue 82
|
|
FunctionEnd
|
|
15(getWorld(i1;): 7(fvec4) Function None 13
|
|
14(i): 12(ptr) FunctionParameter
|
|
16: Label
|
|
86: 17(ptr) AccessChain 61(oV) 23
|
|
Store 86 85
|
|
87: 51(ptr) AccessChain 50(uM) 70
|
|
88: 47 Load 87
|
|
89: 11(int) Load 14(i)
|
|
90: 71(ptr) AccessChain 68(iV) 89 23
|
|
91: 7(fvec4) Load 90
|
|
92: 7(fvec4) MatrixTimesVector 88 91
|
|
ReturnValue 92
|
|
FunctionEnd
|