13 lines
		
	
	
		
			138 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			138 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140 
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in vec4 Color;
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out vec4 fcolor[4];
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uniform b { int i; } bName;
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void main()
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{
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    fcolor[bName.i] = Color;
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}
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