21 lines
		
	
	
		
			423 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			423 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_ARB_fragment_shader_interlock : enable
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layout(set = 0, binding = 0) coherent buffer B1 {
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    layout(offset = 0)  int x;
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} b1;
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layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im;
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layout(sample_interlock_ordered) in;
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void main() {
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    beginInvocationInterlockARB();
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    b1.x = 1;
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    imageStore(im, ivec2(0,0), vec4(0));
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    endInvocationInterlockARB();
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}
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