
This was a copy-paste screwup, where the first line of the copyright had the company name was updated, but the company name mid way though was not.
102 lines
3.9 KiB
CMake
102 lines
3.9 KiB
CMake
# Copyright (C) 2020 The Khronos Group Inc.
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#
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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# Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# Redistributions in binary form must reproduce the above
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# copyright notice, this list of conditions and the following
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# disclaimer in the documentation and/or other materials provided
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# with the distribution.
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#
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# Neither the name of The Khronos Group Inc. nor the names of its
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# contributors may be used to endorse or promote products derived
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# from this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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# COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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add_library(glslang-default-resource-limits
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${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/resource_limits_c.cpp)
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set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
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set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON)
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target_include_directories(glslang-default-resource-limits
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PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>)
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set(SOURCES StandAlone.cpp DirStackFileIncluder.h)
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add_executable(glslangValidator ${SOURCES})
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set_property(TARGET glslangValidator PROPERTY FOLDER tools)
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glslang_set_link_args(glslangValidator)
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set(LIBRARIES
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glslang
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SPIRV
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glslang-default-resource-limits)
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if(ENABLE_SPVREMAPPER)
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set(LIBRARIES ${LIBRARIES} SPVRemapper)
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endif()
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if(WIN32)
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set(LIBRARIES ${LIBRARIES} psapi)
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elseif(UNIX)
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if(NOT ANDROID)
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set(LIBRARIES ${LIBRARIES} pthread)
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endif()
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endif(WIN32)
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target_link_libraries(glslangValidator ${LIBRARIES})
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target_include_directories(glslangValidator PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
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if(ENABLE_SPVREMAPPER)
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set(REMAPPER_SOURCES spirv-remap.cpp)
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add_executable(spirv-remap ${REMAPPER_SOURCES})
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set_property(TARGET spirv-remap PROPERTY FOLDER tools)
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glslang_set_link_args(spirv-remap)
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target_link_libraries(spirv-remap ${LIBRARIES})
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endif()
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if(WIN32)
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source_group("Source" FILES ${SOURCES})
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endif(WIN32)
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if(ENABLE_GLSLANG_INSTALL)
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install(TARGETS glslangValidator EXPORT glslangValidatorTargets
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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install(EXPORT glslangValidatorTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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if(ENABLE_SPVREMAPPER)
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install(TARGETS spirv-remap EXPORT spirv-remapTargets
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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install(EXPORT spirv-remapTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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endif()
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if(BUILD_SHARED_LIBS)
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install(TARGETS glslang-default-resource-limits EXPORT glslang-default-resource-limitsTargets
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
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install(EXPORT glslang-default-resource-limitsTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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endif()
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endif(ENABLE_GLSLANG_INSTALL)
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