9 lines
		
	
	
		
			190 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			190 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 430
 | 
						|
layout(location = 0) out vec4 outColor;
 | 
						|
layout(depth_unchanged) out float gl_FragDepth;
 | 
						|
void main() {
 | 
						|
  outColor = vec4(1.0, 0.0, 0.0, 1.0);
 | 
						|
  gl_FragDepth = gl_FragCoord.y;
 | 
						|
}
 | 
						|
 |