5 lines
		
	
	
		
			86 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			86 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| void PixelShaderFunction(out float depth : SV_DepthGreaterEqual)
 | |
| {
 | |
|     depth = 0.2;
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| }
 | 
