 f6facfa189
			
		
	
	
		f6facfa189
		
	
	
	
	
		
			
			This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			212 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.mip.operator.frag
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:5  Function Definition: @main( ( temp 4-component vector of float)
 | |
| 0:5    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:13      Branch: Return with expression
 | |
| 0:9        add ( temp 4-component vector of float)
 | |
| 0:6          add ( temp 4-component vector of float)
 | |
| 0:?             textureFetch ( temp 4-component vector of float)
 | |
| 0:6              'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?               Constant:
 | |
| 0:?                 3 (const uint)
 | |
| 0:?                 4 (const uint)
 | |
| 0:6              Constant:
 | |
| 0:6                2 (const int)
 | |
| 0:?             textureFetch ( temp 4-component vector of float)
 | |
| 0:9              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?               Constant:
 | |
| 0:?                 6 (const uint)
 | |
| 0:?                 7 (const uint)
 | |
| 0:?                 8 (const uint)
 | |
| 0:9              Constant:
 | |
| 0:9                5 (const uint)
 | |
| 0:13          textureFetch ( temp 4-component vector of float)
 | |
| 0:13            'g_tTex2df4' ( uniform texture2D)
 | |
| 0:13            Convert float to uint ( temp 2-component vector of uint)
 | |
| 0:13              vector swizzle ( temp 2-component vector of float)
 | |
| 0:?                 textureFetch ( temp 4-component vector of float)
 | |
| 0:13                  'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?                   Constant:
 | |
| 0:?                     14 (const uint)
 | |
| 0:?                     15 (const uint)
 | |
| 0:13                  Constant:
 | |
| 0:13                    13 (const int)
 | |
| 0:13                Sequence
 | |
| 0:13                  Constant:
 | |
| 0:13                    0 (const int)
 | |
| 0:13                  Constant:
 | |
| 0:13                    1 (const int)
 | |
| 0:13            Convert float to uint ( temp uint)
 | |
| 0:13              direct index ( temp float)
 | |
| 0:?                 textureFetch ( temp 4-component vector of float)
 | |
| 0:13                  'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?                   Constant:
 | |
| 0:?                     10 (const uint)
 | |
| 0:?                     11 (const uint)
 | |
| 0:13                  Constant:
 | |
| 0:13                    9 (const int)
 | |
| 0:13                Constant:
 | |
| 0:13                  0 (const int)
 | |
| 0:5  Function Definition: main( ( temp void)
 | |
| 0:5    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:5      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:5        Function Call: @main( ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:5  Function Definition: @main( ( temp 4-component vector of float)
 | |
| 0:5    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:13      Branch: Return with expression
 | |
| 0:9        add ( temp 4-component vector of float)
 | |
| 0:6          add ( temp 4-component vector of float)
 | |
| 0:?             textureFetch ( temp 4-component vector of float)
 | |
| 0:6              'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?               Constant:
 | |
| 0:?                 3 (const uint)
 | |
| 0:?                 4 (const uint)
 | |
| 0:6              Constant:
 | |
| 0:6                2 (const int)
 | |
| 0:?             textureFetch ( temp 4-component vector of float)
 | |
| 0:9              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?               Constant:
 | |
| 0:?                 6 (const uint)
 | |
| 0:?                 7 (const uint)
 | |
| 0:?                 8 (const uint)
 | |
| 0:9              Constant:
 | |
| 0:9                5 (const uint)
 | |
| 0:13          textureFetch ( temp 4-component vector of float)
 | |
| 0:13            'g_tTex2df4' ( uniform texture2D)
 | |
| 0:13            Convert float to uint ( temp 2-component vector of uint)
 | |
| 0:13              vector swizzle ( temp 2-component vector of float)
 | |
| 0:?                 textureFetch ( temp 4-component vector of float)
 | |
| 0:13                  'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?                   Constant:
 | |
| 0:?                     14 (const uint)
 | |
| 0:?                     15 (const uint)
 | |
| 0:13                  Constant:
 | |
| 0:13                    13 (const int)
 | |
| 0:13                Sequence
 | |
| 0:13                  Constant:
 | |
| 0:13                    0 (const int)
 | |
| 0:13                  Constant:
 | |
| 0:13                    1 (const int)
 | |
| 0:13            Convert float to uint ( temp uint)
 | |
| 0:13              direct index ( temp float)
 | |
| 0:?                 textureFetch ( temp 4-component vector of float)
 | |
| 0:13                  'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?                   Constant:
 | |
| 0:?                     10 (const uint)
 | |
| 0:?                     11 (const uint)
 | |
| 0:13                  Constant:
 | |
| 0:13                    9 (const int)
 | |
| 0:13                Constant:
 | |
| 0:13                  0 (const int)
 | |
| 0:5  Function Definition: main( ( temp void)
 | |
| 0:5    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:5      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:5        Function Call: @main( ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 8000a
 | |
| // Id's are bound by 61
 | |
| 
 | |
|                               Capability Shader
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 59
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 9  "@main("
 | |
|                               Name 13  "g_tTex2df4"
 | |
|                               Name 25  "g_tTex2df4a"
 | |
|                               Name 59  "@entryPointOutput"
 | |
|                               Decorate 13(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 13(g_tTex2df4) Binding 1
 | |
|                               Decorate 25(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 25(g_tTex2df4a) Binding 0
 | |
|                               Decorate 59(@entryPointOutput) Location 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|                8:             TypeFunction 7(fvec4)
 | |
|               11:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               12:             TypePointer UniformConstant 11
 | |
|   13(g_tTex2df4):     12(ptr) Variable UniformConstant
 | |
|               15:             TypeInt 32 0
 | |
|               16:             TypeVector 15(int) 2
 | |
|               17:     15(int) Constant 3
 | |
|               18:     15(int) Constant 4
 | |
|               19:   16(ivec2) ConstantComposite 17 18
 | |
|               20:             TypeInt 32 1
 | |
|               21:     20(int) Constant 2
 | |
|               23:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               24:             TypePointer UniformConstant 23
 | |
|  25(g_tTex2df4a):     24(ptr) Variable UniformConstant
 | |
|               27:             TypeVector 15(int) 3
 | |
|               28:     15(int) Constant 6
 | |
|               29:     15(int) Constant 7
 | |
|               30:     15(int) Constant 8
 | |
|               31:   27(ivec3) ConstantComposite 28 29 30
 | |
|               32:     15(int) Constant 5
 | |
|               37:     15(int) Constant 14
 | |
|               38:     15(int) Constant 15
 | |
|               39:   16(ivec2) ConstantComposite 37 38
 | |
|               40:     20(int) Constant 13
 | |
|               42:             TypeVector 6(float) 2
 | |
|               46:     15(int) Constant 10
 | |
|               47:     15(int) Constant 11
 | |
|               48:   16(ivec2) ConstantComposite 46 47
 | |
|               49:     20(int) Constant 9
 | |
|               51:     15(int) Constant 0
 | |
|               58:             TypePointer Output 7(fvec4)
 | |
| 59(@entryPointOutput):     58(ptr) Variable Output
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|               60:    7(fvec4) FunctionCall 9(@main()
 | |
|                               Store 59(@entryPointOutput) 60
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|        9(@main():    7(fvec4) Function None 8
 | |
|               10:             Label
 | |
|               14:          11 Load 13(g_tTex2df4)
 | |
|               22:    7(fvec4) ImageFetch 14 19 Lod 21
 | |
|               26:          23 Load 25(g_tTex2df4a)
 | |
|               33:    7(fvec4) ImageFetch 26 31 Lod 32
 | |
|               34:    7(fvec4) FAdd 22 33
 | |
|               35:          11 Load 13(g_tTex2df4)
 | |
|               36:          11 Load 13(g_tTex2df4)
 | |
|               41:    7(fvec4) ImageFetch 36 39 Lod 40
 | |
|               43:   42(fvec2) VectorShuffle 41 41 0 1
 | |
|               44:   16(ivec2) ConvertFToU 43
 | |
|               45:          11 Load 13(g_tTex2df4)
 | |
|               50:    7(fvec4) ImageFetch 45 48 Lod 49
 | |
|               52:    6(float) CompositeExtract 50 0
 | |
|               53:     15(int) ConvertFToU 52
 | |
|               54:    7(fvec4) ImageFetch 35 44 Lod 53
 | |
|               55:    7(fvec4) FAdd 34 54
 | |
|                               ReturnValue 55
 | |
|                               FunctionEnd
 |