 f6facfa189
			
		
	
	
		f6facfa189
		
	
	
	
	
		
			
			This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			652 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			652 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplelevel.offset.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval10' ( temp 4-component vector of float)
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| 0:31          textureLodOffset ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler1D)
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| 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31            Constant:
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| 0:31              0.750000
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| 0:31            Constant:
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| 0:31              1 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval11' ( temp 4-component vector of int)
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| 0:32          textureLodOffset ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler1D)
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| 0:32              'g_tTex1di4' ( uniform itexture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32            Constant:
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| 0:32              0.750000
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| 0:32            Constant:
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| 0:32              1 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval12' ( temp 4-component vector of uint)
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| 0:33          textureLodOffset ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler1D)
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| 0:33              'g_tTex1du4' ( uniform utexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.300000
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| 0:33            Constant:
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| 0:33              0.750000
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| 0:33            Constant:
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| 0:33              1 (const int)
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval20' ( temp 4-component vector of float)
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| 0:35          textureLodOffset ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp sampler2D)
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| 0:35              'g_tTex2df4' ( uniform texture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:35            Constant:
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| 0:35              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval21' ( temp 4-component vector of int)
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| 0:36          textureLodOffset ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isampler2D)
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| 0:36              'g_tTex2di4' ( uniform itexture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:36            Constant:
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| 0:36              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval22' ( temp 4-component vector of uint)
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| 0:37          textureLodOffset ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usampler2D)
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| 0:37              'g_tTex2du4' ( uniform utexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:37            Constant:
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| 0:37              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               -1 (const int)
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval30' ( temp 4-component vector of float)
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| 0:39          textureLodOffset ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler3D)
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| 0:39              'g_tTex3df4' ( uniform texture3D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:39            Constant:
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| 0:39              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:?               1 (const int)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval31' ( temp 4-component vector of int)
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| 0:40          textureLodOffset ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler3D)
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| 0:40              'g_tTex3di4' ( uniform itexture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:40            Constant:
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| 0:40              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval32' ( temp 4-component vector of uint)
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| 0:41          textureLodOffset ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler3D)
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| 0:41              'g_tTex3du4' ( uniform utexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:41            Constant:
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| 0:41              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:?               -1 (const int)
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| 0:45      move second child to first child ( temp 4-component vector of float)
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| 0:45        Color: direct index for structure ( temp 4-component vector of float)
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| 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:45          Constant:
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| 0:45            0 (const int)
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| 0:45        Constant:
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:46      move second child to first child ( temp float)
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| 0:46        Depth: direct index for structure ( temp float)
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| 0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:46          Constant:
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| 0:46            1 (const int)
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| 0:46        Constant:
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| 0:46          1.000000
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| 0:48      Branch: Return with expression
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| 0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:28          Color: direct index for structure ( temp 4-component vector of float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:28          Depth: direct index for structure ( temp float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval10' ( temp 4-component vector of float)
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| 0:31          textureLodOffset ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler1D)
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| 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31            Constant:
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| 0:31              0.750000
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| 0:31            Constant:
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| 0:31              1 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval11' ( temp 4-component vector of int)
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| 0:32          textureLodOffset ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler1D)
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| 0:32              'g_tTex1di4' ( uniform itexture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32            Constant:
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| 0:32              0.750000
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| 0:32            Constant:
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| 0:32              1 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval12' ( temp 4-component vector of uint)
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| 0:33          textureLodOffset ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler1D)
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| 0:33              'g_tTex1du4' ( uniform utexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.300000
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| 0:33            Constant:
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| 0:33              0.750000
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| 0:33            Constant:
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| 0:33              1 (const int)
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval20' ( temp 4-component vector of float)
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| 0:35          textureLodOffset ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp sampler2D)
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| 0:35              'g_tTex2df4' ( uniform texture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:35            Constant:
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| 0:35              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval21' ( temp 4-component vector of int)
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| 0:36          textureLodOffset ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isampler2D)
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| 0:36              'g_tTex2di4' ( uniform itexture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:36            Constant:
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| 0:36              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval22' ( temp 4-component vector of uint)
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| 0:37          textureLodOffset ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usampler2D)
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| 0:37              'g_tTex2du4' ( uniform utexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:37            Constant:
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| 0:37              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               -1 (const int)
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval30' ( temp 4-component vector of float)
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| 0:39          textureLodOffset ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler3D)
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| 0:39              'g_tTex3df4' ( uniform texture3D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:39            Constant:
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| 0:39              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:?               1 (const int)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval31' ( temp 4-component vector of int)
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| 0:40          textureLodOffset ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler3D)
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| 0:40              'g_tTex3di4' ( uniform itexture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:40            Constant:
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| 0:40              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:?               1 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval32' ( temp 4-component vector of uint)
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| 0:41          textureLodOffset ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler3D)
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| 0:41              'g_tTex3du4' ( uniform utexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:41            Constant:
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| 0:41              0.750000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:?               -1 (const int)
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| 0:45      move second child to first child ( temp 4-component vector of float)
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| 0:45        Color: direct index for structure ( temp 4-component vector of float)
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| 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:45          Constant:
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| 0:45            0 (const int)
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| 0:45        Constant:
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:46      move second child to first child ( temp float)
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| 0:46        Depth: direct index for structure ( temp float)
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| 0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:46          Constant:
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| 0:46            1 (const int)
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| 0:46        Constant:
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| 0:46          1.000000
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| 0:48      Branch: Return with expression
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| 0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:28          Color: direct index for structure ( temp 4-component vector of float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:28          Depth: direct index for structure ( temp float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 162
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 145 149
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval10"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 31  "txval11"
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|                               Name 34  "g_tTex1di4"
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|                               Name 44  "txval12"
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|                               Name 47  "g_tTex1du4"
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|                               Name 54  "txval20"
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|                               Name 57  "g_tTex2df4"
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|                               Name 68  "txval21"
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|                               Name 71  "g_tTex2di4"
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|                               Name 80  "txval22"
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|                               Name 83  "g_tTex2du4"
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|                               Name 94  "txval30"
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|                               Name 97  "g_tTex3df4"
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|                               Name 107  "txval31"
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|                               Name 110  "g_tTex3di4"
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|                               Name 118  "txval32"
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|                               Name 121  "g_tTex3du4"
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|                               Name 133  "psout"
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|                               Name 142  "flattenTemp"
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|                               Name 145  "@entryPointOutput.Color"
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|                               Name 149  "@entryPointOutput.Depth"
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|                               Name 152  "g_tTex1df4a"
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|                               Name 155  "g_tTexcdf4"
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|                               Name 158  "g_tTexcdi4"
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|                               Name 161  "g_tTexcdu4"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 34(g_tTex1di4) DescriptorSet 0
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|                               Decorate 34(g_tTex1di4) Binding 2
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|                               Decorate 47(g_tTex1du4) DescriptorSet 0
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|                               Decorate 47(g_tTex1du4) Binding 3
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|                               Decorate 57(g_tTex2df4) DescriptorSet 0
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|                               Decorate 57(g_tTex2df4) Binding 4
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|                               Decorate 71(g_tTex2di4) DescriptorSet 0
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|                               Decorate 71(g_tTex2di4) Binding 5
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|                               Decorate 83(g_tTex2du4) DescriptorSet 0
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|                               Decorate 83(g_tTex2du4) Binding 6
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|                               Decorate 97(g_tTex3df4) DescriptorSet 0
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|                               Decorate 97(g_tTex3df4) Binding 7
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|                               Decorate 110(g_tTex3di4) DescriptorSet 0
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|                               Decorate 110(g_tTex3di4) Binding 8
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|                               Decorate 121(g_tTex3du4) DescriptorSet 0
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|                               Decorate 121(g_tTex3du4) Binding 9
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|                               Decorate 145(@entryPointOutput.Color) Location 0
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|                               Decorate 149(@entryPointOutput.Depth) BuiltIn FragDepth
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|                               Decorate 152(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 152(g_tTex1df4a) Binding 1
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|                               Decorate 155(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 155(g_tTexcdf4) Binding 0
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|                               Decorate 158(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 158(g_tTexcdi4) Binding 0
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|                               Decorate 161(g_tTexcdu4) DescriptorSet 0
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|                               Decorate 161(g_tTexcdu4) Binding 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 1D sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeSampledImage 14
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|               24:    6(float) Constant 1036831949
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|               25:    6(float) Constant 1061158912
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|               26:             TypeInt 32 1
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|               27:     26(int) Constant 1
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|               29:             TypeVector 26(int) 4
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|               30:             TypePointer Function 29(ivec4)
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|               32:             TypeImage 26(int) 1D sampled format:Unknown
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|               33:             TypePointer UniformConstant 32
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|   34(g_tTex1di4):     33(ptr) Variable UniformConstant
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|               37:             TypeSampledImage 32
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|               39:    6(float) Constant 1045220557
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|               41:             TypeInt 32 0
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|               42:             TypeVector 41(int) 4
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|               43:             TypePointer Function 42(ivec4)
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|               45:             TypeImage 41(int) 1D sampled format:Unknown
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|               46:             TypePointer UniformConstant 45
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|   47(g_tTex1du4):     46(ptr) Variable UniformConstant
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|               50:             TypeSampledImage 45
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|               52:    6(float) Constant 1050253722
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|               55:             TypeImage 6(float) 2D sampled format:Unknown
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|               56:             TypePointer UniformConstant 55
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|   57(g_tTex2df4):     56(ptr) Variable UniformConstant
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|               60:             TypeSampledImage 55
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|               62:             TypeVector 6(float) 2
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|               63:   62(fvec2) ConstantComposite 24 39
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|               64:             TypeVector 26(int) 2
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|               65:     26(int) Constant 0
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|               66:   64(ivec2) ConstantComposite 27 65
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|               69:             TypeImage 26(int) 2D sampled format:Unknown
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|               70:             TypePointer UniformConstant 69
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|   71(g_tTex2di4):     70(ptr) Variable UniformConstant
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|               74:             TypeSampledImage 69
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|               76:    6(float) Constant 1053609165
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|               77:   62(fvec2) ConstantComposite 52 76
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|               78:   64(ivec2) ConstantComposite 27 27
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|               81:             TypeImage 41(int) 2D sampled format:Unknown
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|               82:             TypePointer UniformConstant 81
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|   83(g_tTex2du4):     82(ptr) Variable UniformConstant
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|               86:             TypeSampledImage 81
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|               88:    6(float) Constant 1056964608
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|               89:    6(float) Constant 1058642330
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|               90:   62(fvec2) ConstantComposite 88 89
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|               91:     26(int) Constant 4294967295
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|               92:   64(ivec2) ConstantComposite 27 91
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|               95:             TypeImage 6(float) 3D sampled format:Unknown
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|               96:             TypePointer UniformConstant 95
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|   97(g_tTex3df4):     96(ptr) Variable UniformConstant
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|              100:             TypeSampledImage 95
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|              102:             TypeVector 6(float) 3
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|              103:  102(fvec3) ConstantComposite 24 39 52
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|              104:             TypeVector 26(int) 3
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|              105:  104(ivec3) ConstantComposite 27 65 27
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|              108:             TypeImage 26(int) 3D sampled format:Unknown
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|              109:             TypePointer UniformConstant 108
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|  110(g_tTex3di4):    109(ptr) Variable UniformConstant
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|              113:             TypeSampledImage 108
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|              115:  102(fvec3) ConstantComposite 76 88 89
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|              116:  104(ivec3) ConstantComposite 27 27 27
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|              119:             TypeImage 41(int) 3D sampled format:Unknown
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|              120:             TypePointer UniformConstant 119
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|  121(g_tTex3du4):    120(ptr) Variable UniformConstant
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|              124:             TypeSampledImage 119
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|              126:    6(float) Constant 1060320051
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|              127:    6(float) Constant 1061997773
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|              128:    6(float) Constant 1063675494
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|              129:  102(fvec3) ConstantComposite 126 127 128
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|              130:  104(ivec3) ConstantComposite 27 65 91
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|              132:             TypePointer Function 8(PS_OUTPUT)
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|              134:    6(float) Constant 1065353216
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|              135:    7(fvec4) ConstantComposite 134 134 134 134
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|              137:             TypePointer Function 6(float)
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|              144:             TypePointer Output 7(fvec4)
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| 145(@entryPointOutput.Color):    144(ptr) Variable Output
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|              148:             TypePointer Output 6(float)
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| 149(@entryPointOutput.Depth):    148(ptr) Variable Output
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| 152(g_tTex1df4a):     15(ptr) Variable UniformConstant
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|              153:             TypeImage 6(float) Cube sampled format:Unknown
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|              154:             TypePointer UniformConstant 153
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|  155(g_tTexcdf4):    154(ptr) Variable UniformConstant
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|              156:             TypeImage 26(int) Cube sampled format:Unknown
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|              157:             TypePointer UniformConstant 156
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|  158(g_tTexcdi4):    157(ptr) Variable UniformConstant
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|              159:             TypeImage 41(int) Cube sampled format:Unknown
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|              160:             TypePointer UniformConstant 159
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|  161(g_tTexcdu4):    160(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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| 142(flattenTemp):    132(ptr) Variable Function
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|              143:8(PS_OUTPUT) FunctionCall 10(@main()
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|                               Store 142(flattenTemp) 143
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|              146:     12(ptr) AccessChain 142(flattenTemp) 65
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|              147:    7(fvec4) Load 146
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|                               Store 145(@entryPointOutput.Color) 147
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|              150:    137(ptr) AccessChain 142(flattenTemp) 27
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|              151:    6(float) Load 150
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|                               Store 149(@entryPointOutput.Depth) 151
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|      13(txval10):     12(ptr) Variable Function
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|      31(txval11):     30(ptr) Variable Function
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|      44(txval12):     43(ptr) Variable Function
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|      54(txval20):     12(ptr) Variable Function
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|      68(txval21):     30(ptr) Variable Function
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|      80(txval22):     43(ptr) Variable Function
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|      94(txval30):     12(ptr) Variable Function
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|     107(txval31):     30(ptr) Variable Function
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|     118(txval32):     43(ptr) Variable Function
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|       133(psout):    132(ptr) Variable Function
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|               17:          14 Load 16(g_tTex1df4)
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|               21:          18 Load 20(g_sSamp)
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|               23:          22 SampledImage 17 21
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|               28:    7(fvec4) ImageSampleExplicitLod 23 24 Lod ConstOffset 25 27
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|                               Store 13(txval10) 28
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|               35:          32 Load 34(g_tTex1di4)
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|               36:          18 Load 20(g_sSamp)
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|               38:          37 SampledImage 35 36
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|               40:   29(ivec4) ImageSampleExplicitLod 38 39 Lod ConstOffset 25 27
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|                               Store 31(txval11) 40
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|               48:          45 Load 47(g_tTex1du4)
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|               49:          18 Load 20(g_sSamp)
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|               51:          50 SampledImage 48 49
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|               53:   42(ivec4) ImageSampleExplicitLod 51 52 Lod ConstOffset 25 27
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|                               Store 44(txval12) 53
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|               58:          55 Load 57(g_tTex2df4)
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|               59:          18 Load 20(g_sSamp)
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|               61:          60 SampledImage 58 59
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|               67:    7(fvec4) ImageSampleExplicitLod 61 63 Lod ConstOffset 25 66
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|                               Store 54(txval20) 67
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|               72:          69 Load 71(g_tTex2di4)
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|               73:          18 Load 20(g_sSamp)
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|               75:          74 SampledImage 72 73
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|               79:   29(ivec4) ImageSampleExplicitLod 75 77 Lod ConstOffset 25 78
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|                               Store 68(txval21) 79
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|               84:          81 Load 83(g_tTex2du4)
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|               85:          18 Load 20(g_sSamp)
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|               87:          86 SampledImage 84 85
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|               93:   42(ivec4) ImageSampleExplicitLod 87 90 Lod ConstOffset 25 92
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|                               Store 80(txval22) 93
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|               98:          95 Load 97(g_tTex3df4)
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|               99:          18 Load 20(g_sSamp)
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|              101:         100 SampledImage 98 99
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|              106:    7(fvec4) ImageSampleExplicitLod 101 103 Lod ConstOffset 25 105
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|                               Store 94(txval30) 106
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|              111:         108 Load 110(g_tTex3di4)
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|              112:          18 Load 20(g_sSamp)
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|              114:         113 SampledImage 111 112
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|              117:   29(ivec4) ImageSampleExplicitLod 114 115 Lod ConstOffset 25 116
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|                               Store 107(txval31) 117
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|              122:         119 Load 121(g_tTex3du4)
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|              123:          18 Load 20(g_sSamp)
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|              125:         124 SampledImage 122 123
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|              131:   42(ivec4) ImageSampleExplicitLod 125 129 Lod ConstOffset 25 130
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|                               Store 118(txval32) 131
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|              136:     12(ptr) AccessChain 133(psout) 65
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|                               Store 136 135
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|              138:    137(ptr) AccessChain 133(psout) 27
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|                               Store 138 134
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|              139:8(PS_OUTPUT) Load 133(psout)
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|                               ReturnValue 139
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|                               FunctionEnd
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