457 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			457 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.structarray.flatten.geom
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| Shader version: 500
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| invocations = -1
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| max_vertices = 4
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| input primitive = lines
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| output primitive = triangle_strip
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| 0:? Sequence
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| 0:16  Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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| 0:16    Function Parameters: 
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| 0:16      'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16      'outStream' ( out structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?     Sequence
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| 0:19      move second child to first child ( temp 4-component vector of float)
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| 0:19        color: direct index for structure ( temp 4-component vector of float)
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| 0:19          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:19        color: direct index for structure ( temp 4-component vector of float)
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| 0:19          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19            Constant:
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| 0:19              1 (const int)
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:20      move second child to first child ( temp 2-component vector of float)
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| 0:20        uv: direct index for structure ( temp 2-component vector of float)
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| 0:20          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20          Constant:
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| 0:20            2 (const int)
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| 0:20        uv: direct index for structure ( temp 2-component vector of float)
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| 0:20          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20            Constant:
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| 0:20              1 (const int)
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| 0:20          Constant:
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| 0:20            2 (const int)
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| 0:21      move second child to first child ( temp 4-component vector of float)
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| 0:21        position: direct index for structure ( temp 4-component vector of float)
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| 0:21          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:21        position: direct index for structure ( temp 4-component vector of float)
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| 0:21          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21            Constant:
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| 0:21              1 (const int)
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:22      Sequence
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| 0:22        Sequence
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| 0:22          move second child to first child ( temp 4-component vector of float)
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| 0:?             'outStream.position' ( out 4-component vector of float Position)
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| 0:22            position: direct index for structure ( temp 4-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                0 (const int)
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| 0:22          move second child to first child ( temp 4-component vector of float)
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| 0:?             'outStream.color' (layout( location=0) out 4-component vector of float)
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| 0:22            color: direct index for structure ( temp 4-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                1 (const int)
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| 0:22          move second child to first child ( temp 2-component vector of float)
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| 0:?             'outStream.uv' (layout( location=1) out 2-component vector of float)
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| 0:22            uv: direct index for structure ( temp 2-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                2 (const int)
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| 0:22        EmitVertex ( temp void)
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| 0:16  Function Definition: main( ( temp void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          position: direct index for structure ( temp 4-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                0 (const int)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16          direct index (layout( location=0) in 4-component vector of float)
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| 0:?             'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          color: direct index for structure ( temp 4-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                0 (const int)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16          direct index (layout( location=1) in 4-component vector of float)
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| 0:?             'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16        move second child to first child ( temp 2-component vector of float)
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| 0:16          uv: direct index for structure ( temp 2-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                0 (const int)
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| 0:16            Constant:
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| 0:16              2 (const int)
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| 0:16          direct index (layout( location=2) in 2-component vector of float)
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| 0:?             'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          position: direct index for structure ( temp 4-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                1 (const int)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16          direct index (layout( location=0) in 4-component vector of float)
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| 0:?             'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          color: direct index for structure ( temp 4-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                1 (const int)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16          direct index (layout( location=1) in 4-component vector of float)
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| 0:?             'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16        move second child to first child ( temp 2-component vector of float)
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| 0:16          uv: direct index for structure ( temp 2-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                1 (const int)
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| 0:16            Constant:
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| 0:16              2 (const int)
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| 0:16          direct index (layout( location=2) in 2-component vector of float)
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| 0:?             'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16      Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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| 0:?         'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?         'outStream' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?   Linker Objects
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| 0:?     'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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| 0:?     'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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| 0:?     'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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| 0:?     'outStream.position' ( out 4-component vector of float Position)
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| 0:?     'outStream.color' (layout( location=0) out 4-component vector of float)
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| 0:?     'outStream.uv' (layout( location=1) out 2-component vector of float)
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| 
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| 
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| Linked geometry stage:
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| 
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| 
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| Shader version: 500
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| invocations = 1
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| max_vertices = 4
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| input primitive = lines
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| output primitive = triangle_strip
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| 0:? Sequence
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| 0:16  Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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| 0:16    Function Parameters: 
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| 0:16      'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16      'outStream' ( out structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?     Sequence
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| 0:19      move second child to first child ( temp 4-component vector of float)
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| 0:19        color: direct index for structure ( temp 4-component vector of float)
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| 0:19          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:19        color: direct index for structure ( temp 4-component vector of float)
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| 0:19          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19            Constant:
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| 0:19              1 (const int)
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:20      move second child to first child ( temp 2-component vector of float)
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| 0:20        uv: direct index for structure ( temp 2-component vector of float)
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| 0:20          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20          Constant:
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| 0:20            2 (const int)
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| 0:20        uv: direct index for structure ( temp 2-component vector of float)
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| 0:20          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20            Constant:
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| 0:20              1 (const int)
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| 0:20          Constant:
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| 0:20            2 (const int)
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| 0:21      move second child to first child ( temp 4-component vector of float)
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| 0:21        position: direct index for structure ( temp 4-component vector of float)
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| 0:21          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:21        position: direct index for structure ( temp 4-component vector of float)
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| 0:21          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21            Constant:
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| 0:21              1 (const int)
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:22      Sequence
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| 0:22        Sequence
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| 0:22          move second child to first child ( temp 4-component vector of float)
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| 0:?             'outStream.position' ( out 4-component vector of float Position)
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| 0:22            position: direct index for structure ( temp 4-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                0 (const int)
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| 0:22          move second child to first child ( temp 4-component vector of float)
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| 0:?             'outStream.color' (layout( location=0) out 4-component vector of float)
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| 0:22            color: direct index for structure ( temp 4-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                1 (const int)
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| 0:22          move second child to first child ( temp 2-component vector of float)
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| 0:?             'outStream.uv' (layout( location=1) out 2-component vector of float)
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| 0:22            uv: direct index for structure ( temp 2-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                2 (const int)
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| 0:22        EmitVertex ( temp void)
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| 0:16  Function Definition: main( ( temp void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          position: direct index for structure ( temp 4-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                0 (const int)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16          direct index (layout( location=0) in 4-component vector of float)
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| 0:?             'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          color: direct index for structure ( temp 4-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                0 (const int)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16          direct index (layout( location=1) in 4-component vector of float)
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| 0:?             'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16        move second child to first child ( temp 2-component vector of float)
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| 0:16          uv: direct index for structure ( temp 2-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                0 (const int)
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| 0:16            Constant:
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| 0:16              2 (const int)
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| 0:16          direct index (layout( location=2) in 2-component vector of float)
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| 0:?             'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          position: direct index for structure ( temp 4-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                1 (const int)
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| 0:16            Constant:
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| 0:16              0 (const int)
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| 0:16          direct index (layout( location=0) in 4-component vector of float)
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| 0:?             'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16        move second child to first child ( temp 4-component vector of float)
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| 0:16          color: direct index for structure ( temp 4-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                1 (const int)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16          direct index (layout( location=1) in 4-component vector of float)
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| 0:?             'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16        move second child to first child ( temp 2-component vector of float)
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| 0:16          uv: direct index for structure ( temp 2-component vector of float)
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| 0:16            direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?               'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16              Constant:
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| 0:16                1 (const int)
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| 0:16            Constant:
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| 0:16              2 (const int)
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| 0:16          direct index (layout( location=2) in 2-component vector of float)
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| 0:?             'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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| 0:16            Constant:
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| 0:16              1 (const int)
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| 0:16      Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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| 0:?         'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?         'outStream' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?   Linker Objects
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| 0:?     'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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| 0:?     'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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| 0:?     'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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| 0:?     'outStream.position' ( out 4-component vector of float Position)
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| 0:?     'outStream.color' (layout( location=0) out 4-component vector of float)
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| 0:?     'outStream.uv' (layout( location=1) out 2-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 82
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| 
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|                               Capability Geometry
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Geometry 4  "main" 38 41 45 51 56 62
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|                               ExecutionMode 4 InputLines
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|                               ExecutionMode 4 Invocations 1
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|                               ExecutionMode 4 OutputTriangleStrip
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|                               ExecutionMode 4 OutputVertices 4
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "VertexData"
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|                               MemberName 9(VertexData) 0  "position"
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|                               MemberName 9(VertexData) 1  "color"
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|                               MemberName 9(VertexData) 2  "uv"
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|                               Name 14  "PS_IN"
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|                               MemberName 14(PS_IN) 0  "position"
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|                               MemberName 14(PS_IN) 1  "color"
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|                               MemberName 14(PS_IN) 2  "uv"
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|                               Name 19  "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;"
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|                               Name 17  "vin"
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|                               Name 18  "outStream"
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|                               Name 21  "vout"
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|                               Name 38  "outStream.position"
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|                               Name 41  "outStream.color"
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|                               Name 45  "outStream.uv"
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|                               Name 48  "vin"
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|                               Name 51  "vin.position"
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|                               Name 56  "vin.color"
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|                               Name 62  "vin.uv"
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|                               Name 76  "outStream"
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|                               Name 77  "param"
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|                               Name 79  "param"
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|                               Decorate 38(outStream.position) BuiltIn Position
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|                               Decorate 41(outStream.color) Location 0
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|                               Decorate 45(outStream.uv) Location 1
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|                               Decorate 51(vin.position) Location 0
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|                               Decorate 56(vin.color) Location 1
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|                               Decorate 62(vin.uv) Location 2
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeVector 6(float) 2
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|    9(VertexData):             TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
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|               10:             TypeInt 32 0
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|               11:     10(int) Constant 2
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|               12:             TypeArray 9(VertexData) 11
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|               13:             TypePointer Function 12
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|        14(PS_IN):             TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
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|               15:             TypePointer Function 14(PS_IN)
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|               16:             TypeFunction 2 13(ptr) 15(ptr)
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|               22:             TypeInt 32 1
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|               23:     22(int) Constant 1
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|               24:             TypePointer Function 7(fvec4)
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|               28:     22(int) Constant 2
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|               29:             TypePointer Function 8(fvec2)
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|               33:     22(int) Constant 0
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|               37:             TypePointer Output 7(fvec4)
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| 38(outStream.position):     37(ptr) Variable Output
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| 41(outStream.color):     37(ptr) Variable Output
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|               44:             TypePointer Output 8(fvec2)
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| 45(outStream.uv):     44(ptr) Variable Output
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|               49:             TypeArray 7(fvec4) 11
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|               50:             TypePointer Input 49
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| 51(vin.position):     50(ptr) Variable Input
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|               52:             TypePointer Input 7(fvec4)
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|    56(vin.color):     50(ptr) Variable Input
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|               60:             TypeArray 8(fvec2) 11
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|               61:             TypePointer Input 60
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|       62(vin.uv):     61(ptr) Variable Input
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|               63:             TypePointer Input 8(fvec2)
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|          4(main):           2 Function None 3
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|                5:             Label
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|          48(vin):     13(ptr) Variable Function
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|    76(outStream):     15(ptr) Variable Function
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|        77(param):     13(ptr) Variable Function
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|        79(param):     15(ptr) Variable Function
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|               53:     52(ptr) AccessChain 51(vin.position) 33
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|               54:    7(fvec4) Load 53
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|               55:     24(ptr) AccessChain 48(vin) 33 33
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|                               Store 55 54
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|               57:     52(ptr) AccessChain 56(vin.color) 33
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|               58:    7(fvec4) Load 57
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|               59:     24(ptr) AccessChain 48(vin) 33 23
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|                               Store 59 58
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|               64:     63(ptr) AccessChain 62(vin.uv) 33
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|               65:    8(fvec2) Load 64
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|               66:     29(ptr) AccessChain 48(vin) 33 28
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|                               Store 66 65
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|               67:     52(ptr) AccessChain 51(vin.position) 23
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|               68:    7(fvec4) Load 67
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|               69:     24(ptr) AccessChain 48(vin) 23 33
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|                               Store 69 68
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|               70:     52(ptr) AccessChain 56(vin.color) 23
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|               71:    7(fvec4) Load 70
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|               72:     24(ptr) AccessChain 48(vin) 23 23
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|                               Store 72 71
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|               73:     63(ptr) AccessChain 62(vin.uv) 23
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|               74:    8(fvec2) Load 73
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|               75:     29(ptr) AccessChain 48(vin) 23 28
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|                               Store 75 74
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|               78:          12 Load 48(vin)
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|                               Store 77(param) 78
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|               80:           2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 77(param) 79(param)
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|               81:   14(PS_IN) Load 79(param)
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|                               Store 76(outStream) 81
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|                               Return
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|                               FunctionEnd
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| 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;):           2 Function None 16
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|          17(vin):     13(ptr) FunctionParameter
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|    18(outStream):     15(ptr) FunctionParameter
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|               20:             Label
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|         21(vout):     15(ptr) Variable Function
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|               25:     24(ptr) AccessChain 17(vin) 23 23
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|               26:    7(fvec4) Load 25
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|               27:     24(ptr) AccessChain 21(vout) 23
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|                               Store 27 26
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|               30:     29(ptr) AccessChain 17(vin) 23 28
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|               31:    8(fvec2) Load 30
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|               32:     29(ptr) AccessChain 21(vout) 28
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|                               Store 32 31
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|               34:     24(ptr) AccessChain 17(vin) 23 33
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|               35:    7(fvec4) Load 34
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|               36:     24(ptr) AccessChain 21(vout) 33
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|                               Store 36 35
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|               39:     24(ptr) AccessChain 21(vout) 33
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|               40:    7(fvec4) Load 39
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|                               Store 38(outStream.position) 40
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|               42:     24(ptr) AccessChain 21(vout) 23
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|               43:    7(fvec4) Load 42
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|                               Store 41(outStream.color) 43
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|               46:     29(ptr) AccessChain 21(vout) 28
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|               47:    8(fvec2) Load 46
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|                               Store 45(outStream.uv) 47
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|                               EmitVertex
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|                               Return
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|                               FunctionEnd
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