142 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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// Copyright (C) 2017 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#pragma once
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#include <vector>
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#include <string>
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#include <fstream>
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#include <algorithm>
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#include "./../glslang/Public/ShaderLang.h"
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// Default include class for normal include convention of search backward
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// through the stack of active include paths (for nested includes).
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// Can be overridden to customize.
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class DirStackFileIncluder : public glslang::TShader::Includer {
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public:
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    DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
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    virtual IncludeResult* includeLocal(const char* headerName,
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                                        const char* includerName,
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                                        size_t inclusionDepth) override
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    {
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        return readLocalPath(headerName, includerName, (int)inclusionDepth);
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    }
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    virtual IncludeResult* includeSystem(const char* headerName,
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                                         const char* /*includerName*/,
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                                         size_t /*inclusionDepth*/) override
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    {
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        return readSystemPath(headerName);
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    }
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    // Externally set directories. E.g., from a command-line -I<dir>.
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    //  - Most-recently pushed are checked first.
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    //  - All these are checked after the parse-time stack of local directories
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    //    is checked.
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    //  - This only applies to the "local" form of #include.
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    //  - Makes its own copy of the path.
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    virtual void pushExternalLocalDirectory(const std::string& dir)
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    {
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        directoryStack.push_back(dir);
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        externalLocalDirectoryCount = (int)directoryStack.size();
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    }
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    virtual void releaseInclude(IncludeResult* result) override
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    {
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        if (result != nullptr) {
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            delete [] static_cast<tUserDataElement*>(result->userData);
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            delete result;
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        }
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    }
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    virtual ~DirStackFileIncluder() override { }
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protected:
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    typedef char tUserDataElement;
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    std::vector<std::string> directoryStack;
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    int externalLocalDirectoryCount;
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    // Search for a valid "local" path based on combining the stack of include
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    // directories and the nominal name of the header.
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    virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
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    {
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        // Discard popped include directories, and
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        // initialize when at parse-time first level.
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        directoryStack.resize(depth + externalLocalDirectoryCount);
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        if (depth == 1)
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            directoryStack.back() = getDirectory(includerName);
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        // Find a directory that works, using a reverse search of the include stack.
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        for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
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            std::string path = *it + '/' + headerName;
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            std::replace(path.begin(), path.end(), '\\', '/');
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            std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
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            if (file) {
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                directoryStack.push_back(getDirectory(path));
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                return newIncludeResult(path, file, (int)file.tellg());
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            }
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        }
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        return nullptr;
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    }
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    // Search for a valid <system> path.
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    // Not implemented yet; returning nullptr signals failure to find.
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    virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
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    {
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        return nullptr;
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    }
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    // Do actual reading of the file, filling in a new include result.
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    virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
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    {
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        char* content = new tUserDataElement [length];
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        file.seekg(0, file.beg);
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        file.read(content, length);
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        return new IncludeResult(path, content, length, content);
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    }
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    // If no path markers, return current working directory.
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    // Otherwise, strip file name and return path leading up to it.
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    virtual std::string getDirectory(const std::string path) const
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    {
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        size_t last = path.find_last_of("/\\");
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        return last == std::string::npos ? "." : path.substr(0, last);
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    }
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};
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