24 lines
		
	
	
		
			336 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			336 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
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in float d;
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in vec4 bigColor, smallColor;
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in vec4 otherColor;
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in float c;
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in vec4 BaseColor;
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void main()
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{
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    vec4 color = BaseColor;
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    vec4 color2;
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    color2 = otherColor;
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    if (c > d)
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        color += bigColor;
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    else
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        color += smallColor;
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    gl_FragColor = color * color2;
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}
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