100 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
hlsl.attribute.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:2    Function Parameters: 
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0:2      'input' ( in 4-component vector of float)
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0:?     Sequence
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0:11      Test condition and select ( temp void)
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0:11        Condition
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0:11        Constant:
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0:11          false (const bool)
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0:11        true case is null
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=0) in 4-component vector of float)
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0:2      Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:?         'input' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:2    Function Parameters: 
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0:2      'input' ( in 4-component vector of float)
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0:?     Sequence
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0:11      Test condition and select ( temp void)
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0:11        Condition
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0:11        Constant:
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0:11          false (const bool)
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0:11        true case is null
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=0) in 4-component vector of float)
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0:2      Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:?         'input' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 24
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 19
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 11  "@PixelShaderFunction(vf4;"
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                              Name 10  "input"
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                              Name 17  "input"
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                              Name 19  "input"
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                              Name 21  "param"
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                              Decorate 19(input) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeFunction 2 8(ptr)
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              13:             TypeBool
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              14:    13(bool) ConstantFalse
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              18:             TypePointer Input 7(fvec4)
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       19(input):     18(ptr) Variable Input
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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       17(input):      8(ptr) Variable Function
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       21(param):      8(ptr) Variable Function
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              20:    7(fvec4) Load 19(input)
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                              Store 17(input) 20
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              22:    7(fvec4) Load 17(input)
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                              Store 21(param) 22
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              23:           2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param)
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                              Return
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                              FunctionEnd
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11(@PixelShaderFunction(vf4;):           2 Function None 9
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       10(input):      8(ptr) FunctionParameter
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              12:             Label
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                              SelectionMerge 16 DontFlatten 
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                              BranchConditional 14 15 16
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              15:               Label
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                                Branch 16
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              16:             Label
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                              Return
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                              FunctionEnd
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