20 lines
		
	
	
		
			396 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			396 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| #ifdef GL_SPIRV
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| #error GL_SPIRV is set ( correct, not an error )
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| #if GL_SPIRV == 100
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| #error GL_SPIR is 100
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| #endif
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| #endif
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| 
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| void main()
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| {
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| }
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| 
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| uniform float f; // ERROR, no location
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| layout(location = 2) uniform float g;
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| uniform sampler2D s1;
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| layout(location = 3) uniform sampler2D s2;
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| 
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| layout(input_attachment_index = 1) uniform subpassInput sub; // ERROR, no inputs
 | 
