 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			1152 lines
		
	
	
		
			55 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1152 lines
		
	
	
		
			55 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Operations.frag
 | |
| ERROR: 0:76: 'intBitsToFloat' : no matching overloaded function found 
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| ERROR: 0:77: 'uintBitsToFloat' : no matching overloaded function found 
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| ERROR: 0:78: 'fma' : no matching overloaded function found 
 | |
| ERROR: 0:79: 'frexp' : no matching overloaded function found 
 | |
| ERROR: 0:80: 'ldexp' : no matching overloaded function found 
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| ERROR: 0:81: 'unpackUnorm2x16' : no matching overloaded function found 
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| ERROR: 0:82: 'unpackUnorm4x8' : no matching overloaded function found 
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| ERROR: 0:83: 'unpackSnorm4x8' : no matching overloaded function found 
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| ERROR: 0:107: 'floatsBitsToInt' : no matching overloaded function found 
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| ERROR: 0:108: 'packUnorm2x16' : no matching overloaded function found 
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| ERROR: 0:109: 'packUnorm4x8' : no matching overloaded function found 
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| ERROR: 0:110: 'packSnorm4x8' : no matching overloaded function found 
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| ERROR: 0:113: 'assign' :  cannot convert from ' global float' to ' temp uint'
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| ERROR: 0:114: 'assign' :  cannot convert from ' global float' to ' temp uint'
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| ERROR: 0:118: 'floatsBitToInt' : no matching overloaded function found 
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| ERROR: 0:118: 'assign' :  cannot convert from ' const float' to ' temp uint'
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| ERROR: 0:119: 'packUnorm2x16' : no matching overloaded function found 
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| ERROR: 0:119: 'assign' :  cannot convert from ' const float' to ' temp uint'
 | |
| ERROR: 0:120: 'packUnorm4x8' : no matching overloaded function found 
 | |
| ERROR: 0:120: 'assign' :  cannot convert from ' const float' to ' temp uint'
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| ERROR: 0:121: '&' :  wrong operand types: no operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is no acceptable conversion)
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| ERROR: 0:121: 'assign' :  cannot convert from ' uniform uint' to ' temp int'
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| ERROR: 0:122: '^' :  wrong operand types: no operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is no acceptable conversion)
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| ERROR: 0:122: 'assign' :  cannot convert from ' uniform uint' to ' temp int'
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| ERROR: 0:123: '|' :  wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' and a right operand of type ' uniform uint' (or there is no acceptable conversion)
 | |
| ERROR: 25 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 130
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| ERROR: node is still EOpNull!
 | |
| 0:15  Function Definition: main( ( global void)
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| 0:15    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:27      move second child to first child ( temp 4-component vector of float)
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| 0:27        'v' ( temp 4-component vector of float)
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| 0:27        radians ( global 4-component vector of float)
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| 0:27          'uv4' ( uniform 4-component vector of float)
 | |
| 0:28      add second child into first child ( temp 4-component vector of float)
 | |
| 0:28        'v' ( temp 4-component vector of float)
 | |
| 0:28        degrees ( global 4-component vector of float)
 | |
| 0:28          'v' ( temp 4-component vector of float)
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| 0:29      add second child into first child ( temp 4-component vector of float)
 | |
| 0:29        'v' ( temp 4-component vector of float)
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| 0:29        Comma ( temp 4-component vector of float)
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| 0:29          move second child to first child ( temp int)
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| 0:29            'i' ( temp int)
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| 0:29            component-wise multiply ( temp int)
 | |
| 0:29              'ui' ( uniform int)
 | |
| 0:29              'ui' ( uniform int)
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| 0:29          sine ( global 4-component vector of float)
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| 0:29            'v' ( temp 4-component vector of float)
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| 0:30      add second child into first child ( temp 4-component vector of float)
 | |
| 0:30        'v' ( temp 4-component vector of float)
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| 0:30        cosine ( global 4-component vector of float)
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| 0:30          'v' ( temp 4-component vector of float)
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| 0:31      add second child into first child ( temp 4-component vector of float)
 | |
| 0:31        'v' ( temp 4-component vector of float)
 | |
| 0:31        tangent ( global 4-component vector of float)
 | |
| 0:31          'v' ( temp 4-component vector of float)
 | |
| 0:32      add second child into first child ( temp 4-component vector of float)
 | |
| 0:32        'v' ( temp 4-component vector of float)
 | |
| 0:32        arc sine ( global 4-component vector of float)
 | |
| 0:32          'v' ( temp 4-component vector of float)
 | |
| 0:33      add second child into first child ( temp 4-component vector of float)
 | |
| 0:33        'v' ( temp 4-component vector of float)
 | |
| 0:33        arc cosine ( global 4-component vector of float)
 | |
| 0:33          'v' ( temp 4-component vector of float)
 | |
| 0:35      add second child into first child ( temp 4-component vector of float)
 | |
| 0:35        'v' ( temp 4-component vector of float)
 | |
| 0:35        arc tangent ( global 4-component vector of float)
 | |
| 0:35          'v' ( temp 4-component vector of float)
 | |
| 0:36      add second child into first child ( temp 4-component vector of float)
 | |
| 0:36        'v' ( temp 4-component vector of float)
 | |
| 0:36        hyp. sine ( global 4-component vector of float)
 | |
| 0:36          'v' ( temp 4-component vector of float)
 | |
| 0:37      add second child into first child ( temp 4-component vector of float)
 | |
| 0:37        'v' ( temp 4-component vector of float)
 | |
| 0:37        hyp. cosine ( global 4-component vector of float)
 | |
| 0:37          'v' ( temp 4-component vector of float)
 | |
| 0:38      add second child into first child ( temp 4-component vector of float)
 | |
| 0:38        'v' ( temp 4-component vector of float)
 | |
| 0:38        hyp. tangent ( global 4-component vector of float)
 | |
| 0:38          'v' ( temp 4-component vector of float)
 | |
| 0:39      add second child into first child ( temp 4-component vector of float)
 | |
| 0:39        'v' ( temp 4-component vector of float)
 | |
| 0:39        arc hyp. sine ( global 4-component vector of float)
 | |
| 0:39          'v' ( temp 4-component vector of float)
 | |
| 0:40      add second child into first child ( temp 4-component vector of float)
 | |
| 0:40        'v' ( temp 4-component vector of float)
 | |
| 0:40        arc hyp. cosine ( global 4-component vector of float)
 | |
| 0:40          'v' ( temp 4-component vector of float)
 | |
| 0:41      add second child into first child ( temp 4-component vector of float)
 | |
| 0:41        'v' ( temp 4-component vector of float)
 | |
| 0:41        arc hyp. tangent ( global 4-component vector of float)
 | |
| 0:41          'v' ( temp 4-component vector of float)
 | |
| 0:43      add second child into first child ( temp 4-component vector of float)
 | |
| 0:43        'v' ( temp 4-component vector of float)
 | |
| 0:43        pow ( global 4-component vector of float)
 | |
| 0:43          'v' ( temp 4-component vector of float)
 | |
| 0:43          'v' ( temp 4-component vector of float)
 | |
| 0:44      add second child into first child ( temp 4-component vector of float)
 | |
| 0:44        'v' ( temp 4-component vector of float)
 | |
| 0:44        exp ( global 4-component vector of float)
 | |
| 0:44          'v' ( temp 4-component vector of float)
 | |
| 0:45      add second child into first child ( temp 4-component vector of float)
 | |
| 0:45        'v' ( temp 4-component vector of float)
 | |
| 0:45        log ( global 4-component vector of float)
 | |
| 0:45          'v' ( temp 4-component vector of float)
 | |
| 0:46      add second child into first child ( temp 4-component vector of float)
 | |
| 0:46        'v' ( temp 4-component vector of float)
 | |
| 0:46        exp2 ( global 4-component vector of float)
 | |
| 0:46          'v' ( temp 4-component vector of float)
 | |
| 0:47      add second child into first child ( temp 4-component vector of float)
 | |
| 0:47        'v' ( temp 4-component vector of float)
 | |
| 0:47        log2 ( global 4-component vector of float)
 | |
| 0:47          'v' ( temp 4-component vector of float)
 | |
| 0:48      add second child into first child ( temp 4-component vector of float)
 | |
| 0:48        'v' ( temp 4-component vector of float)
 | |
| 0:48        sqrt ( global 4-component vector of float)
 | |
| 0:48          'v' ( temp 4-component vector of float)
 | |
| 0:49      add second child into first child ( temp 4-component vector of float)
 | |
| 0:49        'v' ( temp 4-component vector of float)
 | |
| 0:49        inverse sqrt ( global 4-component vector of float)
 | |
| 0:49          'v' ( temp 4-component vector of float)
 | |
| 0:50      add second child into first child ( temp 4-component vector of float)
 | |
| 0:50        'v' ( temp 4-component vector of float)
 | |
| 0:50        Absolute value ( global 4-component vector of float)
 | |
| 0:50          'v' ( temp 4-component vector of float)
 | |
| 0:51      add second child into first child ( temp 4-component vector of float)
 | |
| 0:51        'v' ( temp 4-component vector of float)
 | |
| 0:51        Sign ( global 4-component vector of float)
 | |
| 0:51          'v' ( temp 4-component vector of float)
 | |
| 0:52      add second child into first child ( temp 4-component vector of float)
 | |
| 0:52        'v' ( temp 4-component vector of float)
 | |
| 0:52        Floor ( global 4-component vector of float)
 | |
| 0:52          'v' ( temp 4-component vector of float)
 | |
| 0:55      add second child into first child ( temp 4-component vector of float)
 | |
| 0:55        'v' ( temp 4-component vector of float)
 | |
| 0:55        trunc ( global 4-component vector of float)
 | |
| 0:55          'v' ( temp 4-component vector of float)
 | |
| 0:56      add second child into first child ( temp 4-component vector of float)
 | |
| 0:56        'v' ( temp 4-component vector of float)
 | |
| 0:56        round ( global 4-component vector of float)
 | |
| 0:56          'v' ( temp 4-component vector of float)
 | |
| 0:57      add second child into first child ( temp 4-component vector of float)
 | |
| 0:57        'v' ( temp 4-component vector of float)
 | |
| 0:57        roundEven ( global 4-component vector of float)
 | |
| 0:57          'v' ( temp 4-component vector of float)
 | |
| 0:60      add second child into first child ( temp 4-component vector of float)
 | |
| 0:60        'v' ( temp 4-component vector of float)
 | |
| 0:60        Ceiling ( global 4-component vector of float)
 | |
| 0:60          'v' ( temp 4-component vector of float)
 | |
| 0:61      add second child into first child ( temp 4-component vector of float)
 | |
| 0:61        'v' ( temp 4-component vector of float)
 | |
| 0:61        Fraction ( global 4-component vector of float)
 | |
| 0:61          'v' ( temp 4-component vector of float)
 | |
| 0:62      add second child into first child ( temp 4-component vector of float)
 | |
| 0:62        'v' ( temp 4-component vector of float)
 | |
| 0:62        mod ( global 4-component vector of float)
 | |
| 0:62          'v' ( temp 4-component vector of float)
 | |
| 0:62          'v' ( temp 4-component vector of float)
 | |
| 0:63      add second child into first child ( temp 4-component vector of float)
 | |
| 0:63        'v' ( temp 4-component vector of float)
 | |
| 0:63        mod ( global 4-component vector of float)
 | |
| 0:63          'v' ( temp 4-component vector of float)
 | |
| 0:63          direct index ( temp float)
 | |
| 0:63            'v' ( temp 4-component vector of float)
 | |
| 0:63            Constant:
 | |
| 0:63              0 (const int)
 | |
| 0:66      add second child into first child ( temp 4-component vector of float)
 | |
| 0:66        'v' ( temp 4-component vector of float)
 | |
| 0:66        modf ( global 4-component vector of float)
 | |
| 0:66          'v' ( temp 4-component vector of float)
 | |
| 0:66          'v' ( temp 4-component vector of float)
 | |
| 0:69      add second child into first child ( temp 4-component vector of float)
 | |
| 0:69        'v' ( temp 4-component vector of float)
 | |
| 0:69        min ( global 4-component vector of float)
 | |
| 0:69          'v' ( temp 4-component vector of float)
 | |
| 0:69          'uv4' ( uniform 4-component vector of float)
 | |
| 0:70      add second child into first child ( temp 4-component vector of float)
 | |
| 0:70        'v' ( temp 4-component vector of float)
 | |
| 0:70        max ( global 4-component vector of float)
 | |
| 0:70          'v' ( temp 4-component vector of float)
 | |
| 0:70          'uv4' ( uniform 4-component vector of float)
 | |
| 0:71      add second child into first child ( temp 4-component vector of float)
 | |
| 0:71        'v' ( temp 4-component vector of float)
 | |
| 0:71        clamp ( global 4-component vector of float)
 | |
| 0:71          'v' ( temp 4-component vector of float)
 | |
| 0:71          'uv4' ( uniform 4-component vector of float)
 | |
| 0:71          'uv4' ( uniform 4-component vector of float)
 | |
| 0:72      add second child into first child ( temp 4-component vector of float)
 | |
| 0:72        'v' ( temp 4-component vector of float)
 | |
| 0:72        mix ( global 4-component vector of float)
 | |
| 0:72          'v' ( temp 4-component vector of float)
 | |
| 0:72          'v' ( temp 4-component vector of float)
 | |
| 0:72          'v' ( temp 4-component vector of float)
 | |
| 0:75      add second child into first child ( temp 4-component vector of float)
 | |
| 0:75        'v' ( temp 4-component vector of float)
 | |
| 0:75        mix ( global 4-component vector of float)
 | |
| 0:75          'v' ( temp 4-component vector of float)
 | |
| 0:75          'v' ( temp 4-component vector of float)
 | |
| 0:75          'bv4' ( temp 4-component vector of bool)
 | |
| 0:76      add second child into first child ( temp 4-component vector of float)
 | |
| 0:76        'v' ( temp 4-component vector of float)
 | |
| 0:76        Constant:
 | |
| 0:76          0.000000
 | |
| 0:77      add second child into first child ( temp 4-component vector of float)
 | |
| 0:77        'v' ( temp 4-component vector of float)
 | |
| 0:77        Constant:
 | |
| 0:77          0.000000
 | |
| 0:78      add second child into first child ( temp 4-component vector of float)
 | |
| 0:78        'v' ( temp 4-component vector of float)
 | |
| 0:78        Constant:
 | |
| 0:78          0.000000
 | |
| 0:79      add second child into first child ( temp 4-component vector of float)
 | |
| 0:79        'v' ( temp 4-component vector of float)
 | |
| 0:79        Constant:
 | |
| 0:79          0.000000
 | |
| 0:80      add second child into first child ( temp 4-component vector of float)
 | |
| 0:80        'v' ( temp 4-component vector of float)
 | |
| 0:80        Constant:
 | |
| 0:80          0.000000
 | |
| 0:81      add second child into first child ( temp 4-component vector of float)
 | |
| 0:81        'v' ( temp 4-component vector of float)
 | |
| 0:81        Constant:
 | |
| 0:81          0.000000
 | |
| 0:82      add second child into first child ( temp 4-component vector of float)
 | |
| 0:82        'v' ( temp 4-component vector of float)
 | |
| 0:82        Constant:
 | |
| 0:82          0.000000
 | |
| 0:83      add second child into first child ( temp 4-component vector of float)
 | |
| 0:83        'v' ( temp 4-component vector of float)
 | |
| 0:83        Constant:
 | |
| 0:83          0.000000
 | |
| 0:86      add second child into first child ( temp 4-component vector of float)
 | |
| 0:86        'v' ( temp 4-component vector of float)
 | |
| 0:86        step ( global 4-component vector of float)
 | |
| 0:86          'v' ( temp 4-component vector of float)
 | |
| 0:86          'v' ( temp 4-component vector of float)
 | |
| 0:87      add second child into first child ( temp 4-component vector of float)
 | |
| 0:87        'v' ( temp 4-component vector of float)
 | |
| 0:87        smoothstep ( global 4-component vector of float)
 | |
| 0:87          'v' ( temp 4-component vector of float)
 | |
| 0:87          'v' ( temp 4-component vector of float)
 | |
| 0:87          'v' ( temp 4-component vector of float)
 | |
| 0:88      add second child into first child ( temp 4-component vector of float)
 | |
| 0:88        'v' ( temp 4-component vector of float)
 | |
| 0:88        step ( global 4-component vector of float)
 | |
| 0:88          'uf' ( uniform float)
 | |
| 0:88          'v' ( temp 4-component vector of float)
 | |
| 0:89      add second child into first child ( temp 4-component vector of float)
 | |
| 0:89        'v' ( temp 4-component vector of float)
 | |
| 0:89        smoothstep ( global 4-component vector of float)
 | |
| 0:89          'uf' ( uniform float)
 | |
| 0:89          'uf' ( uniform float)
 | |
| 0:89          'v' ( temp 4-component vector of float)
 | |
| 0:90      add second child into first child ( temp 4-component vector of float)
 | |
| 0:90        'v' ( temp 4-component vector of float)
 | |
| 0:90        normalize ( global 4-component vector of float)
 | |
| 0:90          'v' ( temp 4-component vector of float)
 | |
| 0:91      add second child into first child ( temp 4-component vector of float)
 | |
| 0:91        'v' ( temp 4-component vector of float)
 | |
| 0:91        face-forward ( global 4-component vector of float)
 | |
| 0:91          'v' ( temp 4-component vector of float)
 | |
| 0:91          'v' ( temp 4-component vector of float)
 | |
| 0:91          'v' ( temp 4-component vector of float)
 | |
| 0:92      add second child into first child ( temp 4-component vector of float)
 | |
| 0:92        'v' ( temp 4-component vector of float)
 | |
| 0:92        reflect ( global 4-component vector of float)
 | |
| 0:92          'v' ( temp 4-component vector of float)
 | |
| 0:92          'v' ( temp 4-component vector of float)
 | |
| 0:93      add second child into first child ( temp 4-component vector of float)
 | |
| 0:93        'v' ( temp 4-component vector of float)
 | |
| 0:93        refract ( global 4-component vector of float)
 | |
| 0:93          'v' ( temp 4-component vector of float)
 | |
| 0:93          'v' ( temp 4-component vector of float)
 | |
| 0:93          'uf' ( uniform float)
 | |
| 0:94      add second child into first child ( temp 4-component vector of float)
 | |
| 0:94        'v' ( temp 4-component vector of float)
 | |
| 0:94        dPdx ( global 4-component vector of float)
 | |
| 0:94          'v' ( temp 4-component vector of float)
 | |
| 0:95      add second child into first child ( temp 4-component vector of float)
 | |
| 0:95        'v' ( temp 4-component vector of float)
 | |
| 0:95        dPdy ( global 4-component vector of float)
 | |
| 0:95          'v' ( temp 4-component vector of float)
 | |
| 0:96      add second child into first child ( temp 4-component vector of float)
 | |
| 0:96        'v' ( temp 4-component vector of float)
 | |
| 0:96        fwidth ( global 4-component vector of float)
 | |
| 0:96          'v' ( temp 4-component vector of float)
 | |
| 0:101      add second child into first child ( temp int)
 | |
| 0:101        'i' ( temp int)
 | |
| 0:101        Absolute value ( global int)
 | |
| 0:101          'ui' ( uniform int)
 | |
| 0:102      add second child into first child ( temp int)
 | |
| 0:102        'i' ( temp int)
 | |
| 0:102        Sign ( global int)
 | |
| 0:102          'i' ( temp int)
 | |
| 0:103      add second child into first child ( temp int)
 | |
| 0:103        'i' ( temp int)
 | |
| 0:103        min ( global int)
 | |
| 0:103          'i' ( temp int)
 | |
| 0:103          'ui' ( uniform int)
 | |
| 0:104      add second child into first child ( temp int)
 | |
| 0:104        'i' ( temp int)
 | |
| 0:104        max ( global int)
 | |
| 0:104          'i' ( temp int)
 | |
| 0:104          'ui' ( uniform int)
 | |
| 0:105      add second child into first child ( temp int)
 | |
| 0:105        'i' ( temp int)
 | |
| 0:105        clamp ( global int)
 | |
| 0:105          'i' ( temp int)
 | |
| 0:105          'ui' ( uniform int)
 | |
| 0:105          'ui' ( uniform int)
 | |
| 0:107      Constant:
 | |
| 0:107        0.000000
 | |
| 0:108      Constant:
 | |
| 0:108        0.000000
 | |
| 0:109      Constant:
 | |
| 0:109        0.000000
 | |
| 0:110      Constant:
 | |
| 0:110        0.000000
 | |
| 0:113      'u' ( temp uint)
 | |
| 0:114      'u' ( temp uint)
 | |
| 0:115      add second child into first child ( temp uint)
 | |
| 0:115        'u' ( temp uint)
 | |
| 0:115        min ( global uint)
 | |
| 0:115          'u' ( temp uint)
 | |
| 0:115          'uui' ( uniform uint)
 | |
| 0:116      add second child into first child ( temp uint)
 | |
| 0:116        'u' ( temp uint)
 | |
| 0:116        max ( global uint)
 | |
| 0:116          'u' ( temp uint)
 | |
| 0:116          'uui' ( uniform uint)
 | |
| 0:117      add second child into first child ( temp uint)
 | |
| 0:117        'u' ( temp uint)
 | |
| 0:117        clamp ( global uint)
 | |
| 0:117          'u' ( temp uint)
 | |
| 0:117          'uui' ( uniform uint)
 | |
| 0:117          'uui' ( uniform uint)
 | |
| 0:118      'u' ( temp uint)
 | |
| 0:119      'u' ( temp uint)
 | |
| 0:120      'u' ( temp uint)
 | |
| 0:121      'i' ( temp int)
 | |
| 0:122      'i' ( temp int)
 | |
| 0:123      add second child into first child ( temp int)
 | |
| 0:123        'i' ( temp int)
 | |
| 0:123        'i' ( temp int)
 | |
| 0:127      move second child to first child ( temp bool)
 | |
| 0:127        'b' ( temp bool)
 | |
| 0:127        isnan ( global bool)
 | |
| 0:127          'uf' ( uniform float)
 | |
| 0:128      move second child to first child ( temp bool)
 | |
| 0:128        'b' ( temp bool)
 | |
| 0:128        isinf ( global bool)
 | |
| 0:128          direct index ( temp float)
 | |
| 0:128            'v' ( temp 4-component vector of float)
 | |
| 0:128            Constant:
 | |
| 0:128              1 (const int)
 | |
| 0:130      move second child to first child ( temp bool)
 | |
| 0:130        'b' ( temp bool)
 | |
| 0:130        any ( global bool)
 | |
| 0:130          Compare Less Than ( global 4-component vector of bool)
 | |
| 0:130            'v' ( temp 4-component vector of float)
 | |
| 0:130            'uv4' ( uniform 4-component vector of float)
 | |
| 0:131      move second child to first child ( temp bool)
 | |
| 0:131        'b' ( temp bool)
 | |
| 0:131        logical-and ( temp bool)
 | |
| 0:131          'b' ( temp bool)
 | |
| 0:131          any ( global bool)
 | |
| 0:131            Compare Less Than or Equal ( global 4-component vector of bool)
 | |
| 0:131              'v' ( temp 4-component vector of float)
 | |
| 0:131              'uv4' ( uniform 4-component vector of float)
 | |
| 0:132      move second child to first child ( temp bool)
 | |
| 0:132        'b' ( temp bool)
 | |
| 0:132        logical-and ( temp bool)
 | |
| 0:132          'b' ( temp bool)
 | |
| 0:132          any ( global bool)
 | |
| 0:132            Compare Greater Than ( global 4-component vector of bool)
 | |
| 0:132              'v' ( temp 4-component vector of float)
 | |
| 0:132              'uv4' ( uniform 4-component vector of float)
 | |
| 0:133      move second child to first child ( temp bool)
 | |
| 0:133        'b' ( temp bool)
 | |
| 0:133        logical-and ( temp bool)
 | |
| 0:133          'b' ( temp bool)
 | |
| 0:133          any ( global bool)
 | |
| 0:133            Compare Greater Than or Equal ( global 4-component vector of bool)
 | |
| 0:133              'v' ( temp 4-component vector of float)
 | |
| 0:133              'uv4' ( uniform 4-component vector of float)
 | |
| 0:134      move second child to first child ( temp bool)
 | |
| 0:134        'b' ( temp bool)
 | |
| 0:134        logical-and ( temp bool)
 | |
| 0:134          'b' ( temp bool)
 | |
| 0:134          any ( global bool)
 | |
| 0:134            Equal ( global 4-component vector of bool)
 | |
| 0:134              'ub41' ( uniform 4-component vector of bool)
 | |
| 0:134              'ub42' ( uniform 4-component vector of bool)
 | |
| 0:135      move second child to first child ( temp bool)
 | |
| 0:135        'b' ( temp bool)
 | |
| 0:135        logical-and ( temp bool)
 | |
| 0:135          'b' ( temp bool)
 | |
| 0:135          any ( global bool)
 | |
| 0:135            NotEqual ( global 4-component vector of bool)
 | |
| 0:135              'ub41' ( uniform 4-component vector of bool)
 | |
| 0:135              'ub42' ( uniform 4-component vector of bool)
 | |
| 0:136      move second child to first child ( temp bool)
 | |
| 0:136        'b' ( temp bool)
 | |
| 0:136        logical-and ( temp bool)
 | |
| 0:136          'b' ( temp bool)
 | |
| 0:136          any ( global bool)
 | |
| 0:136            'ub41' ( uniform 4-component vector of bool)
 | |
| 0:137      move second child to first child ( temp bool)
 | |
| 0:137        'b' ( temp bool)
 | |
| 0:137        logical-and ( temp bool)
 | |
| 0:137          'b' ( temp bool)
 | |
| 0:137          all ( global bool)
 | |
| 0:137            'ub41' ( uniform 4-component vector of bool)
 | |
| 0:138      move second child to first child ( temp bool)
 | |
| 0:138        'b' ( temp bool)
 | |
| 0:138        logical-and ( temp bool)
 | |
| 0:138          'b' ( temp bool)
 | |
| 0:138          any ( global bool)
 | |
| 0:138            Negate conditional ( global 4-component vector of bool)
 | |
| 0:138              'ub41' ( uniform 4-component vector of bool)
 | |
| 0:140      move second child to first child ( temp int)
 | |
| 0:140        'i' ( temp int)
 | |
| 0:140        divide ( temp int)
 | |
| 0:140          subtract ( temp int)
 | |
| 0:140            component-wise multiply ( temp int)
 | |
| 0:140              add ( temp int)
 | |
| 0:140                'i' ( temp int)
 | |
| 0:140                'ui' ( uniform int)
 | |
| 0:140              'i' ( temp int)
 | |
| 0:140            'ui' ( uniform int)
 | |
| 0:140          'i' ( temp int)
 | |
| 0:141      move second child to first child ( temp int)
 | |
| 0:141        'i' ( temp int)
 | |
| 0:141        mod ( temp int)
 | |
| 0:141          'i' ( temp int)
 | |
| 0:141          'ui' ( uniform int)
 | |
| 0:142      Test condition and select ( temp void)
 | |
| 0:142        Condition
 | |
| 0:142        logical-or ( temp bool)
 | |
| 0:142          Compare Equal ( temp bool)
 | |
| 0:142            'i' ( temp int)
 | |
| 0:142            'ui' ( uniform int)
 | |
| 0:142          logical-xor ( temp bool)
 | |
| 0:142            logical-and ( temp bool)
 | |
| 0:142              Compare Not Equal ( temp bool)
 | |
| 0:142                'i' ( temp int)
 | |
| 0:142                'ui' ( uniform int)
 | |
| 0:142              Compare Equal ( temp bool)
 | |
| 0:142                'i' ( temp int)
 | |
| 0:142                'ui' ( uniform int)
 | |
| 0:142            Compare Not Equal ( temp bool)
 | |
| 0:142              'i' ( temp int)
 | |
| 0:142              Constant:
 | |
| 0:142                2 (const int)
 | |
| 0:142        true case
 | |
| 0:143        Pre-Increment ( temp int)
 | |
| 0:143          'i' ( temp int)
 | |
| 0:145      move second child to first child ( temp float)
 | |
| 0:145        'f' ( temp float)
 | |
| 0:145        divide ( temp float)
 | |
| 0:145          subtract ( temp float)
 | |
| 0:145            component-wise multiply ( temp float)
 | |
| 0:145              add ( temp float)
 | |
| 0:145                'uf' ( uniform float)
 | |
| 0:145                'uf' ( uniform float)
 | |
| 0:145              'uf' ( uniform float)
 | |
| 0:145            'uf' ( uniform float)
 | |
| 0:145          'uf' ( uniform float)
 | |
| 0:147      add second child into first child ( temp float)
 | |
| 0:147        'f' ( temp float)
 | |
| 0:147        length ( global float)
 | |
| 0:147          'v' ( temp 4-component vector of float)
 | |
| 0:148      add second child into first child ( temp float)
 | |
| 0:148        'f' ( temp float)
 | |
| 0:148        distance ( global float)
 | |
| 0:148          'v' ( temp 4-component vector of float)
 | |
| 0:148          'v' ( temp 4-component vector of float)
 | |
| 0:149      add second child into first child ( temp float)
 | |
| 0:149        'f' ( temp float)
 | |
| 0:149        dot-product ( global float)
 | |
| 0:149          'v' ( temp 4-component vector of float)
 | |
| 0:149          'v' ( temp 4-component vector of float)
 | |
| 0:150      add second child into first child ( temp float)
 | |
| 0:150        'f' ( temp float)
 | |
| 0:150        dot-product ( global float)
 | |
| 0:150          'f' ( temp float)
 | |
| 0:150          'uf' ( uniform float)
 | |
| 0:151      add second child into first child ( temp float)
 | |
| 0:151        'f' ( temp float)
 | |
| 0:151        direct index ( temp float)
 | |
| 0:151          cross-product ( global 3-component vector of float)
 | |
| 0:151            vector swizzle ( temp 3-component vector of float)
 | |
| 0:151              'v' ( temp 4-component vector of float)
 | |
| 0:151              Sequence
 | |
| 0:151                Constant:
 | |
| 0:151                  0 (const int)
 | |
| 0:151                Constant:
 | |
| 0:151                  1 (const int)
 | |
| 0:151                Constant:
 | |
| 0:151                  2 (const int)
 | |
| 0:151            vector swizzle ( temp 3-component vector of float)
 | |
| 0:151              'v' ( temp 4-component vector of float)
 | |
| 0:151              Sequence
 | |
| 0:151                Constant:
 | |
| 0:151                  0 (const int)
 | |
| 0:151                Constant:
 | |
| 0:151                  1 (const int)
 | |
| 0:151                Constant:
 | |
| 0:151                  2 (const int)
 | |
| 0:151          Constant:
 | |
| 0:151            0 (const int)
 | |
| 0:153      Test condition and select ( temp void)
 | |
| 0:153        Condition
 | |
| 0:153        logical-or ( temp bool)
 | |
| 0:153          Compare Equal ( temp bool)
 | |
| 0:153            'f' ( temp float)
 | |
| 0:153            'uf' ( uniform float)
 | |
| 0:153          logical-and ( temp bool)
 | |
| 0:153            Compare Not Equal ( temp bool)
 | |
| 0:153              'f' ( temp float)
 | |
| 0:153              'uf' ( uniform float)
 | |
| 0:153            Compare Not Equal ( temp bool)
 | |
| 0:153              'f' ( temp float)
 | |
| 0:153              Constant:
 | |
| 0:153                2.000000
 | |
| 0:153        true case
 | |
| 0:154        Pre-Increment ( temp float)
 | |
| 0:154          'f' ( temp float)
 | |
| 0:156      and second child into first child ( temp int)
 | |
| 0:156        'i' ( temp int)
 | |
| 0:156        'ui' ( uniform int)
 | |
| 0:157      or second child into first child ( temp int)
 | |
| 0:157        'i' ( temp int)
 | |
| 0:157        Constant:
 | |
| 0:157          66 (const int)
 | |
| 0:158      exclusive or second child into first child ( temp int)
 | |
| 0:158        'i' ( temp int)
 | |
| 0:158        'ui' ( uniform int)
 | |
| 0:159      mod second child into first child ( temp int)
 | |
| 0:159        'i' ( temp int)
 | |
| 0:159        Constant:
 | |
| 0:159          17 (const int)
 | |
| 0:160      right shift second child into first child ( temp int)
 | |
| 0:160        'i' ( temp int)
 | |
| 0:160        Constant:
 | |
| 0:160          2 (const int)
 | |
| 0:161      left shift second child into first child ( temp int)
 | |
| 0:161        'i' ( temp int)
 | |
| 0:161        'ui' ( uniform int)
 | |
| 0:162      move second child to first child ( temp int)
 | |
| 0:162        'i' ( temp int)
 | |
| 0:162        Bitwise not ( temp int)
 | |
| 0:162          'i' ( temp int)
 | |
| 0:163      move second child to first child ( temp bool)
 | |
| 0:163        'b' ( temp bool)
 | |
| 0:163        Negate conditional ( temp bool)
 | |
| 0:163          'b' ( temp bool)
 | |
| 0:165      move second child to first child ( temp 4-component vector of float)
 | |
| 0:165        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
 | |
| 0:165        Test condition and select ( temp 4-component vector of float)
 | |
| 0:165          Condition
 | |
| 0:165          'b' ( temp bool)
 | |
| 0:165          true case
 | |
| 0:165          add ( temp 4-component vector of float)
 | |
| 0:165            add ( temp 4-component vector of float)
 | |
| 0:165              Construct vec4 ( temp 4-component vector of float)
 | |
| 0:165                Convert int to float ( temp float)
 | |
| 0:165                  'i' ( temp int)
 | |
| 0:165              Construct vec4 ( temp 4-component vector of float)
 | |
| 0:165                'f' ( temp float)
 | |
| 0:165            'v' ( temp 4-component vector of float)
 | |
| 0:165          false case
 | |
| 0:165          'v' ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'uiv4' ( uniform 4-component vector of int)
 | |
| 0:?     'uv4' ( uniform 4-component vector of float)
 | |
| 0:?     'ub' ( uniform bool)
 | |
| 0:?     'ub41' ( uniform 4-component vector of bool)
 | |
| 0:?     'ub42' ( uniform 4-component vector of bool)
 | |
| 0:?     'uf' ( uniform float)
 | |
| 0:?     'ui' ( uniform int)
 | |
| 0:?     'uuv4' ( uniform 4-component vector of uint)
 | |
| 0:?     'uui' ( uniform uint)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 130
 | |
| ERROR: node is still EOpNull!
 | |
| 0:15  Function Definition: main( ( global void)
 | |
| 0:15    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:27      move second child to first child ( temp 4-component vector of float)
 | |
| 0:27        'v' ( temp 4-component vector of float)
 | |
| 0:27        radians ( global 4-component vector of float)
 | |
| 0:27          'uv4' ( uniform 4-component vector of float)
 | |
| 0:28      add second child into first child ( temp 4-component vector of float)
 | |
| 0:28        'v' ( temp 4-component vector of float)
 | |
| 0:28        degrees ( global 4-component vector of float)
 | |
| 0:28          'v' ( temp 4-component vector of float)
 | |
| 0:29      add second child into first child ( temp 4-component vector of float)
 | |
| 0:29        'v' ( temp 4-component vector of float)
 | |
| 0:29        Comma ( temp 4-component vector of float)
 | |
| 0:29          move second child to first child ( temp int)
 | |
| 0:29            'i' ( temp int)
 | |
| 0:29            component-wise multiply ( temp int)
 | |
| 0:29              'ui' ( uniform int)
 | |
| 0:29              'ui' ( uniform int)
 | |
| 0:29          sine ( global 4-component vector of float)
 | |
| 0:29            'v' ( temp 4-component vector of float)
 | |
| 0:30      add second child into first child ( temp 4-component vector of float)
 | |
| 0:30        'v' ( temp 4-component vector of float)
 | |
| 0:30        cosine ( global 4-component vector of float)
 | |
| 0:30          'v' ( temp 4-component vector of float)
 | |
| 0:31      add second child into first child ( temp 4-component vector of float)
 | |
| 0:31        'v' ( temp 4-component vector of float)
 | |
| 0:31        tangent ( global 4-component vector of float)
 | |
| 0:31          'v' ( temp 4-component vector of float)
 | |
| 0:32      add second child into first child ( temp 4-component vector of float)
 | |
| 0:32        'v' ( temp 4-component vector of float)
 | |
| 0:32        arc sine ( global 4-component vector of float)
 | |
| 0:32          'v' ( temp 4-component vector of float)
 | |
| 0:33      add second child into first child ( temp 4-component vector of float)
 | |
| 0:33        'v' ( temp 4-component vector of float)
 | |
| 0:33        arc cosine ( global 4-component vector of float)
 | |
| 0:33          'v' ( temp 4-component vector of float)
 | |
| 0:35      add second child into first child ( temp 4-component vector of float)
 | |
| 0:35        'v' ( temp 4-component vector of float)
 | |
| 0:35        arc tangent ( global 4-component vector of float)
 | |
| 0:35          'v' ( temp 4-component vector of float)
 | |
| 0:36      add second child into first child ( temp 4-component vector of float)
 | |
| 0:36        'v' ( temp 4-component vector of float)
 | |
| 0:36        hyp. sine ( global 4-component vector of float)
 | |
| 0:36          'v' ( temp 4-component vector of float)
 | |
| 0:37      add second child into first child ( temp 4-component vector of float)
 | |
| 0:37        'v' ( temp 4-component vector of float)
 | |
| 0:37        hyp. cosine ( global 4-component vector of float)
 | |
| 0:37          'v' ( temp 4-component vector of float)
 | |
| 0:38      add second child into first child ( temp 4-component vector of float)
 | |
| 0:38        'v' ( temp 4-component vector of float)
 | |
| 0:38        hyp. tangent ( global 4-component vector of float)
 | |
| 0:38          'v' ( temp 4-component vector of float)
 | |
| 0:39      add second child into first child ( temp 4-component vector of float)
 | |
| 0:39        'v' ( temp 4-component vector of float)
 | |
| 0:39        arc hyp. sine ( global 4-component vector of float)
 | |
| 0:39          'v' ( temp 4-component vector of float)
 | |
| 0:40      add second child into first child ( temp 4-component vector of float)
 | |
| 0:40        'v' ( temp 4-component vector of float)
 | |
| 0:40        arc hyp. cosine ( global 4-component vector of float)
 | |
| 0:40          'v' ( temp 4-component vector of float)
 | |
| 0:41      add second child into first child ( temp 4-component vector of float)
 | |
| 0:41        'v' ( temp 4-component vector of float)
 | |
| 0:41        arc hyp. tangent ( global 4-component vector of float)
 | |
| 0:41          'v' ( temp 4-component vector of float)
 | |
| 0:43      add second child into first child ( temp 4-component vector of float)
 | |
| 0:43        'v' ( temp 4-component vector of float)
 | |
| 0:43        pow ( global 4-component vector of float)
 | |
| 0:43          'v' ( temp 4-component vector of float)
 | |
| 0:43          'v' ( temp 4-component vector of float)
 | |
| 0:44      add second child into first child ( temp 4-component vector of float)
 | |
| 0:44        'v' ( temp 4-component vector of float)
 | |
| 0:44        exp ( global 4-component vector of float)
 | |
| 0:44          'v' ( temp 4-component vector of float)
 | |
| 0:45      add second child into first child ( temp 4-component vector of float)
 | |
| 0:45        'v' ( temp 4-component vector of float)
 | |
| 0:45        log ( global 4-component vector of float)
 | |
| 0:45          'v' ( temp 4-component vector of float)
 | |
| 0:46      add second child into first child ( temp 4-component vector of float)
 | |
| 0:46        'v' ( temp 4-component vector of float)
 | |
| 0:46        exp2 ( global 4-component vector of float)
 | |
| 0:46          'v' ( temp 4-component vector of float)
 | |
| 0:47      add second child into first child ( temp 4-component vector of float)
 | |
| 0:47        'v' ( temp 4-component vector of float)
 | |
| 0:47        log2 ( global 4-component vector of float)
 | |
| 0:47          'v' ( temp 4-component vector of float)
 | |
| 0:48      add second child into first child ( temp 4-component vector of float)
 | |
| 0:48        'v' ( temp 4-component vector of float)
 | |
| 0:48        sqrt ( global 4-component vector of float)
 | |
| 0:48          'v' ( temp 4-component vector of float)
 | |
| 0:49      add second child into first child ( temp 4-component vector of float)
 | |
| 0:49        'v' ( temp 4-component vector of float)
 | |
| 0:49        inverse sqrt ( global 4-component vector of float)
 | |
| 0:49          'v' ( temp 4-component vector of float)
 | |
| 0:50      add second child into first child ( temp 4-component vector of float)
 | |
| 0:50        'v' ( temp 4-component vector of float)
 | |
| 0:50        Absolute value ( global 4-component vector of float)
 | |
| 0:50          'v' ( temp 4-component vector of float)
 | |
| 0:51      add second child into first child ( temp 4-component vector of float)
 | |
| 0:51        'v' ( temp 4-component vector of float)
 | |
| 0:51        Sign ( global 4-component vector of float)
 | |
| 0:51          'v' ( temp 4-component vector of float)
 | |
| 0:52      add second child into first child ( temp 4-component vector of float)
 | |
| 0:52        'v' ( temp 4-component vector of float)
 | |
| 0:52        Floor ( global 4-component vector of float)
 | |
| 0:52          'v' ( temp 4-component vector of float)
 | |
| 0:55      add second child into first child ( temp 4-component vector of float)
 | |
| 0:55        'v' ( temp 4-component vector of float)
 | |
| 0:55        trunc ( global 4-component vector of float)
 | |
| 0:55          'v' ( temp 4-component vector of float)
 | |
| 0:56      add second child into first child ( temp 4-component vector of float)
 | |
| 0:56        'v' ( temp 4-component vector of float)
 | |
| 0:56        round ( global 4-component vector of float)
 | |
| 0:56          'v' ( temp 4-component vector of float)
 | |
| 0:57      add second child into first child ( temp 4-component vector of float)
 | |
| 0:57        'v' ( temp 4-component vector of float)
 | |
| 0:57        roundEven ( global 4-component vector of float)
 | |
| 0:57          'v' ( temp 4-component vector of float)
 | |
| 0:60      add second child into first child ( temp 4-component vector of float)
 | |
| 0:60        'v' ( temp 4-component vector of float)
 | |
| 0:60        Ceiling ( global 4-component vector of float)
 | |
| 0:60          'v' ( temp 4-component vector of float)
 | |
| 0:61      add second child into first child ( temp 4-component vector of float)
 | |
| 0:61        'v' ( temp 4-component vector of float)
 | |
| 0:61        Fraction ( global 4-component vector of float)
 | |
| 0:61          'v' ( temp 4-component vector of float)
 | |
| 0:62      add second child into first child ( temp 4-component vector of float)
 | |
| 0:62        'v' ( temp 4-component vector of float)
 | |
| 0:62        mod ( global 4-component vector of float)
 | |
| 0:62          'v' ( temp 4-component vector of float)
 | |
| 0:62          'v' ( temp 4-component vector of float)
 | |
| 0:63      add second child into first child ( temp 4-component vector of float)
 | |
| 0:63        'v' ( temp 4-component vector of float)
 | |
| 0:63        mod ( global 4-component vector of float)
 | |
| 0:63          'v' ( temp 4-component vector of float)
 | |
| 0:63          direct index ( temp float)
 | |
| 0:63            'v' ( temp 4-component vector of float)
 | |
| 0:63            Constant:
 | |
| 0:63              0 (const int)
 | |
| 0:66      add second child into first child ( temp 4-component vector of float)
 | |
| 0:66        'v' ( temp 4-component vector of float)
 | |
| 0:66        modf ( global 4-component vector of float)
 | |
| 0:66          'v' ( temp 4-component vector of float)
 | |
| 0:66          'v' ( temp 4-component vector of float)
 | |
| 0:69      add second child into first child ( temp 4-component vector of float)
 | |
| 0:69        'v' ( temp 4-component vector of float)
 | |
| 0:69        min ( global 4-component vector of float)
 | |
| 0:69          'v' ( temp 4-component vector of float)
 | |
| 0:69          'uv4' ( uniform 4-component vector of float)
 | |
| 0:70      add second child into first child ( temp 4-component vector of float)
 | |
| 0:70        'v' ( temp 4-component vector of float)
 | |
| 0:70        max ( global 4-component vector of float)
 | |
| 0:70          'v' ( temp 4-component vector of float)
 | |
| 0:70          'uv4' ( uniform 4-component vector of float)
 | |
| 0:71      add second child into first child ( temp 4-component vector of float)
 | |
| 0:71        'v' ( temp 4-component vector of float)
 | |
| 0:71        clamp ( global 4-component vector of float)
 | |
| 0:71          'v' ( temp 4-component vector of float)
 | |
| 0:71          'uv4' ( uniform 4-component vector of float)
 | |
| 0:71          'uv4' ( uniform 4-component vector of float)
 | |
| 0:72      add second child into first child ( temp 4-component vector of float)
 | |
| 0:72        'v' ( temp 4-component vector of float)
 | |
| 0:72        mix ( global 4-component vector of float)
 | |
| 0:72          'v' ( temp 4-component vector of float)
 | |
| 0:72          'v' ( temp 4-component vector of float)
 | |
| 0:72          'v' ( temp 4-component vector of float)
 | |
| 0:75      add second child into first child ( temp 4-component vector of float)
 | |
| 0:75        'v' ( temp 4-component vector of float)
 | |
| 0:75        mix ( global 4-component vector of float)
 | |
| 0:75          'v' ( temp 4-component vector of float)
 | |
| 0:75          'v' ( temp 4-component vector of float)
 | |
| 0:75          'bv4' ( temp 4-component vector of bool)
 | |
| 0:76      add second child into first child ( temp 4-component vector of float)
 | |
| 0:76        'v' ( temp 4-component vector of float)
 | |
| 0:76        Constant:
 | |
| 0:76          0.000000
 | |
| 0:77      add second child into first child ( temp 4-component vector of float)
 | |
| 0:77        'v' ( temp 4-component vector of float)
 | |
| 0:77        Constant:
 | |
| 0:77          0.000000
 | |
| 0:78      add second child into first child ( temp 4-component vector of float)
 | |
| 0:78        'v' ( temp 4-component vector of float)
 | |
| 0:78        Constant:
 | |
| 0:78          0.000000
 | |
| 0:79      add second child into first child ( temp 4-component vector of float)
 | |
| 0:79        'v' ( temp 4-component vector of float)
 | |
| 0:79        Constant:
 | |
| 0:79          0.000000
 | |
| 0:80      add second child into first child ( temp 4-component vector of float)
 | |
| 0:80        'v' ( temp 4-component vector of float)
 | |
| 0:80        Constant:
 | |
| 0:80          0.000000
 | |
| 0:81      add second child into first child ( temp 4-component vector of float)
 | |
| 0:81        'v' ( temp 4-component vector of float)
 | |
| 0:81        Constant:
 | |
| 0:81          0.000000
 | |
| 0:82      add second child into first child ( temp 4-component vector of float)
 | |
| 0:82        'v' ( temp 4-component vector of float)
 | |
| 0:82        Constant:
 | |
| 0:82          0.000000
 | |
| 0:83      add second child into first child ( temp 4-component vector of float)
 | |
| 0:83        'v' ( temp 4-component vector of float)
 | |
| 0:83        Constant:
 | |
| 0:83          0.000000
 | |
| 0:86      add second child into first child ( temp 4-component vector of float)
 | |
| 0:86        'v' ( temp 4-component vector of float)
 | |
| 0:86        step ( global 4-component vector of float)
 | |
| 0:86          'v' ( temp 4-component vector of float)
 | |
| 0:86          'v' ( temp 4-component vector of float)
 | |
| 0:87      add second child into first child ( temp 4-component vector of float)
 | |
| 0:87        'v' ( temp 4-component vector of float)
 | |
| 0:87        smoothstep ( global 4-component vector of float)
 | |
| 0:87          'v' ( temp 4-component vector of float)
 | |
| 0:87          'v' ( temp 4-component vector of float)
 | |
| 0:87          'v' ( temp 4-component vector of float)
 | |
| 0:88      add second child into first child ( temp 4-component vector of float)
 | |
| 0:88        'v' ( temp 4-component vector of float)
 | |
| 0:88        step ( global 4-component vector of float)
 | |
| 0:88          'uf' ( uniform float)
 | |
| 0:88          'v' ( temp 4-component vector of float)
 | |
| 0:89      add second child into first child ( temp 4-component vector of float)
 | |
| 0:89        'v' ( temp 4-component vector of float)
 | |
| 0:89        smoothstep ( global 4-component vector of float)
 | |
| 0:89          'uf' ( uniform float)
 | |
| 0:89          'uf' ( uniform float)
 | |
| 0:89          'v' ( temp 4-component vector of float)
 | |
| 0:90      add second child into first child ( temp 4-component vector of float)
 | |
| 0:90        'v' ( temp 4-component vector of float)
 | |
| 0:90        normalize ( global 4-component vector of float)
 | |
| 0:90          'v' ( temp 4-component vector of float)
 | |
| 0:91      add second child into first child ( temp 4-component vector of float)
 | |
| 0:91        'v' ( temp 4-component vector of float)
 | |
| 0:91        face-forward ( global 4-component vector of float)
 | |
| 0:91          'v' ( temp 4-component vector of float)
 | |
| 0:91          'v' ( temp 4-component vector of float)
 | |
| 0:91          'v' ( temp 4-component vector of float)
 | |
| 0:92      add second child into first child ( temp 4-component vector of float)
 | |
| 0:92        'v' ( temp 4-component vector of float)
 | |
| 0:92        reflect ( global 4-component vector of float)
 | |
| 0:92          'v' ( temp 4-component vector of float)
 | |
| 0:92          'v' ( temp 4-component vector of float)
 | |
| 0:93      add second child into first child ( temp 4-component vector of float)
 | |
| 0:93        'v' ( temp 4-component vector of float)
 | |
| 0:93        refract ( global 4-component vector of float)
 | |
| 0:93          'v' ( temp 4-component vector of float)
 | |
| 0:93          'v' ( temp 4-component vector of float)
 | |
| 0:93          'uf' ( uniform float)
 | |
| 0:94      add second child into first child ( temp 4-component vector of float)
 | |
| 0:94        'v' ( temp 4-component vector of float)
 | |
| 0:94        dPdx ( global 4-component vector of float)
 | |
| 0:94          'v' ( temp 4-component vector of float)
 | |
| 0:95      add second child into first child ( temp 4-component vector of float)
 | |
| 0:95        'v' ( temp 4-component vector of float)
 | |
| 0:95        dPdy ( global 4-component vector of float)
 | |
| 0:95          'v' ( temp 4-component vector of float)
 | |
| 0:96      add second child into first child ( temp 4-component vector of float)
 | |
| 0:96        'v' ( temp 4-component vector of float)
 | |
| 0:96        fwidth ( global 4-component vector of float)
 | |
| 0:96          'v' ( temp 4-component vector of float)
 | |
| 0:101      add second child into first child ( temp int)
 | |
| 0:101        'i' ( temp int)
 | |
| 0:101        Absolute value ( global int)
 | |
| 0:101          'ui' ( uniform int)
 | |
| 0:102      add second child into first child ( temp int)
 | |
| 0:102        'i' ( temp int)
 | |
| 0:102        Sign ( global int)
 | |
| 0:102          'i' ( temp int)
 | |
| 0:103      add second child into first child ( temp int)
 | |
| 0:103        'i' ( temp int)
 | |
| 0:103        min ( global int)
 | |
| 0:103          'i' ( temp int)
 | |
| 0:103          'ui' ( uniform int)
 | |
| 0:104      add second child into first child ( temp int)
 | |
| 0:104        'i' ( temp int)
 | |
| 0:104        max ( global int)
 | |
| 0:104          'i' ( temp int)
 | |
| 0:104          'ui' ( uniform int)
 | |
| 0:105      add second child into first child ( temp int)
 | |
| 0:105        'i' ( temp int)
 | |
| 0:105        clamp ( global int)
 | |
| 0:105          'i' ( temp int)
 | |
| 0:105          'ui' ( uniform int)
 | |
| 0:105          'ui' ( uniform int)
 | |
| 0:107      Constant:
 | |
| 0:107        0.000000
 | |
| 0:108      Constant:
 | |
| 0:108        0.000000
 | |
| 0:109      Constant:
 | |
| 0:109        0.000000
 | |
| 0:110      Constant:
 | |
| 0:110        0.000000
 | |
| 0:113      'u' ( temp uint)
 | |
| 0:114      'u' ( temp uint)
 | |
| 0:115      add second child into first child ( temp uint)
 | |
| 0:115        'u' ( temp uint)
 | |
| 0:115        min ( global uint)
 | |
| 0:115          'u' ( temp uint)
 | |
| 0:115          'uui' ( uniform uint)
 | |
| 0:116      add second child into first child ( temp uint)
 | |
| 0:116        'u' ( temp uint)
 | |
| 0:116        max ( global uint)
 | |
| 0:116          'u' ( temp uint)
 | |
| 0:116          'uui' ( uniform uint)
 | |
| 0:117      add second child into first child ( temp uint)
 | |
| 0:117        'u' ( temp uint)
 | |
| 0:117        clamp ( global uint)
 | |
| 0:117          'u' ( temp uint)
 | |
| 0:117          'uui' ( uniform uint)
 | |
| 0:117          'uui' ( uniform uint)
 | |
| 0:118      'u' ( temp uint)
 | |
| 0:119      'u' ( temp uint)
 | |
| 0:120      'u' ( temp uint)
 | |
| 0:121      'i' ( temp int)
 | |
| 0:122      'i' ( temp int)
 | |
| 0:123      add second child into first child ( temp int)
 | |
| 0:123        'i' ( temp int)
 | |
| 0:123        'i' ( temp int)
 | |
| 0:127      move second child to first child ( temp bool)
 | |
| 0:127        'b' ( temp bool)
 | |
| 0:127        isnan ( global bool)
 | |
| 0:127          'uf' ( uniform float)
 | |
| 0:128      move second child to first child ( temp bool)
 | |
| 0:128        'b' ( temp bool)
 | |
| 0:128        isinf ( global bool)
 | |
| 0:128          direct index ( temp float)
 | |
| 0:128            'v' ( temp 4-component vector of float)
 | |
| 0:128            Constant:
 | |
| 0:128              1 (const int)
 | |
| 0:130      move second child to first child ( temp bool)
 | |
| 0:130        'b' ( temp bool)
 | |
| 0:130        any ( global bool)
 | |
| 0:130          Compare Less Than ( global 4-component vector of bool)
 | |
| 0:130            'v' ( temp 4-component vector of float)
 | |
| 0:130            'uv4' ( uniform 4-component vector of float)
 | |
| 0:131      move second child to first child ( temp bool)
 | |
| 0:131        'b' ( temp bool)
 | |
| 0:131        logical-and ( temp bool)
 | |
| 0:131          'b' ( temp bool)
 | |
| 0:131          any ( global bool)
 | |
| 0:131            Compare Less Than or Equal ( global 4-component vector of bool)
 | |
| 0:131              'v' ( temp 4-component vector of float)
 | |
| 0:131              'uv4' ( uniform 4-component vector of float)
 | |
| 0:132      move second child to first child ( temp bool)
 | |
| 0:132        'b' ( temp bool)
 | |
| 0:132        logical-and ( temp bool)
 | |
| 0:132          'b' ( temp bool)
 | |
| 0:132          any ( global bool)
 | |
| 0:132            Compare Greater Than ( global 4-component vector of bool)
 | |
| 0:132              'v' ( temp 4-component vector of float)
 | |
| 0:132              'uv4' ( uniform 4-component vector of float)
 | |
| 0:133      move second child to first child ( temp bool)
 | |
| 0:133        'b' ( temp bool)
 | |
| 0:133        logical-and ( temp bool)
 | |
| 0:133          'b' ( temp bool)
 | |
| 0:133          any ( global bool)
 | |
| 0:133            Compare Greater Than or Equal ( global 4-component vector of bool)
 | |
| 0:133              'v' ( temp 4-component vector of float)
 | |
| 0:133              'uv4' ( uniform 4-component vector of float)
 | |
| 0:134      move second child to first child ( temp bool)
 | |
| 0:134        'b' ( temp bool)
 | |
| 0:134        logical-and ( temp bool)
 | |
| 0:134          'b' ( temp bool)
 | |
| 0:134          any ( global bool)
 | |
| 0:134            Equal ( global 4-component vector of bool)
 | |
| 0:134              'ub41' ( uniform 4-component vector of bool)
 | |
| 0:134              'ub42' ( uniform 4-component vector of bool)
 | |
| 0:135      move second child to first child ( temp bool)
 | |
| 0:135        'b' ( temp bool)
 | |
| 0:135        logical-and ( temp bool)
 | |
| 0:135          'b' ( temp bool)
 | |
| 0:135          any ( global bool)
 | |
| 0:135            NotEqual ( global 4-component vector of bool)
 | |
| 0:135              'ub41' ( uniform 4-component vector of bool)
 | |
| 0:135              'ub42' ( uniform 4-component vector of bool)
 | |
| 0:136      move second child to first child ( temp bool)
 | |
| 0:136        'b' ( temp bool)
 | |
| 0:136        logical-and ( temp bool)
 | |
| 0:136          'b' ( temp bool)
 | |
| 0:136          any ( global bool)
 | |
| 0:136            'ub41' ( uniform 4-component vector of bool)
 | |
| 0:137      move second child to first child ( temp bool)
 | |
| 0:137        'b' ( temp bool)
 | |
| 0:137        logical-and ( temp bool)
 | |
| 0:137          'b' ( temp bool)
 | |
| 0:137          all ( global bool)
 | |
| 0:137            'ub41' ( uniform 4-component vector of bool)
 | |
| 0:138      move second child to first child ( temp bool)
 | |
| 0:138        'b' ( temp bool)
 | |
| 0:138        logical-and ( temp bool)
 | |
| 0:138          'b' ( temp bool)
 | |
| 0:138          any ( global bool)
 | |
| 0:138            Negate conditional ( global 4-component vector of bool)
 | |
| 0:138              'ub41' ( uniform 4-component vector of bool)
 | |
| 0:140      move second child to first child ( temp int)
 | |
| 0:140        'i' ( temp int)
 | |
| 0:140        divide ( temp int)
 | |
| 0:140          subtract ( temp int)
 | |
| 0:140            component-wise multiply ( temp int)
 | |
| 0:140              add ( temp int)
 | |
| 0:140                'i' ( temp int)
 | |
| 0:140                'ui' ( uniform int)
 | |
| 0:140              'i' ( temp int)
 | |
| 0:140            'ui' ( uniform int)
 | |
| 0:140          'i' ( temp int)
 | |
| 0:141      move second child to first child ( temp int)
 | |
| 0:141        'i' ( temp int)
 | |
| 0:141        mod ( temp int)
 | |
| 0:141          'i' ( temp int)
 | |
| 0:141          'ui' ( uniform int)
 | |
| 0:142      Test condition and select ( temp void)
 | |
| 0:142        Condition
 | |
| 0:142        logical-or ( temp bool)
 | |
| 0:142          Compare Equal ( temp bool)
 | |
| 0:142            'i' ( temp int)
 | |
| 0:142            'ui' ( uniform int)
 | |
| 0:142          logical-xor ( temp bool)
 | |
| 0:142            logical-and ( temp bool)
 | |
| 0:142              Compare Not Equal ( temp bool)
 | |
| 0:142                'i' ( temp int)
 | |
| 0:142                'ui' ( uniform int)
 | |
| 0:142              Compare Equal ( temp bool)
 | |
| 0:142                'i' ( temp int)
 | |
| 0:142                'ui' ( uniform int)
 | |
| 0:142            Compare Not Equal ( temp bool)
 | |
| 0:142              'i' ( temp int)
 | |
| 0:142              Constant:
 | |
| 0:142                2 (const int)
 | |
| 0:142        true case
 | |
| 0:143        Pre-Increment ( temp int)
 | |
| 0:143          'i' ( temp int)
 | |
| 0:145      move second child to first child ( temp float)
 | |
| 0:145        'f' ( temp float)
 | |
| 0:145        divide ( temp float)
 | |
| 0:145          subtract ( temp float)
 | |
| 0:145            component-wise multiply ( temp float)
 | |
| 0:145              add ( temp float)
 | |
| 0:145                'uf' ( uniform float)
 | |
| 0:145                'uf' ( uniform float)
 | |
| 0:145              'uf' ( uniform float)
 | |
| 0:145            'uf' ( uniform float)
 | |
| 0:145          'uf' ( uniform float)
 | |
| 0:147      add second child into first child ( temp float)
 | |
| 0:147        'f' ( temp float)
 | |
| 0:147        length ( global float)
 | |
| 0:147          'v' ( temp 4-component vector of float)
 | |
| 0:148      add second child into first child ( temp float)
 | |
| 0:148        'f' ( temp float)
 | |
| 0:148        distance ( global float)
 | |
| 0:148          'v' ( temp 4-component vector of float)
 | |
| 0:148          'v' ( temp 4-component vector of float)
 | |
| 0:149      add second child into first child ( temp float)
 | |
| 0:149        'f' ( temp float)
 | |
| 0:149        dot-product ( global float)
 | |
| 0:149          'v' ( temp 4-component vector of float)
 | |
| 0:149          'v' ( temp 4-component vector of float)
 | |
| 0:150      add second child into first child ( temp float)
 | |
| 0:150        'f' ( temp float)
 | |
| 0:150        dot-product ( global float)
 | |
| 0:150          'f' ( temp float)
 | |
| 0:150          'uf' ( uniform float)
 | |
| 0:151      add second child into first child ( temp float)
 | |
| 0:151        'f' ( temp float)
 | |
| 0:151        direct index ( temp float)
 | |
| 0:151          cross-product ( global 3-component vector of float)
 | |
| 0:151            vector swizzle ( temp 3-component vector of float)
 | |
| 0:151              'v' ( temp 4-component vector of float)
 | |
| 0:151              Sequence
 | |
| 0:151                Constant:
 | |
| 0:151                  0 (const int)
 | |
| 0:151                Constant:
 | |
| 0:151                  1 (const int)
 | |
| 0:151                Constant:
 | |
| 0:151                  2 (const int)
 | |
| 0:151            vector swizzle ( temp 3-component vector of float)
 | |
| 0:151              'v' ( temp 4-component vector of float)
 | |
| 0:151              Sequence
 | |
| 0:151                Constant:
 | |
| 0:151                  0 (const int)
 | |
| 0:151                Constant:
 | |
| 0:151                  1 (const int)
 | |
| 0:151                Constant:
 | |
| 0:151                  2 (const int)
 | |
| 0:151          Constant:
 | |
| 0:151            0 (const int)
 | |
| 0:153      Test condition and select ( temp void)
 | |
| 0:153        Condition
 | |
| 0:153        logical-or ( temp bool)
 | |
| 0:153          Compare Equal ( temp bool)
 | |
| 0:153            'f' ( temp float)
 | |
| 0:153            'uf' ( uniform float)
 | |
| 0:153          logical-and ( temp bool)
 | |
| 0:153            Compare Not Equal ( temp bool)
 | |
| 0:153              'f' ( temp float)
 | |
| 0:153              'uf' ( uniform float)
 | |
| 0:153            Compare Not Equal ( temp bool)
 | |
| 0:153              'f' ( temp float)
 | |
| 0:153              Constant:
 | |
| 0:153                2.000000
 | |
| 0:153        true case
 | |
| 0:154        Pre-Increment ( temp float)
 | |
| 0:154          'f' ( temp float)
 | |
| 0:156      and second child into first child ( temp int)
 | |
| 0:156        'i' ( temp int)
 | |
| 0:156        'ui' ( uniform int)
 | |
| 0:157      or second child into first child ( temp int)
 | |
| 0:157        'i' ( temp int)
 | |
| 0:157        Constant:
 | |
| 0:157          66 (const int)
 | |
| 0:158      exclusive or second child into first child ( temp int)
 | |
| 0:158        'i' ( temp int)
 | |
| 0:158        'ui' ( uniform int)
 | |
| 0:159      mod second child into first child ( temp int)
 | |
| 0:159        'i' ( temp int)
 | |
| 0:159        Constant:
 | |
| 0:159          17 (const int)
 | |
| 0:160      right shift second child into first child ( temp int)
 | |
| 0:160        'i' ( temp int)
 | |
| 0:160        Constant:
 | |
| 0:160          2 (const int)
 | |
| 0:161      left shift second child into first child ( temp int)
 | |
| 0:161        'i' ( temp int)
 | |
| 0:161        'ui' ( uniform int)
 | |
| 0:162      move second child to first child ( temp int)
 | |
| 0:162        'i' ( temp int)
 | |
| 0:162        Bitwise not ( temp int)
 | |
| 0:162          'i' ( temp int)
 | |
| 0:163      move second child to first child ( temp bool)
 | |
| 0:163        'b' ( temp bool)
 | |
| 0:163        Negate conditional ( temp bool)
 | |
| 0:163          'b' ( temp bool)
 | |
| 0:165      move second child to first child ( temp 4-component vector of float)
 | |
| 0:165        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
 | |
| 0:165        Test condition and select ( temp 4-component vector of float)
 | |
| 0:165          Condition
 | |
| 0:165          'b' ( temp bool)
 | |
| 0:165          true case
 | |
| 0:165          add ( temp 4-component vector of float)
 | |
| 0:165            add ( temp 4-component vector of float)
 | |
| 0:165              Construct vec4 ( temp 4-component vector of float)
 | |
| 0:165                Convert int to float ( temp float)
 | |
| 0:165                  'i' ( temp int)
 | |
| 0:165              Construct vec4 ( temp 4-component vector of float)
 | |
| 0:165                'f' ( temp float)
 | |
| 0:165            'v' ( temp 4-component vector of float)
 | |
| 0:165          false case
 | |
| 0:165          'v' ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'uiv4' ( uniform 4-component vector of int)
 | |
| 0:?     'uv4' ( uniform 4-component vector of float)
 | |
| 0:?     'ub' ( uniform bool)
 | |
| 0:?     'ub41' ( uniform 4-component vector of bool)
 | |
| 0:?     'ub42' ( uniform 4-component vector of bool)
 | |
| 0:?     'uf' ( uniform float)
 | |
| 0:?     'ui' ( uniform int)
 | |
| 0:?     'uuv4' ( uniform 4-component vector of uint)
 | |
| 0:?     'uui' ( uniform uint)
 | |
| 
 |