8 lines
		
	
	
		
			87 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			87 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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uniform float4 col4;
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int4 main() : SV_Target0
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{
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    return D3DCOLORtoUBYTE4(col4);
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}
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