Saved about 21K, size down to 380K of MSVC x86 code. Fixed one bug that needs to be looked at on the master branch: The test for needing a Vulkan binding has a bug in it, "!layoutAttachment" which does not mean "no layoutAttachment", because that is non-zero. This is why some test and test results changed.
		
			
				
	
	
		
			24 lines
		
	
	
		
			421 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			421 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(binding=1) uniform sampler2D s2D;
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int a1[];  // max size from link1
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int a2[];  // max size from link2
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int b[];
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int c[7];
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int i;
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layout (binding = 0) buffer bnameRuntime  { float r[]; };
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layout (binding = 1) buffer bnameImplicit { float m[4]; };
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vec4 getColor()
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{
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    a1[2] = 1;
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    a2[9] = 1;
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    b[2] = 1;
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    c[3] = 1;
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    c[i] = 1;
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    return texture(s2D, vec2(0.5));
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}
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