43 lines
		
	
	
		
			757 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			757 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460
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| 
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| 
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| layout(location = 5) in outBlock {
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|     vec4 o3;
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| };
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| 
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| 
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| in vec4 gfo1;
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| in vec2 gfo2;
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| 
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| out vec4 outColor;
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| 
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| uniform vec2 u1;
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| uniform vec3 u2;           // initializer present in vertex stage
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| uniform vec4 u3 = vec4(0); // initializer matches initializer in vertex stage
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| 
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| uniform mat2 um2 = mat2(4.0);
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| 
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| layout (location = 0, binding = 0) uniform sampler2D glass;
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| 
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| uniform crossStageBlock1 {
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|     uniform vec4 a;
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|     vec4 b;
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| };
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| 
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| buffer fragOnlyBlock {
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|     vec2 fb1;
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| };
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| 
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| uniform crossStageBlock2 {
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|     uniform vec4 a;
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|     vec2 b;
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| } blockName2 [2]; // instance name different from vert
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| 
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| 
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| void main()
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| {
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|     vec4 color = gfo1 * u1.rgrg * u2.rgbr * u3.rgba;        // o1 is statically used
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|     outColor = color;
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| }
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| 
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