91 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| 
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| #extension GL_EXT_shader_16bit_storage : enable
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| 
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| struct S
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| {
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|     float16_t  x;
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|     f16vec2    y;
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|     f16vec3    z;
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| };
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| 
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| layout(column_major, std140) uniform B1
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| {
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|     float16_t  a;
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|     f16vec2    b;
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|     f16vec3    c;
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|     float16_t  d[2];
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|     S          g;
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|     S          h[2];
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|     int        j;
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| } b1;
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| 
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| layout(row_major, std430) buffer B2
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| {
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|     float16_t  o;
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|     f16vec2    p;
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|     f16vec3    q;
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|     float16_t  r[2];
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|     S          u;
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|     S          v[2];
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|     f16vec2    x[100];
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|     float16_t  w[];
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| } b2;
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| 
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| layout(row_major, std140) uniform B5
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| {
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|     float16_t  o;
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|     f16vec2    p;
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|     f16vec3    q;
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|     float16_t  r[2];
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|     S          u;
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|     S          v[2];
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|     f16vec2    x[100];
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|     float16_t  w[100];
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| } b5;
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| 
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| struct S2 {
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|     mat4x4 x;
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|     float16_t y;
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|     float z;
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| };
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| 
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| struct S3 {
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|     S2 x;
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| };
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| 
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| layout(row_major, std430) buffer B3
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| {
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|     S2 x;
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| } b3;
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| 
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| layout(column_major, std430) buffer B4
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| {
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|     S2 x;
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|     S3 y;
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| } b4;
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| 
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| void main()
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| {
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|     b2.o = b1.a;
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|     b2.p = f16vec2(vec3(b2.q).xy);
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|     b2.p = f16vec2(vec3(b5.q).xy);
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|     b2.r[0] = b2.r[0];
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|     b2.r[1] = b5.r[1];
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|     b2.p = b2.p;
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|     float x0 = float(b1.a);
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|     vec4 x1 = vec4(b1.a, b2.p, 1.0);
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|     b4.x.x = b3.x.x;
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|     b2.o = float16_t(vec2(b2.p).x);
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|     b2.p = b2.v[1].y;
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|     vec3 v3 = vec3(b2.w[b1.j], b2.w[b1.j+1], b2.w[b1.j+2]);
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|     vec3 u3 = vec3(b5.w[b1.j], b5.w[b1.j+1], b5.w[b1.j+2]);
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|     b2.x[0] = b2.x[0];
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|     b2.x[1] = b5.x[1];
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|     b2.p.x = b1.a;
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|     b2.o = b2.p.x;
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|     b2.p = f16vec2(vec2(1.0, 2.0));
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|     b2.o = float16_t(3.0);
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| }
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| 
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