11 lines
		
	
	
		
			203 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			203 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 a[4];
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| 
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| struct {
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|     float4 m[7];
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| } s[11];
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| 
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| float4 PixelShaderFunction(int i, float4 input[3]) : COLOR0
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| {
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|     float4 b[10];
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|     return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i];
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| } | 
